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by mrgenie
Apr 25 2020
Forum: Issues and Support
Topic: Unit Errata
Replies: 75
Views: 22385

Re: Unit Errata

Balthagor wrote:
Apr 25 2020
This appears to be fixed in 9.2.2. There is an insider build in beta currently.
[_]B

Yeah I see now steam doesn't store the settings for beta. I thought they did.
So when installing a new computer, gotta opt-in for beta again
by mrgenie
Apr 25 2020
Forum: Issues and Support
Topic: Garrisons error
Replies: 9
Views: 1964

Re: Garrisons error

Balthagor wrote:
Apr 25 2020
This is also an old version, I believe the new insider beta build 9.2.2 already fixes this.
Ohh, I see, upon newly installed computer I need to check again to be in the insider...

didn't expect steam to lose settings, usually they store all the settings..

will switch to insider again
by mrgenie
Apr 25 2020
Forum: Issues and Support
Topic: Unit Errata
Replies: 75
Views: 22385

Re: Unit Errata

Espana (can be build by France) is classified as Carrier Looks like a battleship to me.. can't carry any planes and has for that time very strong attack values Are you running .250 or 9.2.1? I think we fixed this with the new update. .250 I just completely newly installed the whole computer from sc...
by mrgenie
Apr 25 2020
Forum: Issues and Support
Topic: Garrisons error
Replies: 9
Views: 1964

Re: Garrisons error

Uriens wrote:
Apr 24 2020
I think i made that report but not SRU not GW.
viewtopic.php?f=72&t=31389
Ah yes, so it's in SRU and GW
by mrgenie
Apr 25 2020
Forum: Issues and Support
Topic: Garrisons error
Replies: 9
Views: 1964

Re: Garrisons error

Balthagor wrote:
Apr 21 2020
Was this in .250 or version 9.2.1?
.250
by mrgenie
Apr 20 2020
Forum: Issues and Support
Topic: Garrisons error
Replies: 9
Views: 1964

Re: Garrisons error

Balthagor wrote:
Apr 20 2020
I feel like this came up before...
24460
Then I beg your pardon. I did some quick search with some keywords I forget again exactly which keywords I tried but didn't find it.

Anyway it's a minor glitch but would be nice if addressed in next patch, if it's not intended of course.
by mrgenie
Apr 20 2020
Forum: General Discussion - SRGW
Topic: Supreme Ruler Great War - Version Changelog 10.1.250
Replies: 20
Views: 5028

Re: Supreme Ruler Great War - Version Changelog 10.1.250

Added regioncolkeepmil option - Colonies keep military facilities instead of parents Where exactly in the game we can select this? Oh in Ctrl-Shift-S, doesn't seem to work though It worked for me. There is a lobby option for this, military settings. when it was on and I colonized a region, the mili...
by mrgenie
Apr 20 2020
Forum: Issues and Support
Topic: Garrisons error
Replies: 9
Views: 1964

Garrisons error

When I build a military complex on enemy soil I can put there 2 garrisons when I build barracks, air base or sea port it becomes +1 When I build 1 fortification it becomes +3 When I build 2 fortification it becomes +5, maxed out at 7 When I build ((barracks OR air base OR sea port) AND fortification...
by mrgenie
Apr 20 2020
Forum: Issues and Support
Topic: Unit Errata
Replies: 75
Views: 22385

Re: Unit Errata

Espana (can be build by France) is classified as Carrier

Looks like a battleship to me.. can't carry any planes and has for that time very strong attack values
by mrgenie
Apr 18 2020
Forum: General Discussion - SRGW
Topic: Supreme Ruler Great War - Version Changelog 10.1.250
Replies: 20
Views: 5028

Re: Supreme Ruler Great War - Version Changelog 10.1.250

Added regioncolkeepmil option - Colonies keep military facilities instead of parents

Where exactly in the game we can select this?

Oh in Ctrl-Shift-S, doesn't seem to work though
by mrgenie
Aug 09 2019
Forum: General Discussion - SRGW
Topic: Finally
Replies: 1
Views: 4200

Finally

I always found it impossible to play this game for decades. I managed 3 or 4 decades, but eventually always going bankrupt. So I started making my own scenario (not done yet, will publish once it's done) giving smaller countries more to trade with removing the infrastructure adding more supplies, es...
by mrgenie
Jul 24 2019
Forum: Suggestions - SRU
Topic: Tech Research limit
Replies: 4
Views: 4519

Re: Tech Research limit

I disagree with this suggestion. We had a tech level system similar to what you're describing in SR2010 and I prefer our current system. Also, you say "always go bankrupt" but I've been able to play games running 20+ game years with large treasury totals. Well I can see the logic in "the more money...
by mrgenie
Jul 24 2019
Forum: Issues and Support
Topic: OOS - very rarely
Replies: 2
Views: 3859

Re: OOS - very rarely

If you a situation where you think you can consistently reproduce the sync error, we could take a look, but it sounds like this is fairly random. It's likely a connection issue between some of your players. You're already using the exact solution I would have suggested. No, nothing consistent. Don'...
by mrgenie
Jul 24 2019
Forum: Issues and Support
Topic: Map editor - Terrain view?
Replies: 1
Views: 3845

Map editor - Terrain view?

Is there a way, a filter or anything, which shows me the terrain on the map? I know I can right click any given hex and it then shows me the "map Over Terrain Type" or the "Selected Hex Terrain Type" but I'm puzzling to find a way to: let's say I select the terrain "Light Forest" and then all the "l...
by mrgenie
Jul 22 2019
Forum: Suggestions - SRU
Topic: Tech Research limit
Replies: 4
Views: 4519

Tech Research limit

In our multiplayer with "edited economical values in the WMDATA" we can continue the game for decades without running negative.. in the normal game data from BG we always run bankrupt on the long run. So we're tweaking not to and using WMDATA follow up files.. 10 files are supported by the game engi...

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