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by mrgenie
Jul 21 2019
Forum: Suggestions - SRU
Topic: Concept of war declaration
Replies: 0
Views: 6391

Concept of war declaration

currently you can only declare war. We noticed during our games many times a lot of regions pop up as "partisans" and you get a scattered territory. We also can't move through these territories. We might not be allied or so. Also just conquering and occupying should lead to everyone else fighting yo...
by mrgenie
Jul 21 2019
Forum: Modding Issues & Support
Topic: Supply truck concept, possible for change?
Replies: 1
Views: 3257

Supply truck concept, possible for change?

currently supply trucks kinda have the "kamikaze" way to distribute supplies. They just drive into the front lines with the enemy. Getting 500 of them slaughtered within 5 minutes of game play happens quite often. How I understand the current programming logic: drive to a unit that needs supplies, e...
by mrgenie
Jul 21 2019
Forum: Modding Issues & Support
Topic: Flaw in the economical model killing long term gaming.
Replies: 2
Views: 3455

Flaw in the economical model killing long term gaming.

I always wondered why long term at some point I always went negative, no matter what I did. I finally found out why, after testing new economical modifiers in the scenario we're testing for ourselves in the real world, due to lower costs on labor industries, manufacturers, etc move to low cost count...
by mrgenie
Jul 21 2019
Forum: Modding Issues & Support
Topic: Map editor feature request
Replies: 8
Views: 3933

Re: Map editor feature request

Balthagor wrote:
Jul 20 2019
No worries.

FYI, I think we set those on a 2000 day window but made them conditional on another event that had only a 1000 day window. You can use this sort of "out of sync events" trick to make events that occur "50% of the time".
Smart! Thanks for the hint
by mrgenie
Jul 20 2019
Forum: Modding Issues & Support
Topic: Small issue, can be on the todo list somewhere in the far away future
Replies: 2
Views: 3356

Re: Small issue, can be on the todo list somewhere in the far away future

Oh that's fine. Like I said it would only be for the correctness that both players see each other names properly..

But who cares? if I don't like the name, attack! ROFLMAO
by mrgenie
Jul 19 2019
Forum: Modding Issues & Support
Topic: Small issue, can be on the todo list somewhere in the far away future
Replies: 2
Views: 3356

Small issue, can be on the todo list somewhere in the far away future

but when I rename the country name in multiplayer, the other human doesn't see the changing name... it IS stored in the saved game data obviously as loading both players get their changed names. They just don't see it from each other. Not a big deal of course, actually no deal at all... but for the ...
by mrgenie
Jul 19 2019
Forum: Modding Issues & Support
Topic: Map editor feature request
Replies: 8
Views: 3933

Re: Map editor feature request

Oh, I see it. After event time (1440) you have event window (2880000) so it will happen sometime between day 2 and day 2002 on a random day. The "window" value is the maximum out. Zero that if you want exactly on day 2 Ohhhhhhhhh I'm an idiot.. I looked at that column without actually switching on ...
by mrgenie
Jul 19 2019
Forum: Modding Issues & Support
Topic: Map editor feature request
Replies: 8
Views: 3933

Re: Map editor feature request

well I'm still puzzling with it. I put several roads at 1440 and they will be built eventually but not on day 1..
by mrgenie
Jul 19 2019
Forum: Issues and Support
Topic: I finally figured out the stuck units
Replies: 0
Views: 6181

I finally figured out the stuck units

Moscow is at war with western Siberia. This is just an example of WHY units getting stuck but this happens not only in Siberia but also Gobi Desert, Sahara, Himalaya, etc principally this game engine is event driven. So if I lose territory, it triggers my units to respond. But where there is no supp...
by mrgenie
Jul 19 2019
Forum: Modding Issues & Support
Topic: Column 29 UNITS
Replies: 0
Views: 8576

Column 29 UNITS

Added under Column 29, SupplyLevel the
0.1 to roads and 0.2 to railroads to see if units won't get stuck then.

To find out Column 29 doesn't work for roads and railroads..

hard to mod the game if not clearly obvious which columns to which object work or don't work..
by mrgenie
Jul 19 2019
Forum: Modding Issues & Support
Topic: Map editor feature request
Replies: 8
Views: 3933

Re: Map editor feature request

Oh, that's another question: 17000,1440,2880000,42,0,0,0,0,0,0,0,0,1688,138,1687,137,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, what day would this be? I keep the game running fastest at some time in future, in 4 or 7 years it's finally done.. how come? eventtime*1440, eventtimewind*1440, I thought 1440 i...
by mrgenie
Jul 18 2019
Forum: Issues and Support
Topic: Feauture Request - New Concept in Gaming Industry - SPA - Strategic Purpose Alliance
Replies: 0
Views: 6059

Feauture Request - New Concept in Gaming Industry - SPA - Strategic Purpose Alliance

New concept to deal with a human or AI getting to big. As it stands, the newly modified /edited scenario I'm working on to get much stronger enemies as well as a better long term economy (at least from 1912 - 1930 we're running perfect with my new economical model modifiers) we're now playing multip...
by mrgenie
Jul 18 2019
Forum: Issues and Support
Topic: Feature request - fortified bridges
Replies: 0
Views: 6121

Feature request - fortified bridges

during WWI and WWII a lot of bridges weren't just your ordinary bridges but they had bunkers on each side or even larger fortifications at strategical points. In SR you can add a garrison to each bridge, but that's not realistic. In real war you wouldn't have a Garrison at each bridge only after you...
by mrgenie
Jul 18 2019
Forum: Modding Issues & Support
Topic: Map editor feature request
Replies: 8
Views: 3933

Map editor feature request

option to load "events" into the map editor (events that are map related of course)

like the roads events.

So we could load these road events into the map and see where and how the roads will be build?

Maybe even select roads we build on the map and have some "event export" option?
by mrgenie
Jul 18 2019
Forum: Issues and Support
Topic: map editor feature(s) request
Replies: 0
Views: 6084

map editor feature(s) request

-1) highlight specific objects MUCH MORE! -2) Filter ALL objects on the map it's hard to find villages on the map, especially with fewer then 1000 people it's hard to find roads or railroads on the map it's also hard sometimes finding other stuff on the map so would it be possible, to have some filt...

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