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by Nerei
Dec 03 2020
Forum: Modding Show & Tell
Topic: Supreme Ruler Remastered
Replies: 170
Views: 42870

Re: Supreme Ruler Remastered

I'd also say be careful with adding too convoluted theater connections. In my experience the AI is not that good at sending units through multiple theaters.
by Nerei
Dec 03 2020
Forum: Modding Show & Tell
Topic: Supreme Ruler Remastered
Replies: 170
Views: 42870

Re: Supreme Ruler Remastered

Nice looking buildings. One thing to keep in mind with city graphics is that they are assigned by theater. For the USSR that means they work best in the Eastern Europe theater. Assigning it to central Asia and unfortunately everyone down to the southern tip of India gets it. Likewise if used for Nor...
by Nerei
Dec 03 2020
Forum: Issues and Support
Topic: Nuclear Weapons Penalties NOT WORKING AT ALL
Replies: 7
Views: 624

Re: Nuclear Weapons Penalties NOT WORKING AT ALL

Thank you for your answers guys, i just read them. I thought this website would notify me every time someone writes in a topic i created, but it didn't and i just realize now. I'll check the settings of this website to see if i can change it to be notified. So, as a conclusion, until SR Next Gen ar...
by Nerei
Nov 28 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356476

Re: 3D modelling

Thanks. It is kind of funny how this has basically become the main thing I do with games. Also here is the Duke/type 23 with some more details. https://i.postimg.cc/Fz4G87h6/duke-class-wip02.png I have made a new set of Mk141 quad harpoon launchers. These should be fairly easy to reuse for other ves...
by Nerei
Nov 25 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356476

Re: 3D modelling

More work on some warships. https://i.postimg.cc/gkbSbLWt/Arleigh-Burke-flight-I.png https://i.postimg.cc/dQyHfmzT/duke-class-wip01.png The Flight I Arleigh Burke is basically done. I might still find something to change but I think it is serviceable as it is. I hope to eventually rebuild it into a ...
by Nerei
Nov 18 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356476

Re: 3D modelling

The CH-47 variants and the Indian AH-64 is now in the repository. https://i.postimg.cc/C1TVdvvF/Chinooks-02.png The files are: CH47_tx.dds UNIT1652H.dds UNIT1652J.dds UNIT1652K.dds UNIT1652M.dds UNIT1652Q.dds UNIT1652U.dds UNIT1652V.dds UNIT1652Z.dds UNIT1648Q.dds All files should go in graphics/mes...
by Nerei
Nov 17 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356476

Re: 3D modelling

I have been making and updating some regional variants for a few old models.
Image
Image
I still need to make a few CH-47's. Once they are done I will add them to the repository
by Nerei
Nov 12 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356476

Re: 3D modelling

Ah alright. The repository I linked mostly does that for proper releases. The content of the picnums.txt file needs to be added to default.picnums found in [SR root]/graphics/meshes but other than that it should mirror the games folder structure so overriding the graphics folder the SR root folder w...
by Nerei
Nov 12 2020
Forum: Issues and Support
Topic: Unit Errata
Replies: 543
Views: 124853

Re: Unit Errata

TN-105 185mm Towed (ID 4382) This design has DaysToBuild set to 125 days (for a total of just over 6 years likely making the unit with the longest build time). Given that most artillery have 0.5-2 days with one design having a 2.5 day build time this is probably wrong. Chances are someone forgot a p...
by Nerei
Nov 11 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356476

Re: 3D modelling

How about now? Second set of models includes: 1722: Project 627 november class submarine 2034: B-52B Stratofortress 2035: B-52D Stratofortress 2036: B-52G Stratofortress 2037: B-52H Stratofortress 2038: M113 APC 2047: PJ-10 Brahmos cruise missile link to full rar'ed package (including the first part...
by Nerei
Nov 11 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356476

Re: 3D modelling

I do have a github but it is an art repository only and chances are it will not become anything else. link I did originally consider doing more including adding designs and adjusting some of the odd stat choices BG have made. In the end I deciding to not spend the likely hundreds of hours a proper r...
by Nerei
Nov 04 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356476

Re: 3D modelling

Not really sure what i can suggest. Those two are some of the most tested models i have made recently. I have tried them both with a picnummesh replacement as well as new picnums entry and all worked fine all the time I tried them. Do you have the files UNIT2048,x UNIT2049.x LC39_tx.dds Si110_tx.dds...
by Nerei
Oct 26 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356476

Re: 3D modelling

More stratosaur work. Reworked Generic H and added Z variant to D and H variants. The Z variants exist mainly as the H and D generics are anything but desert camouflage. D is based on an Iraqi Tu-16 and H is derived from a collection of Egyptian and Libyan aircraft photos. https://i.postimg.cc/PJSxr...
by Nerei
Oct 23 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356476

Re: 3D modelling

I mostly went with green to stay somewhat close to the gunship-grey of the US Air Force H Stratosaur. I can experiment with doing something else with it. Also I might end up making a few Z variants. Particularly the generic D variant is fairly temperate or tropic in its pattern.
by Nerei
Oct 22 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356476

Re: 3D modelling

My collection of B-52 Stratofortresses https://i.postimg.cc/cJ9X1BTy/Stratosaurs-02.png From back to front it is B, D, G and H variants. Front Row is US rear row is generic. The US variants are derived from existing aircraft though the camouflage pattern itself on the B-52G is not based on any parti...

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