Update 3 Information
Moderators: Balthagor, Legend, Moderators
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- Warrant Officer
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- Sergeant
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- George Geczy
- General
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- Location: BattleGoat Studios
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- George Geczy
- General
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- Joined: Jun 04 2002
- Location: BattleGoat Studios
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Funniest 'issue' fixed in Update 3:
There were a few interesting things we ran into as we tested & poked & prodded SR2010, but what I think is by far the funniest has to do with Artillery Units.
Armored Artillery (such as M109 Paladin units) have a small anti-air capability attached to their battalions, to fire at close air attacks.
As it turns out, the Artillery commanders decided to fire at the incoming aircraft with Artillery shells instead of the appropriate Anti-Air weapons they might have, which meant that any unfortunate friendly units in the hex under the air unit would get hit by artillery friendly fire
Chris noticed it one day when his Artillery fired at incoming Tomahawks and killed the poor National Guard dudes sitting in front
-- George.
There were a few interesting things we ran into as we tested & poked & prodded SR2010, but what I think is by far the funniest has to do with Artillery Units.
Armored Artillery (such as M109 Paladin units) have a small anti-air capability attached to their battalions, to fire at close air attacks.
As it turns out, the Artillery commanders decided to fire at the incoming aircraft with Artillery shells instead of the appropriate Anti-Air weapons they might have, which meant that any unfortunate friendly units in the hex under the air unit would get hit by artillery friendly fire
Chris noticed it one day when his Artillery fired at incoming Tomahawks and killed the poor National Guard dudes sitting in front
-- George.
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- General
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- Sebastiaan
- Colonel
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- Location: the Netherlands
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- Corporal
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- Location: Sweden
Is there something done to the "problem" discussed with AI ALWAYS declaring war when you reach their border in update 3?
Overall is there much done with the AI behaviour in update 3?
Excause me if I have missed the anserv to my questions on the forum...
Thank you for continue release updates that makes a good game even better! /SalK
Overall is there much done with the AI behaviour in update 3?
Excause me if I have missed the anserv to my questions on the forum...
Thank you for continue release updates that makes a good game even better! /SalK
- Legend
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- Colonel
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- George Geczy
- General
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Prior to Update 3 the AI would only declare war on bordering regions, creating a big element of predictability - this has been changed in Update 3. Bordering is one of many factors they consider, but it is no longer necessary for war declarations.SalK wrote:Is there something done to the "problem" discussed with AI ALWAYS declaring war when you reach their border in update 3?
Overall is there much done with the AI behaviour in update 3?
As Legend says, there are other elements of the AI that have been improved as well.
-- George.
- George Geczy
- General
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Though very-long-term games are not the focus of most of our efforts, the economy for long-term has definitely been improved in many ways. It is more stable and understands long-term growth issues much better.The_Blind_One wrote:Has the economy of the game been modified substantially that it now supports long-term growth?
-- George.
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- Corporal
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- General
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- Colonel
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- Balthagor
- Supreme Ruler
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