Search found 793 matches
- Jul 18 2008
- Forum: Production & Economy - 2020
- Topic: taxes influence on economy, GDP
- Replies: 11
- Views: 4221
Re: taxes influence on economy, GDP
as far as i can tell from my observations, it seems that the when you need 80% of your max capability, you simply produce 80% with all facilities..meaning, those with high cost/unit will produce 80% as well as those with low cost/unit will produce just 80%. so the average cost should be the same...t...
- Jul 18 2008
- Forum: Development - 2020
- Topic: Expense Report (under finance ministry) is too few info
- Replies: 2
- Views: 1602
Expense Report (under finance ministry) is too few info
Under the expense report screen, i see Military Prepardness Iintelligence Production Facilities etc. Now I personally feel the detailed expenses info I get from "Intelligence" or "Social services" or "Research" is quite fine..going to their appropriate detailed expenses tab I can see which social se...
- Jul 18 2008
- Forum: Production & Economy - 2020
- Topic: Petrol vs Military goods
- Replies: 9
- Views: 2383
Re: Petrol vs Military goods
Well I can tell you from what they told me at the university, for mechanical engineering:"Cars, Planes, but also weaponry, etc" the profits in reallife are usually a few %. Mercedes or Daimler don't make 5% on their cars. Rheinmetall doesn't make 5% on their leopards. Point is, if the profit would b...
- Jul 17 2008
- Forum: Production & Economy - 2020
- Topic: taxes influence on economy, GDP
- Replies: 11
- Views: 4221
Re: taxes influence on economy, GDP
Thank you both!!! Chris, you did an awesome detailed explanation..I've set all stuff as you suggested, and will now let the game run a year or so on fastest speed..see what happens..first days I'm going into a massive deflation of 6% :) I guess the game is readjusting to your settings now..so I gott...
- Jul 17 2008
- Forum: General Discussion - 2020
- Topic: BATTLEGOAT - Update 2 and facility info?
- Replies: 16
- Views: 4081
Re: BATTLEGOAT - Update 2 and facility info?
How come a game that looks so boring and slow to play (time it takes to move one day) be so difficult to fix? ever played civilization IV..try to play it on a map the size you're playing on World 2020 in crisis.. and then do it continuous, non-turn-based.. how slow would that be? :P In civ most bui...
- Jul 17 2008
- Forum: Production & Economy - 2020
- Topic: taxes influence on economy, GDP
- Replies: 11
- Views: 4221
Re: taxes influence on economy, GDP
I was wondering, since the economical thing is the biggest problem in my game.. I'm making 2,700,000M 1,500,000 goes into production 600,000 into social services 600,000 into research military around 400,000(inclusive maintainance and production etc) some few more millions go here and there.. I can'...
- Jul 17 2008
- Forum: Support & Issues - 2020
- Topic: More icon confusion
- Replies: 9
- Views: 1486
Re: More icon confusion
Awesome myros...thank you!!!!
- Jul 17 2008
- Forum: Development - 2020
- Topic: A few thoughts on how to make the AI better at war.
- Replies: 26
- Views: 5631
Re: A few thoughts on how to make the AI better at war.
How about this thought, if you are in an alliance(mutual defense) if 2 partners, both put 10% of their reserves in a common reserve pool if 3 partners, everyone puts 8% in a common reserve pool etc... When someone gets a war declaration, the common reserve pool is available to the one the faces imme...
- Jul 17 2008
- Forum: Support & Issues - 2020
- Topic: More icon confusion
- Replies: 9
- Views: 1486
Re: More icon confusion
Yes, I use the hotfix, what's more wierd..when I don't want to continuous build, (OFF) then that setting works for ships.. Land units and Air units just keep producing..I have 5 in the queue, buttons are both grey, yet they keep producing I'll try a reinstall of the game..who knows Question, is it m...
- Jul 16 2008
- Forum: Military - 2020
- Topic: does Ai actually build anything?
- Replies: 44
- Views: 8245
Re: does Ai actually build anything?
Keep in mind that we have specific Military Difficutly settings. If you increase Difficulty Level then the AI increasingly gets smarter on its use of units and also there is a lot greater chance of enemy Partisans forming behind your lines in un-garrisoned areas. My biggest issue with the AI units ...
- Jul 16 2008
- Forum: Support & Issues - 2020
- Topic: Dutch cities naming
- Replies: 1
- Views: 711
Dutch cities naming
1) Venlos = Venlo 2) Geleen = Sittard-Geleen, not sure when, but I think it's already 3 or 4 years ago my province decided that both communities now form 1. 3) Utrecht is located south of hilversum, and north of nieuwegein, and not west of either of those 2 4) Zoetermeer is not south but east of den...
- Jul 16 2008
- Forum: Support & Issues - 2020
- Topic: More icon confusion
- Replies: 9
- Views: 1486
Re: More icon confusion
I'm still wondering about the icon fix for continuous production. It seems now I produce continuously always, no matter if I select or deselect the continuous button..
- Jul 16 2008
- Forum: Support & Issues - 2020
- Topic: i had to reinstall again!!!
- Replies: 3
- Views: 1014
Re: i had to reinstall again!!!
I got this trained to CTD my game on several occasions..I can confirm without using the trainer, i haven't had a single CTD anymore.. I do use the trainer only once on day 1 to cheat me some starting money, else germany and france both roll over me(playing the netherlands) without me being able to b...
- Jul 16 2008
- Forum: Military - 2020
- Topic: Autodeploy and Build Continuously...
- Replies: 14
- Views: 2588
Re: Autodeploy and Build Continuously...
could you maybe make a sticky thread about hotfixes? where you can put all of them(if any more will be made) in just 1 list for us to download
when update 3 is out, the list will be empty again(assuming hotfixes go into any next patch) and you simply provide again the new hotfixes in that thread...
when update 3 is out, the list will be empty again(assuming hotfixes go into any next patch) and you simply provide again the new hotfixes in that thread...
- Jul 16 2008
- Forum: Military - 2020
- Topic: does Ai actually build anything?
- Replies: 44
- Views: 8245
Re: does Ai actually build anything?
AI not just builds to few units and puts them in garrisons, but also uses whatever he did produce not effectively. you only need garrisons at your borderlines actually, spreading normal armies through your empire in case of airborne attacks..but what the AI right now does, spending 50 or 60% of his ...