Question on default 'difficulty'
Moderators: Balthagor, Legend, Moderators
- George Geczy
- General
- Posts: 2688
- Joined: Jun 04 2002
- Location: BattleGoat Studios
- Contact:
Question on default 'difficulty'
Here's a question that we'll need to decide in ... um... the next ten days or so
What should the default difficulty level for the AI be?
Depending upon the scenario you pick, the Military AI can certainly give a new player a good 'spanking'. As they get better they'll be able to learn to defend against a lot of the 'hit and run' harrassment tactics, but there is the fear that if we whip a new player too badly they'll be turned off the game.
So, do we make the 'default' AI hard, and let the player turn it down if they are a newbie? Or do we make the 'default' easier, and let them turn it up when they get better?
Some people even suggest an AI that scales itself to the player, but this is also disliked by a lot of people as being both a little arbitrary and taking away the player's ability to pick the difficulty level they like to go against.
Thoughts?
-- George
What should the default difficulty level for the AI be?
Depending upon the scenario you pick, the Military AI can certainly give a new player a good 'spanking'. As they get better they'll be able to learn to defend against a lot of the 'hit and run' harrassment tactics, but there is the fear that if we whip a new player too badly they'll be turned off the game.
So, do we make the 'default' AI hard, and let the player turn it down if they are a newbie? Or do we make the 'default' easier, and let them turn it up when they get better?
Some people even suggest an AI that scales itself to the player, but this is also disliked by a lot of people as being both a little arbitrary and taking away the player's ability to pick the difficulty level they like to go against.
Thoughts?
-- George
- tkobo
- Supreme Ruler
- Posts: 12397
- Joined: Jun 04 2002
- Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
-
- Colonel
- Posts: 465
- Joined: Mar 22 2005
-
- General
- Posts: 1092
- Joined: Feb 14 2004
- Location: New York
- Son of Moose
- Colonel
- Posts: 376
- Joined: May 19 2004
- Location: Cape Town, South Africa
George:
I think that it is important that BG should do EVERYTHING POSSIBLE to try to accommodate players of the more popularist (read basic) RTS games who might be curious about the epic nature of SR2010. This potentially highly lucrative market is known to be extremely fickle .... therefore it is vital to "massage their egos" by making them feel that they can "master" SR2010 fairly easily. [Of course, the lucky beta testers (who have played all their scenarios on HARD) would know otherwise ].
I don't necessarily see this as "dumbing down" this superb game but rather as a way of making it more accessible to the masses .... and this should MOST DEFINITELY be the goal of BG.
Yes .... I think that this is a very real fear.There is the fear that if we whip a new player too badly they'll be turned off the game.
I think that it is important that BG should do EVERYTHING POSSIBLE to try to accommodate players of the more popularist (read basic) RTS games who might be curious about the epic nature of SR2010. This potentially highly lucrative market is known to be extremely fickle .... therefore it is vital to "massage their egos" by making them feel that they can "master" SR2010 fairly easily. [Of course, the lucky beta testers (who have played all their scenarios on HARD) would know otherwise ].
I don't necessarily see this as "dumbing down" this superb game but rather as a way of making it more accessible to the masses .... and this should MOST DEFINITELY be the goal of BG.
-
- General
- Posts: 1390
- Joined: Dec 22 2004
- Location: Holland
-
- General
- Posts: 1182
- Joined: Sep 23 2003
- Location: UK
For me this is a tough one. I think it will be a case of you can't please all of the people all of the time.
So I would suggest a middle path, slightly erring on the easy as I see merit in Son of Moose's reasoning.
As long as there is scope for players being able to turn up or down the difficulty then not too many people should feel excluded.
I also like Bigstone's idea of an option for random AI difficulty to be assigned to regions. If this could be linked to different leaders getting into power tha could simulate differing competance levels.
So I would suggest a middle path, slightly erring on the easy as I see merit in Son of Moose's reasoning.
As long as there is scope for players being able to turn up or down the difficulty then not too many people should feel excluded.
I also like Bigstone's idea of an option for random AI difficulty to be assigned to regions. If this could be linked to different leaders getting into power tha could simulate differing competance levels.
-
- Sergeant
- Posts: 14
- Joined: Apr 08 2005
- Location: Calgary, Alberta
Well, I don't even play mainstream RTS's very much. Medieval and Rome: Total War held my interest for quite some time but other than that... Age of Empires in Elementary School. I wholeheartedly agree with Son of Moose, don't want a n00b (read: me) starting the game on a "normal" difficulty and getting their ass handed to them within 10 minutes. Just let the player change the difficulty right off the bat if they want a challenge, don't make them play through the game first.
Also, I'd like to say that after I saw the worthplaying preview on EvilAvatar I've been salivating over this game. I'm planning on getting WoW come May (after exams) but I think I'll have to liberally sprinkle some SR2010 "breaks" into my schedule. The sun... what's that?
Also, I'd like to say that after I saw the worthplaying preview on EvilAvatar I've been salivating over this game. I'm planning on getting WoW come May (after exams) but I think I'll have to liberally sprinkle some SR2010 "breaks" into my schedule. The sun... what's that?
-
- Lieutenant
- Posts: 96
- Joined: Jul 28 2002
As long as its made clear (in tutorials, for those adverse to manuals) for people not only how to adjust the difficulty settings to their liking but also that different maps will offer different challenges, I see no problem making the default 'easy' or 'very easy'.
On the basis that someone seeking a tougher game will naturally look for ways to make it so; whereas someone looking for an easy game will not bother.
On the basis that someone seeking a tougher game will naturally look for ways to make it so; whereas someone looking for an easy game will not bother.
-
- Captain
- Posts: 106
- Joined: Jan 14 2004
Do even need a default? Why not just have a screen come up before the scenario start and on it, there are three(or four or five) choices. You pick the difficulty setting before every scenario. Unless the menu options are locked down... In which case, I say that the default setting should be a special normal-new player setting. In it, the AI plays at normal level, but all the AI players on the map have a non-aggressive/pacifist personality. This way, the player won't come instantly under attack by all the AIs when he is weak due to a disastrous conflict with another AI player.
-
- Sergeant
- Posts: 14
- Joined: Apr 08 2005
- Location: Calgary, Alberta
Exactly! Default? Bah. Do it like the Creative Assembly. Before you start a new scenario (campaign? I don't know what they're called) just select a difficulty.prime_642 wrote:Do even need a default? Why not just have a screen come up before the scenario start and on it, there are three(or four or five) choices.
-
- Captain
- Posts: 110
- Joined: May 09 2004
- Location: England, UK
- Contact:
Agreed, I like to select my own choice of difficulty in every game I play (usually the easiest ).Thumper wrote:Exactly! Default? Bah. Do it like the Creative Assembly. Before you start a new scenario (campaign? I don't know what they're called) just select a difficulty.prime_642 wrote:Do even need a default? Why not just have a screen come up before the scenario start and on it, there are three(or four or five) choices.
"It is well that war is so terrible.
We should grow too fond of it."
Robert E. Lee
Battle of Fredericksburg,
13 December 1862
We should grow too fond of it."
Robert E. Lee
Battle of Fredericksburg,
13 December 1862
-
- Sergeant
- Posts: 18
- Joined: Apr 06 2005
- Location: Canada
- George Geczy
- General
- Posts: 2688
- Joined: Jun 04 2002
- Location: BattleGoat Studios
- Contact:
Thanks for everyone's feedback on this. Yes, we already offer the choice of difficult right up front, on the scenario/campaign start screen. But I also anticipate that most people will click "Start" without changing it from the default setting - so if we set it to "Normal" by default, their first game may be a bit harder than they might want (or we might turn them off, as was mentioned above).
Given the thoughts above, I think we'll be going with setting it on "Easy" by default, and you can change it with a click right before you start up. I'll also try to save your last setting (so if you pick hard and didn't like it, don't forget to set it back down )
-- George.
Given the thoughts above, I think we'll be going with setting it on "Easy" by default, and you can change it with a click right before you start up. I'll also try to save your last setting (so if you pick hard and didn't like it, don't forget to set it back down )
-- George.