Search found 1202 matches

by Nerei
Dec 25 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356481

Re: 3D modelling

More JS Maya. For the record no it has no design in-game. That is really not my main concern. https://i.postimg.cc/qRR3vkXg/DDG179-wip02.png Removed the old AN/SPG-62 and reworked the ones I made for USS Arleigh Burke, recoloured the Mk 141 canisters and made a new Phalanx CIWS. The Arleigh Burke al...
by Nerei
Dec 23 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356481

Re: 3D modelling

Honestly other than the time it takes to make this into a proper mod which it is my assumption is better spent just making more models. My guess is also that the people that would use this probably mod their installs already making such a mod somewhat superfluous. Updating it to work with the newest...
by Nerei
Dec 21 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356481

Re: 3D modelling

I made a B-24J Liberator. Technically I just finished parts of it. The model is one of those i started some time ago. https://i.postimg.cc/zX64J3x1/b-24-wip06.png So far only the US variant is done. I also plan on making an earlier version with a simple glass nose. Simply replacing the nose should b...
by Nerei
Dec 21 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356481

Re: 3D modelling

The picnums values he have used are already custom artwork so it is really up to you to pick what your prefer. In general picnum < 1024 are BG models. The range 1536-2048 (roughly) is something I have made. Everything else is mod content. Technically I can make variant textures to any model as all I...
by Nerei
Dec 17 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356481

Re: 3D modelling

I usually try and make things so they are fairly plug-and-play ^_^ Sidenote: I still need to get around to making some UGBITS for the latest set of models. That said there is still room for doing it that way. The variants only work for textures not models. Say you want a different MIM-104 Patriot PA...
by Nerei
Dec 16 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356481

Re: 3D modelling

The Chinook variants do not need multiple designs to work as all those textures are from the games perspective just different versions of a single model (1652). As long as the textures have the right name and are in the meshes folder the game handles the rest. The game allows for regional texture se...
by Nerei
Dec 15 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356481

Re: 3D modelling

Yes the Sturmtiger is made from converted Tiger I hulls so it should be possible to make one by removing the turret of the Tiger I and replacing it with a casemate. That would basically be what Germany did in reality. Naturally I have to make the Tiger I first which would probably be the main task t...
by Nerei
Dec 15 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356481

Re: 3D modelling

I took a quick look at my Panzer IV model (should be a G model though I am not an expert in German tanks). The parts of the UV map I have made is intended to support conversions so slapping some spaced armour on the sides is possible as is replacing the turret to represent early Panzer IV's. Convert...
by Nerei
Dec 13 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356481

Re: 3D modelling

HMS Northumberland looks totally on point :D This will look great next to the Type 45 you already did and the QE Carrier and of course not forgetting the Asute and Vanguard! I think the relatively weak shading on HMS Dragon will stand out next to this which is a bit problematic. I might have to res...
by Nerei
Dec 12 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356481

Re: 3D modelling

I think this is more or less the Type 23 done.
Image
by Nerei
Dec 12 2020
Forum: General Discussion - SRUltimate
Topic: unit production
Replies: 1
Views: 1044

Re: unit production

Pretty sure Turkey in the cold war only has access to the Western Europe region group (region groups determine what equipment a nation can produce). Assuming that is true you will get a couple of 1970's designs. The M47E1 require Armour VI and the M47E2 90mm Armour VII + tank tech 74. Those are the ...
by Nerei
Dec 05 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356481

Re: 3D modelling

Made a Project 705 Lira (NATO name Alfa) class nuclear powered attack submarine. https://i.postimg.cc/sgVrcjmv/alfa.png The basic model is more or less done. I do however plan on experimenting with weathering the lower part of the hull a bit like seen on this picture. https://i.pinimg.com/originals/...
by Nerei
Dec 05 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356481

Re: 3D modelling

That is a weird issue. I have had them not show up for short periods but never more than say half a day.
I know ISP's might block certain sites. Mine blocks a few hosting services due to them being regarded as hosting illegal content but that is not something I would expect to go away again.
by Nerei
Dec 05 2020
Forum: Modding Show & Tell
Topic: Supreme Ruler Remastered
Replies: 170
Views: 42870

Re: Supreme Ruler Remastered

My suggestion would be to not edit theaters too much and if you do properly test how it affects the AI. Theaters are mainly a tool. A tool that is also used by the AI. AI unit movement is affected by theaters so you risk breaking that when making too many changes. That is not to say you cannot repla...
by Nerei
Dec 03 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1414
Views: 356481

Re: 3D modelling

I think the Type 23 is starting to have most of the large details done. https://i.postimg.cc/k5K9LMjx/Duke-class-wip03.png There might be some small details left to add and I would probably want more noise and weathering especially on the decks. The hull could also do with a bit of noise as well as ...

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