Search found 793 matches
- Dec 01 2020
- Forum: Modding Show & Tell
- Topic: Object Data
- Replies: 3
- Views: 472
Object Data
This file is useful if you want to edit tooltips or info panels on the units. The file is far from complete and errors may exist. Feel free to send me missing/wrong data and I'll verify/review/update to make sure the download file here in the first post is always the most actual. Example how the tab...
- Nov 30 2020
- Forum: Issues and Support
- Topic: Long-term Inflation Control for a stable sustainable economy
- Replies: 29
- Views: 1112
Re: Long-term Inflation Control for a stable sustainable economy
if you like to test something that the rogue ai did in an earlier version of my mod to get insane amounts of money: 1.make sure your electricity(power)production is only petroleum-based (according to devs city-powergeneration is hardcoded petrol-based.) 2. stop importing "cheap" petrol, instead pro...
- Nov 28 2020
- Forum: Modding Show & Tell
- Topic: [UI-MOD] Supreme Overview
- Replies: 21
- Views: 3974
Re: [UI-MOD] Supreme Overview
Here's an edited Hotkeys file
Short description: F1 to F7 goes through the department panels and F8 opens the overview.
For me the keys weren't working properly.. so I changed my key layout
into F1 to F8 to access the panels I deem necessary..
Feel free to criticize and comment
Short description: F1 to F7 goes through the department panels and F8 opens the overview.
For me the keys weren't working properly.. so I changed my key layout
into F1 to F8 to access the panels I deem necessary..
Feel free to criticize and comment
- Nov 27 2020
- Forum: Modding Show & Tell
- Topic: [UI-MOD] Supreme Overview
- Replies: 21
- Views: 3974
Re: [UI-MOD] Supreme Overview
LOL, here I started already to actually update the tooltip itself! ROFLMAO adding a 3rd row with the information I wanted.. should I finish this "enhancing the original tooltip" if anyone is interested in that I'll finish it.. if not, the "not beautiful hack" works for me though LOL Either way, I l...
- Nov 27 2020
- Forum: Modding Show & Tell
- Topic: [UI-MOD] Supreme Overview Submod
- Replies: 20
- Views: 3166
Re: [UI-MOD] Supreme Overview Submod
Oh, indeed I found the RES_S1B/C/E inside the supremerulerultimate.exe so it's inside the executable .. bummer nothing we can mod there then.. not on my watch! http://www.bgforums.com/forums/viewtopic.php?p=198206#p198206 How effective and Simple to just copy paste an existing file 8) and I idiot a...
- Nov 27 2020
- Forum: Modding Show & Tell
- Topic: [UI-MOD] Supreme Overview
- Replies: 21
- Views: 3974
Re: [UI-MOD] Supreme Overview
LOL, here I started already to actually update the tooltip itself! ROFLMAO adding a 3rd row with the information I wanted.. Overview Mod Enhancement.jpg should I finish this "enhancing the original tooltip" if anyone is interested in that I'll finish it.. if not, the "not beautiful hack" works for m...
- Nov 27 2020
- Forum: Issues and Support
- Topic: Long-term Inflation Control for a stable sustainable economy
- Replies: 29
- Views: 1112
Re: Long-term Inflation Control for a stable sustainable economy
Rosalis I can confirm more expensive production doesn't necessarily mean that's bad, although I don't know why! For power I always build water power supply.. for that reason my power productions cost are then always higher, but that actually for some reason works better for me than the coal plants.....
- Nov 26 2020
- Forum: Issues and Support
- Topic: Research Facilities and others when damaged
- Replies: 9
- Views: 357
- Nov 26 2020
- Forum: Modding Show & Tell
- Topic: [UI-MOD] Supreme Overview Submod
- Replies: 20
- Views: 3166
Re: [UI-MOD] Supreme Overview Submod
Oh, indeed I found the RES_S1B/C/E inside the supremerulerultimate.exe
so it's inside the executable .. bummer
nothing we can mod there then..
so it's inside the executable .. bummer
nothing we can mod there then..
- Nov 26 2020
- Forum: Modding Show & Tell
- Topic: [UI-MOD] Supreme Overview Submod
- Replies: 20
- Views: 3166
Re: [UI-MOD] Supreme Overview Submod
Do you know which file actually defines the tooltip when hovering over units in the research panel? or better asking, how do you know which HAPX file does what? They're not self-explanatory.. I mean a file like this: HUD_UNIT0.HAPX there's not 1 single // comment in that file whats it for.. so how d...
- Nov 26 2020
- Forum: Issues and Support
- Topic: Research Facilities and others when damaged
- Replies: 9
- Views: 357
Re: Research Facilities bug
..The AI will always look for the closest base for either repair or reserve orders. I still support that design... but i guess there is a range limit for that closest base check issue: mass scrapping units (maybe same with repair&reserve orders) - some are not moving towards barracks (although bein...
- Nov 26 2020
- Forum: Modding Show & Tell
- Topic: [UI-MOD] Supreme Overview Submod
- Replies: 20
- Views: 3166
Re: [UI-MOD] Supreme Overview Submod
nice hijacking of arahatree's submod ;D to the issues: for unknown reasons - and i tried alot since on "paper" it looked "easy"- i could not make a custom list and be called succesfully by the overview area for these research parts - so i had to mod the original 3 files and enlarge them to be able ...
- Nov 26 2020
- Forum: Issues and Support
- Topic: Research Facilities and others when damaged
- Replies: 9
- Views: 357
Re: Research Facilities bug
I stand however to the point units shouldn't go to damaged military facilities for repairs... Considering this from a coders perspective, I'd say it's not about changing their current behaviour, it's about adding a new behaviour. The AI will always look for the closest base for either repair or res...
- Nov 26 2020
- Forum: Modding Show & Tell
- Topic: [UI-MOD] Supreme Overview Submod
- Replies: 20
- Views: 3166
Re: [UI-MOD] Supreme Overview Submod
Oh I found the proper files and how to get the scrolling back in place..
tomorrow going to see if I can separate these values for
1) the mod
2) original game panel
so I can use both..
but now going to sleep.. hehe
tomorrow going to see if I can separate these values for
1) the mod
2) original game panel
so I can use both..
but now going to sleep.. hehe
- Nov 26 2020
- Forum: Modding Show & Tell
- Topic: [UI-MOD] Supreme Overview Submod
- Replies: 20
- Views: 3166
Re: [UI-MOD] Supreme Overview Submod
THE optimal solution would be NO DOUBLE CLICK for the full details on the "to be researched" units.. the goal of this mod is to be helpful for people with larger screens. For larger screens, why have as popup the "limited details" window? Just when hover over it, show the full details, that would be...