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PostPosted: Jun 21 2005 
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Supreme Ruler
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Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
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Take a look at angola's NEW tech level :lol:

Its a bug, but still very funny to me.

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Last edited by tkobo on Sep 01 2005, edited 1 time in total.

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 Post subject:
PostPosted: Jun 21 2005 
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Location: Woods Bend, Alabama,USA
545 :o surly that wasn't ur real level.

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PostPosted: Jun 21 2005 
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Its the AI's "real" level in the game im playing. Its a bug effect.Something in the regions calculations went goofy, allowing the AI practically unlimited funds.Which it naturally spent on things,research being one of them.

Thier GDP/c was like at 23 billion LOL.Thier treasury broke the games number scale.


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Last edited by tkobo on Sep 01 2005, edited 1 time in total.

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 Post subject:
PostPosted: Jun 22 2005 
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weren't u past the playable years in the game?

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 Post subject:
PostPosted: Jun 22 2005 
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Joined: May 18 2005
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Location: The Empire
23 billion GDP/c rofl

I hope I see something like that on my worldmap game. Going to conquer everything down to Oceania and let it sit and produce.... should be interesting.


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 Post subject:
PostPosted: Jun 22 2005 
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bergsjaeger- yes i was very much so past the scenario time.

Unfortunately, ive just discovered this bug can affect the players also.

I am not sure i can finish the african campaign in the time given.

I think that campaign needs to be broken down more,like the US campaign is, at least 3 or 4 steps.

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 Post subject:
PostPosted: Jul 06 2005 
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Well now, got to give the games mexican navy some credit .At least this time they responded in numbers :lol:

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Seems the navy has gotten alittle annoyed with western US :lol:

Heres where they are going.

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 Post subject:
PostPosted: Jul 06 2005 
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Joined: May 18 2005
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Nice. lol


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PostPosted: Jul 07 2005 
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Economies gone wild ! :lol: sorry, its not THAT kind of video.


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I console myself with the fact that at the salaries these guys are making , they can afford the inflated prices :lol:

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 Post subject:
PostPosted: Jul 08 2005 
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Hahhahahah, ive created a monster !

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Hahhahaha, ive lost all control on this economy :lol: I cant seem to slow it down by any administrative actions.

But,on a good note. Look at the population - its increasing due to immigration and births .
102 million people have been added to my population over circa 5 years.
20 million births per year minus 3 million deaths per year= 17 million positive population growth.
2.9 million immigrants per year minus 75 thousand emmigrants per year= circa 2.9 million positive population growth.

17 million +2.9 million = 19.9 million population growth per year.
times 5 years = circa 100million population growth.

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 Post subject:
PostPosted: Jul 08 2005 
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Hahhahahahahahhaah.

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 Post subject:
PostPosted: Jul 08 2005 
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It's a beautiful thing.

There really needs to be some 'counter-pressure' that goes onto the economy because full employment can't drive inflation that high perpetually - or can it? Hmm.


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 Post subject:
PostPosted: Jul 09 2005 
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I quess im about to see what happens when the unemployment reachs zero :lol:
Im hoping my economy implodes.

As it stands now, in the next scenario if this economy carries over without a hitch, i will be able to pay the bills of ALL the world map nations without blinking :lol:

Maybe i will,just to see what they do with the money.

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 Post subject:
PostPosted: Jul 12 2005 
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 Post subject:
PostPosted: Jul 14 2005 
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Brigadier Gen.
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It is not reall funny funny

But this is what I did to North America

First i set up Spain as my staging area ( I had 320+ Light Infantry II units and a whole bunch of tanks, over 250 GMT, Gaulois latest and JP Katze latest

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Close up on my infantry


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And this is where i sneakily will get North America on its knees. One tip though. Support every stack of AA and arty with one hex occupuying power unit. I didnt, and it took great effort to keep them at their place.

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hahaha bye bye bergsjaeger

I also had soem reserves in SOuth America



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enough pics for today


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