Search found 110 matches

by raybaudi
Jul 27 2011
Forum: Scenarios, Mods and More - 2020
Topic: Ruges GC Mod (5.08(11-2-13))
Replies: 1101
Views: 186121

Re: Ruges GC Mod

Hey, Ruges. Sorry I've been away. So I made some experiments with the building problem (stopping at some point during the construction). Apparently, the situation occurs for determined buildings, so far, I've detected it in Airfields and Aircrafts Fabrications. In the other hand, structures like Pow...
by raybaudi
Jul 26 2011
Forum: Scenarios, Mods and More - 2020
Topic: Ruges GC Mod (5.08(11-2-13))
Replies: 1101
Views: 186121

Re: Ruges GC Mod

Alright. Now I do need help. I was trying to speed up your mod, Ruges, but only for my personal use. I made a security copy of both original: Ruges Global Crisis.SAV and Ruges Global Crisis V3.52.SAV. Then, I went over Ruges.UNIT (MODS\RugesMod) and changed building times for most of the facilities,...
by raybaudi
Jul 25 2011
Forum: Military - 2020
Topic: Light INfantry Weakness
Replies: 4
Views: 2117

Re: Light INfantry Weakness

yes, of course, you're right, but I mean, they have 18 points on both stats. That's approximately the average defense values of any unit during the early game. So why, when facing (open field) and enemy, they get hit so hard. The attack value of the opponent is not high, just average, let us say a B...
by raybaudi
Jul 25 2011
Forum: Military - 2020
Topic: Light INfantry Weakness
Replies: 4
Views: 2117

Light INfantry Weakness

Can someone explain me why Light Infantry (from early times in the game) is so weak, by weak I mean they get so severely damaged at each enemy hit? To my understanding they have a Relative Strenght of 54 and 18 on both the Ground Defense and Close Defense. They should operate at a reasonable good le...
by raybaudi
Jul 24 2011
Forum: Production & Economy - 2020
Topic: Calculating Production Costs
Replies: 6
Views: 5310

Re: Calculating Production Costs

Just searching for the source where I read it. Anyways, a confirmation on the matter would set this topic closed. Anyone who can actually confirm it would be great.

Thank you.
by raybaudi
Jul 24 2011
Forum: Production & Economy - 2020
Topic: Calculating Production Costs
Replies: 6
Views: 5310

Calculating Production Costs

At times, it is useful to really calculate production costs for a determined commodity. My question is as follows: Take the example of METAL ORE Production Cost shown in the Production Tab is 450$ Market Price is: 635$ Now. Any person would feel tempted to go and produce locally since the market pri...
by raybaudi
Jul 23 2011
Forum: General Discussion - SRCW
Topic: Game performance
Replies: 35
Views: 5401

Re: Game performance

I'd just like to know how much of an improvement will I get should I upgrade my video card?

I used to have a Geforce 9500GS but it got damaged. Besides, I don't want to spend much money on it.

Thanks
by raybaudi
Jul 23 2011
Forum: General Discussion - SRCW
Topic: Game performance
Replies: 35
Views: 5401

Re: Game performance

So I guess it doesn't have to do with the video card. Too bad, then. Because the game (for me) is almost unplayable as this pace. :cry:
by raybaudi
Jul 23 2011
Forum: General Discussion - SRCW
Topic: Game performance
Replies: 35
Views: 5401

Re: Game performance

Yes but still the game lags. It's only when the map is zoomed out (not completely, let us say middle way)

My question is whether the lack of video power is causing the lag or the other desktop components.

Thanks
by raybaudi
Jul 23 2011
Forum: General Discussion - SRCW
Topic: Game performance
Replies: 35
Views: 5401

Game performance

I've installed the demo to check the game performance. Unfortunately, it looks like the game does not run too smooth. The problem comes when the zoom is out. The game takes its time loading (I think) the patches of forests and grass. When trying to scroll around, I face a lot of lag (intermittent pa...
by raybaudi
Jul 21 2011
Forum: Scenarios, Mods and More - 2020
Topic: Ruges GC Mod (5.08(11-2-13))
Replies: 1101
Views: 186121

Re: Ruges GC Mod

Ruges, just one question: how could I change the creation times in your mod to reestablish the default ones? What file do I have to modify? By the way, this is for my personal use...I'm not modding or anything or changing your stuff. Thank you! edit: Disregard. Change unit file and compile a new cac...
by raybaudi
Jul 05 2011
Forum: Scenarios, Mods and More - 2020
Topic: Ruges GC Mod (5.08(11-2-13))
Replies: 1101
Views: 186121

Re: Ruges GC Mod

Ruges - we love your work. 2020 is unplayable without it. Please don't delay - I'm sure I speak for everyone when I say that we would much rather have your newest mod in hand without a video if it would allow you to release sooner. You're work really speaks for itself and no video could improve on ...
by raybaudi
Jun 15 2011
Forum: Scenarios, Mods and More - 2020
Topic: Ruges GC Mod (5.08(11-2-13))
Replies: 1101
Views: 186121

Re: Ruges GC Mod

Rug, that's awesome. When I first looked at the image I said: "Cool, Canadians are taking part of the action". That was till you remarked the Japanese landing which made me say: "that's sick".. Lol. Thanks for the good work, man. We will be waiting here in the background until it is ready! Catch you...
by raybaudi
Jun 13 2011
Forum: Scenarios, Mods and More - 2020
Topic: Ruges GC Mod (5.08(11-2-13))
Replies: 1101
Views: 186121

Re: Ruges GC Mod

Hey, Ruges.

Sorry to bother you, man, I know you must be really busy. Just wanted to know how your Mod's update for SR 8 was doing so far... I'm eagerly waiting for it.

Any release date ? Thanks, bro. Really not trying to rush you or anything. It's just that your material rocks, man!

See ya
by raybaudi
May 25 2011
Forum: Military - 2020
Topic: Short range Artillery
Replies: 13
Views: 3042

Re: Short range Artillery

No, I don't send them in to attack. Actually, I order the conventional units to pick up the fight first :-) . Then, I just MOVE the AMS in those hexes occupied by me. However, they'll resist. Yeah too bad these hexes are 16 km. I guess I'll have to put them back to the homeland cities and assign the...

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