Search found 793 matches

by mrgenie
Dec 07 2020
Forum: Modding Show & Tell
Topic: [MOD] Supreme Ruler Remastered - UPDATED and MODIFIED
Replies: 3
Views: 595

Re: [MOD-Upcoming] Supreme Ruler Remastered - UPDATED and MODIFIED

Should make a ModPack of Units/Maps/GUI.. an all in one - package.. Did this also for Civilization IV .. Because a lot of users find it hard to put mods properly together.. And in fact, I know quite a few mod-pack builders also putting stuff together wrongly.. That's where I started to mod, helping ...
by mrgenie
Dec 06 2020
Forum: Issues and Support
Topic: Funny artifacts hidden under the HUD
Replies: 9
Views: 475

Re: Funny artifacts hidden under the HUD

How the panels in the HAPX files work..

For those who didn't figure it out yet

[attachment=0]IMG_20201206_140858.jpg[/attachment

I didn't get it to work until I used classic stone age technology of paper and ink
by mrgenie
Dec 04 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] ToolTip Extended
Replies: 9
Views: 624

Re: [UI-MOD] ToolTip Extended

you may use this little ui-mod - should speed up ui modding a little with saving a few mouseclicks- since you need to get back to the mainmenu to reload changed ui files in the game https://gofile.io/d/orHF9x works best if you have a small save like those arene map starting with 111 on top - (depen...
by mrgenie
Dec 04 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] ToolTip Extended
Replies: 9
Views: 624

Re: [UI-MOD] ToolTip Extended

Oh I've also worked on a 1912 world map scenario.. with 2000 additional little villages in their correct locations in deserts, jungles, siberia, etc.. so units don't get stuck since villages also have a +20% supplies.. also tweaking on build times for units.. for 2 reaons 1) I find it weird you can ...
by mrgenie
Dec 04 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] ToolTip Extended
Replies: 9
Views: 624

Re: [UI-MOD] ToolTip Extended

This mod is compatible and works perfect with the tooltips upgrade that Evildari made for "Supreme Overview". I'm using both at the same time :D :D In this mod you provided graphics for skin0, so I made the graphics of this mod for skin1 and skin2, so that UI themes and colors are changing with the...
by mrgenie
Dec 04 2020
Forum: Issues and Support
Topic: Funny artifacts hidden under the HUD
Replies: 9
Views: 475

Re: Funny artifacts hidden under the HUD

While trial and error how the UI works.. I figured finally ALL the aspects of the HUD.. how lists are made, extending them, expanding selections, moving around minimap and root HUB, etc.. will adept the core game HUD tomorrow to fit Evildari mod.. As it's late now .. found out how everything works t...
by mrgenie
Dec 04 2020
Forum: Issues and Support
Topic: Funny artifacts hidden under the HUD
Replies: 9
Views: 475

Re: Funny artifacts hidden under the HUD

evildari wrote:
Dec 03 2020
Balthagor wrote:
Dec 02 2020
Yes, we do sometime leave "in development" bits out of range. Early in development there is sometimes a lot of junk there. We didn't anticipate so many UI mods :)
then i use the occasion to nag you (again and again and again...you get the idea) about your ui-builder tool. :-)
hehehe :lol:
by mrgenie
Dec 02 2020
Forum: Issues and Support
Topic: Funny artifacts hidden under the HUD
Replies: 9
Views: 475

Re: Funny artifacts hidden under the HUD

ROFLMAO, that's an awesome treasure map..

Maybe they planned for the space version of the game long time ago already.. just never went public with the thoughts..
by mrgenie
Dec 02 2020
Forum: Issues and Support
Topic: Funny artifacts hidden under the HUD
Replies: 9
Views: 475

Re: Funny artifacts hidden under the HUD

Note to everyone.. do NOT comment the progress yet.. as there is NO PROGRESS yet.. just shifting around the hub to actually find out which file in the HAPX is responsible for what.. since BG didn't comment anything.. But no fears, to all who wish to mod.. I ALWAYS comment everything so after I'm don...
by mrgenie
Dec 02 2020
Forum: Issues and Support
Topic: Funny artifacts hidden under the HUD
Replies: 9
Views: 475

Funny artifacts hidden under the HUD

:lol: While modding, and figuring for large screens going to update the main HUD to complement the Overview Mod, which is also designed for larger displays.. and honestly people, we're not in the stone age anymore so throw away these old monitors! Anyway, I found there's obsolete artifacts hidden do...
by mrgenie
Dec 02 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] ToolTip Extended
Replies: 9
Views: 624

Re: [UI-MOD] ToolTip Extended

reserved for adding files 2
by mrgenie
Dec 02 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] ToolTip Extended
Replies: 9
Views: 624

Re: [UI-MOD] ToolTip Extended

Reserved for adding files
by mrgenie
Dec 02 2020
Forum: After Action Reports
Topic: Supreme Rogue Economics
Replies: 5
Views: 829

Re: Supreme Rogue Economics

Yeah nice. I would have thought the gdp/c would also go up tho, seems your ministers doesnt know how to spend the money. Anyway funny how the demand keeps the same. You would think after a certain point things get too expensive :lol: That's the nature of economy.. To spend the money you need 1) mor...
by mrgenie
Dec 02 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] ToolTip Extended
Replies: 9
Views: 624

[UI-MOD] ToolTip Extended

This mod shows, I think, all information on unit ToolTips when trading with AI or Research window It's a work in progress but the initial version is done so I can upload it I think. All files I work on are commented properly. So when you open the files I've edited, you won't puzzle or riddle what I ...
by mrgenie
Dec 01 2020
Forum: Modding Show & Tell
Topic: Object Data
Replies: 3
Views: 472

Re: Object Data

I made this table to edit/update/improve several tool tips which I'll upload later this week.

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