First off, I'd like to thank you for a great game. I've played SR2010 for about a week now (about 50 hours) and noticed a few ways to improve the game, mostly via feedback to a player's actions.
- 1) add some email or news hints about how the world market views a player's actions. i.e. if bombarding enemy troops entrenched in a city affects world opinion, then say so! If the a region's poor DAR affects world opinion, then say so.
2) I believe it's a bug that diplomatic successes count more than the content of a diplomatic offer. Offering $3,000 seems to have the same affect on diplomatic opinion as does offering $3,000,000. As long as the diplomatic effort is sucessful, the rating apears to go up. While this can be partially fixed by simply resetting the default starting $ amount each time the diplomatic screen is opened, a more ambitious fix would to somehow rate the diplomatic offer's contents. Offering coal to Newcastle shouldn't have the same effect as food to a starving region.
3) In diplomatic negotiations, the slider bar system is much to limited an interface. For example, suppose I want to offer consumer goods to a neighboring region. Regardless of how much they are willing to buy (as evidenced in the displayed trades on the production>export menu) the only options are some fixed percentages of one's current supply (or capacity, I'm not sure which). There ought to be a way to offer a commodity at a certain price (perhaps percent markup of cost?) and available quantity and let the opposing side suggest an actual quantity to actually purchase. Basically, the units of trade are not readily described via a single slider. Perhaps if the "match $ amount" button were made a slider as % markup of cost, it might work better? Currently, the only "match $ amount" option appears to be offering goods at cost. Likewise, shouldn't the amount of subsidy (or discount below world market prices) affect the region's civilian opinion?
4) After entrenching my artillery and then ordering them to fire on a nearby enemy (within range) the artillery for some reason wants to march up and engage the enemy directly. What's the point of indirect fire? The best I've encountered is to adjust their ROE to engage the enemy and then (sometimes) they fire when within range without moving up.
5) Perhaps it's there, but I haven't found it yet, but how do I adjust the overall ROE? For example, where can I specify not to fire artillary into citys or industries. Otherwise, if my unit ROE is engage, how can I prevent them from destroying what (hopefully) will soon by my resources and worse, bringing down the wrath of world opinion?
6) There's no "land at base" option for aircraft. If repair or reserve is selected, the unit heads for the nearest airbase and ignores the airstrip. Making incrementally shorter fly patrol mouse clicks until the aircraft lands is silly.
7) Likewise, after firing a missle my planes make a beeline back to base, even if I later command them to fly patrol. They pause a bit, then head back to base. What I'd really like them to do, is fire a missle from range, and then engage the enemy aircraft. Is that possible?
8 ) I like the manual's concept of "Intelligence Operations". Are they going to be implemented? i.e. it'd be nice if there were some way to directly affect another region's civilian opinion through psy-ops. Always add the risk of being discovered and having it backfire of course. Psy-ops could also be used to sway a region's loyalty. (afterall, what's Rush Limbaugh and Al Franken? )
9) Transporting legged units via trucks appears to be broken. All my trucks are full of cargo and refuse to haul my units. It's difficult to catch the trucks as they return to base empty because before they pick up the units, they auto-load cargo and are no longer empty to load the units.
10) please fix the rounding error when units are repaired. Being 1 shy of fully repaired is irksome. After many repair requests, sometimes the units manage to reach full strength.
I run XP with a high res monitor, usually in 1600x1200 mode. When I alt-tab out of SR2010, the cursor won't extend down to the taskbar. I have to three-finger-salute to get the taskmanager up before I can reach the taskbar. I don't know what environment variable is being missed, but returning to the desktop isn't quite right yet.
I'd also suggest decoupling the email window from the info screen on the right side. Make the email screen re-sizeable so I can read the first sentence of most messages. Right now, it's tantalizingly close to enough, but not quite. Also in several of the scrolling menu subwindows, there's a problem with the visible text and line width. The trailing couple of characters on the bond menu aren't visible, they extend past the menu's frame. Either make the window bigger, or reword to reduce the chars of text. The most important part of the message is the year due date, and it's part occluded on the far end of each line.
Congrats on a great game, this's just my 2 cents on ways to improve the gaming experience.