Search found 2632 matches

by George Geczy
Jun 15 2002
Forum: Military - Defense and Operations Departments
Topic: Battlefield Threat
Replies: 12
Views: 6506

One of the classic stories of Science Fiction was about a space-faring advanced civilization fighting a war with a far less sophisticated one, and relying on their superior technology - developing advanced ideas and new concepts, each one that failed one way or the other in real heated battle. In th...
by George Geczy
Jun 15 2002
Forum: Military - Defense and Operations Departments
Topic: stealth destroyers,frigates and cruisers ?
Replies: 18
Views: 4690

Minister of Defense: Yes Mr President,we did build them.I can even show you the budget approval and cost overuns.We simply couldnt find them AFTER we built them, still cant ! That sounds too much like how the American (& Canadian) governments already operate! Back to the original question, I though...
by George Geczy
Jun 15 2002
Forum: Production - Commerce Department
Topic: Produce to demand or sell to the market?
Replies: 11
Views: 3826

In regional games (ie not the whole-world level), the World Market will supply a quantity of each product, but not necessarily the quantity or price point that players may want. In particular, a player may try to buy large quantities from the world market to create a shortage. As well, players that ...
by George Geczy
Jun 12 2002
Forum: Wish List
Topic: What do you want to see in Supreme Ruler 2010?
Replies: 61
Views: 14952

To be BUG FREE.
Yes, I'm wishing for that one too!

-- George.

<Lead Programmer, BattleGoat Studios>
by George Geczy
Jun 12 2002
Forum: Military - Defense and Operations Departments
Topic: stealth destroyers,frigates and cruisers ?
Replies: 18
Views: 4690

Maybe they'll be in the game but you just won't know they are there :smile:
by George Geczy
Jun 12 2002
Forum: General Discussion
Topic: hmm touchy subject here, but I gotta ask.
Replies: 12
Views: 4315

I'm glad to hear people supporting companies like Shrapenel, they certainly do make top-quality products. It is certainly a possibility for us to work with a company like that, but we do want to get the game as widely released and distributed as possible. So there are a lot of pluses and minuses to ...
by George Geczy
Jun 12 2002
Forum: General Discussion
Topic: Real Time vs. Turn Based?
Replies: 21
Views: 5787

If you wanted turn base you would just set the time passage to zero,issue your orders then up the time passage to whatever setting you were comfortable with. When you felt you needed time to give a new set of orders all you had to do was repeat as needed. Well, I don't know what that's called, but ...
by George Geczy
Jun 11 2002
Forum: Scenarios
Topic: Scenario Plot Lines
Replies: 37
Views: 9062

Is it going to always end up in a nuke conflict like SP or can i take over the world with conventional means. I know how AI's are they dont like to lose so is your AI programmed to use nukes first or to use them once they have been used on it? I have a strong personal preference here, which is to m...
by George Geczy
Jun 11 2002
Forum: Economics - Treasury Department
Topic: Least of all evils
Replies: 12
Views: 4127

Since we are dealing with economics is it possible to control all the uranium mines in the world thus giving me the upper hand on building nuke weapons. This way the AI cant build nukes so leaves me to threaten the world into submission for my total dominance of the world. Yes, we allow you to do t...
by George Geczy
Jun 11 2002
Forum: General Discussion
Topic: Will there be a "whole world" scenario ?
Replies: 1
Views: 1601

Good question - a bit of a mixed answer here. There will be a "whole world" scenario - actually, possibly a few different scenarios at the 'top level'. But it will not be a game where all the smallest regions are represented; to make it playable and reasonable, the world will be divided into a maxim...
by George Geczy
Jun 09 2002
Forum: Economics - Treasury Department
Topic: Least of all evils
Replies: 12
Views: 4127

For all regional scenarios we employ the "World Market" to reflect the rest of the world. In our story line this is like a combo of the UN, IMF, World Bank, NATO, and a bunch of others into one mega organization. It would also provide a commodity exchange with the rest of the world, allowing you to ...
by George Geczy
Jun 09 2002
Forum: General Discussion
Topic: Real Time vs. Turn Based?
Replies: 21
Views: 5787

Please keep true turned based as an option! It seems everyone is going on the real-time bandwagon, and maybe I'm a purist, but I think a game of this magnitude requires a traditional turn based engine. The original design planned us to allow both Turn based and Real Time modes; the turn based was t...
by George Geczy
Jun 09 2002
Forum: General Discussion
Topic: hmm touchy subject here, but I gotta ask.
Replies: 12
Views: 4315

Well, starting with last first, I can assure you that the vaporware beast will not chomp over here - Supreme Ruler 2010 has been in development over two years, and we since we have chosen not to sign with a publisher yet it also means there is no big advance check to walk away with! We've started th...
by George Geczy
Jun 08 2002
Forum: Economics - Treasury Department
Topic: Least of all evils
Replies: 12
Views: 4127

SR2010 also has the interesting option of earning money through trade of goods, especially if you have something (oil, food, ore, whatever) that other regions need. It should be interesting to see how 'making money on the commodity markets' will effect game play for players that choose to try that a...
by George Geczy
Jun 08 2002
Forum: Scenarios
Topic: Where do you want to go today?
Replies: 37
Views: 9948

One of the suggestions above caught my eye: "War against terror". One would think it would be somewhat hard to design a scenario around that - by their definition terrorists are not traditional military units, and do not attack in traditional ways. While our lead designer has been pondering whether ...

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