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by mrgenie
Jul 18 2008
Forum: Production & Economy - 2020
Topic: taxes influence on economy, GDP
Replies: 11
Views: 4221

Re: taxes influence on economy, GDP

as far as i can tell from my observations, it seems that the when you need 80% of your max capability, you simply produce 80% with all facilities..meaning, those with high cost/unit will produce 80% as well as those with low cost/unit will produce just 80%. so the average cost should be the same...t...
by mrgenie
Jul 18 2008
Forum: Development - 2020
Topic: Expense Report (under finance ministry) is too few info
Replies: 2
Views: 1602

Expense Report (under finance ministry) is too few info

Under the expense report screen, i see Military Prepardness Iintelligence Production Facilities etc. Now I personally feel the detailed expenses info I get from "Intelligence" or "Social services" or "Research" is quite fine..going to their appropriate detailed expenses tab I can see which social se...
by mrgenie
Jul 18 2008
Forum: Production & Economy - 2020
Topic: Petrol vs Military goods
Replies: 9
Views: 2383

Re: Petrol vs Military goods

Well I can tell you from what they told me at the university, for mechanical engineering:"Cars, Planes, but also weaponry, etc" the profits in reallife are usually a few %. Mercedes or Daimler don't make 5% on their cars. Rheinmetall doesn't make 5% on their leopards. Point is, if the profit would b...
by mrgenie
Jul 17 2008
Forum: Production & Economy - 2020
Topic: taxes influence on economy, GDP
Replies: 11
Views: 4221

Re: taxes influence on economy, GDP

Thank you both!!! Chris, you did an awesome detailed explanation..I've set all stuff as you suggested, and will now let the game run a year or so on fastest speed..see what happens..first days I'm going into a massive deflation of 6% :) I guess the game is readjusting to your settings now..so I gott...
by mrgenie
Jul 17 2008
Forum: General Discussion - 2020
Topic: BATTLEGOAT - Update 2 and facility info?
Replies: 16
Views: 4081

Re: BATTLEGOAT - Update 2 and facility info?

How come a game that looks so boring and slow to play (time it takes to move one day) be so difficult to fix? ever played civilization IV..try to play it on a map the size you're playing on World 2020 in crisis.. and then do it continuous, non-turn-based.. how slow would that be? :P In civ most bui...
by mrgenie
Jul 17 2008
Forum: Production & Economy - 2020
Topic: taxes influence on economy, GDP
Replies: 11
Views: 4221

Re: taxes influence on economy, GDP

I was wondering, since the economical thing is the biggest problem in my game.. I'm making 2,700,000M 1,500,000 goes into production 600,000 into social services 600,000 into research military around 400,000(inclusive maintainance and production etc) some few more millions go here and there.. I can'...
by mrgenie
Jul 17 2008
Forum: Support & Issues - 2020
Topic: More icon confusion
Replies: 9
Views: 1486

Re: More icon confusion

Awesome myros...thank you!!!!
by mrgenie
Jul 17 2008
Forum: Development - 2020
Topic: A few thoughts on how to make the AI better at war.
Replies: 26
Views: 5631

Re: A few thoughts on how to make the AI better at war.

How about this thought, if you are in an alliance(mutual defense) if 2 partners, both put 10% of their reserves in a common reserve pool if 3 partners, everyone puts 8% in a common reserve pool etc... When someone gets a war declaration, the common reserve pool is available to the one the faces imme...
by mrgenie
Jul 17 2008
Forum: Support & Issues - 2020
Topic: More icon confusion
Replies: 9
Views: 1486

Re: More icon confusion

Yes, I use the hotfix, what's more wierd..when I don't want to continuous build, (OFF) then that setting works for ships.. Land units and Air units just keep producing..I have 5 in the queue, buttons are both grey, yet they keep producing I'll try a reinstall of the game..who knows Question, is it m...
by mrgenie
Jul 16 2008
Forum: Military - 2020
Topic: does Ai actually build anything?
Replies: 44
Views: 8245

Re: does Ai actually build anything?

Keep in mind that we have specific Military Difficutly settings. If you increase Difficulty Level then the AI increasingly gets smarter on its use of units and also there is a lot greater chance of enemy Partisans forming behind your lines in un-garrisoned areas. My biggest issue with the AI units ...
by mrgenie
Jul 16 2008
Forum: Support & Issues - 2020
Topic: Dutch cities naming
Replies: 1
Views: 711

Dutch cities naming

1) Venlos = Venlo 2) Geleen = Sittard-Geleen, not sure when, but I think it's already 3 or 4 years ago my province decided that both communities now form 1. 3) Utrecht is located south of hilversum, and north of nieuwegein, and not west of either of those 2 4) Zoetermeer is not south but east of den...
by mrgenie
Jul 16 2008
Forum: Support & Issues - 2020
Topic: More icon confusion
Replies: 9
Views: 1486

Re: More icon confusion

I'm still wondering about the icon fix for continuous production. It seems now I produce continuously always, no matter if I select or deselect the continuous button..
by mrgenie
Jul 16 2008
Forum: Support & Issues - 2020
Topic: i had to reinstall again!!!
Replies: 3
Views: 1014

Re: i had to reinstall again!!!

I got this trained to CTD my game on several occasions..I can confirm without using the trainer, i haven't had a single CTD anymore.. I do use the trainer only once on day 1 to cheat me some starting money, else germany and france both roll over me(playing the netherlands) without me being able to b...
by mrgenie
Jul 16 2008
Forum: Military - 2020
Topic: Autodeploy and Build Continuously...
Replies: 14
Views: 2588

Re: Autodeploy and Build Continuously...

could you maybe make a sticky thread about hotfixes? where you can put all of them(if any more will be made) in just 1 list for us to download

when update 3 is out, the list will be empty again(assuming hotfixes go into any next patch) and you simply provide again the new hotfixes in that thread...
by mrgenie
Jul 16 2008
Forum: Military - 2020
Topic: does Ai actually build anything?
Replies: 44
Views: 8245

Re: does Ai actually build anything?

AI not just builds to few units and puts them in garrisons, but also uses whatever he did produce not effectively. you only need garrisons at your borderlines actually, spreading normal armies through your empire in case of airborne attacks..but what the AI right now does, spending 50 or 60% of his ...

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