Search found 793 matches
- Dec 07 2020
- Forum: Modding Show & Tell
- Topic: [MOD] Supreme Ruler Remastered - UPDATED and MODIFIED
- Replies: 3
- Views: 595
Re: [MOD-Upcoming] Supreme Ruler Remastered - UPDATED and MODIFIED
Should make a ModPack of Units/Maps/GUI.. an all in one - package.. Did this also for Civilization IV .. Because a lot of users find it hard to put mods properly together.. And in fact, I know quite a few mod-pack builders also putting stuff together wrongly.. That's where I started to mod, helping ...
- Dec 06 2020
- Forum: Issues and Support
- Topic: Funny artifacts hidden under the HUD
- Replies: 9
- Views: 475
Re: Funny artifacts hidden under the HUD
How the panels in the HAPX files work..
For those who didn't figure it out yet
[attachment=0]IMG_20201206_140858.jpg[/attachment
I didn't get it to work until I used classic stone age technology of paper and ink
For those who didn't figure it out yet
[attachment=0]IMG_20201206_140858.jpg[/attachment
I didn't get it to work until I used classic stone age technology of paper and ink
- Dec 04 2020
- Forum: Modding Show & Tell
- Topic: [UI-MOD] ToolTip Extended
- Replies: 9
- Views: 624
Re: [UI-MOD] ToolTip Extended
you may use this little ui-mod - should speed up ui modding a little with saving a few mouseclicks- since you need to get back to the mainmenu to reload changed ui files in the game https://gofile.io/d/orHF9x works best if you have a small save like those arene map starting with 111 on top - (depen...
- Dec 04 2020
- Forum: Modding Show & Tell
- Topic: [UI-MOD] ToolTip Extended
- Replies: 9
- Views: 624
Re: [UI-MOD] ToolTip Extended
Oh I've also worked on a 1912 world map scenario.. with 2000 additional little villages in their correct locations in deserts, jungles, siberia, etc.. so units don't get stuck since villages also have a +20% supplies.. also tweaking on build times for units.. for 2 reaons 1) I find it weird you can ...
- Dec 04 2020
- Forum: Modding Show & Tell
- Topic: [UI-MOD] ToolTip Extended
- Replies: 9
- Views: 624
Re: [UI-MOD] ToolTip Extended
This mod is compatible and works perfect with the tooltips upgrade that Evildari made for "Supreme Overview". I'm using both at the same time :D :D In this mod you provided graphics for skin0, so I made the graphics of this mod for skin1 and skin2, so that UI themes and colors are changing with the...
- Dec 04 2020
- Forum: Issues and Support
- Topic: Funny artifacts hidden under the HUD
- Replies: 9
- Views: 475
Re: Funny artifacts hidden under the HUD
While trial and error how the UI works.. I figured finally ALL the aspects of the HUD.. how lists are made, extending them, expanding selections, moving around minimap and root HUB, etc.. will adept the core game HUD tomorrow to fit Evildari mod.. As it's late now .. found out how everything works t...
- Dec 04 2020
- Forum: Issues and Support
- Topic: Funny artifacts hidden under the HUD
- Replies: 9
- Views: 475
Re: Funny artifacts hidden under the HUD
- Dec 02 2020
- Forum: Issues and Support
- Topic: Funny artifacts hidden under the HUD
- Replies: 9
- Views: 475
Re: Funny artifacts hidden under the HUD
ROFLMAO, that's an awesome treasure map..
Maybe they planned for the space version of the game long time ago already.. just never went public with the thoughts..
Maybe they planned for the space version of the game long time ago already.. just never went public with the thoughts..
- Dec 02 2020
- Forum: Issues and Support
- Topic: Funny artifacts hidden under the HUD
- Replies: 9
- Views: 475
Re: Funny artifacts hidden under the HUD
Note to everyone.. do NOT comment the progress yet.. as there is NO PROGRESS yet.. just shifting around the hub to actually find out which file in the HAPX is responsible for what.. since BG didn't comment anything.. But no fears, to all who wish to mod.. I ALWAYS comment everything so after I'm don...
- Dec 02 2020
- Forum: Issues and Support
- Topic: Funny artifacts hidden under the HUD
- Replies: 9
- Views: 475
Funny artifacts hidden under the HUD
:lol: While modding, and figuring for large screens going to update the main HUD to complement the Overview Mod, which is also designed for larger displays.. and honestly people, we're not in the stone age anymore so throw away these old monitors! Anyway, I found there's obsolete artifacts hidden do...
- Dec 02 2020
- Forum: Modding Show & Tell
- Topic: [UI-MOD] ToolTip Extended
- Replies: 9
- Views: 624
Re: [UI-MOD] ToolTip Extended
reserved for adding files 2
- Dec 02 2020
- Forum: Modding Show & Tell
- Topic: [UI-MOD] ToolTip Extended
- Replies: 9
- Views: 624
Re: [UI-MOD] ToolTip Extended
Reserved for adding files
- Dec 02 2020
- Forum: After Action Reports
- Topic: Supreme Rogue Economics
- Replies: 5
- Views: 829
Re: Supreme Rogue Economics
Yeah nice. I would have thought the gdp/c would also go up tho, seems your ministers doesnt know how to spend the money. Anyway funny how the demand keeps the same. You would think after a certain point things get too expensive :lol: That's the nature of economy.. To spend the money you need 1) mor...
- Dec 02 2020
- Forum: Modding Show & Tell
- Topic: [UI-MOD] ToolTip Extended
- Replies: 9
- Views: 624
[UI-MOD] ToolTip Extended
This mod shows, I think, all information on unit ToolTips when trading with AI or Research window It's a work in progress but the initial version is done so I can upload it I think. All files I work on are commented properly. So when you open the files I've edited, you won't puzzle or riddle what I ...
- Dec 01 2020
- Forum: Modding Show & Tell
- Topic: Object Data
- Replies: 3
- Views: 472
Re: Object Data
I made this table to edit/update/improve several tool tips which I'll upload later this week.