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by mrgenie
Dec 20 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] Civilian casualties in regional atlas
Replies: 3
Views: 289

Re: [UI-MOD] Civilian casualties in regional atlas

"Maybe it's not placed in the most appropriate tab of the regional atlas, but there was no space somewhere else."

Before adding this to the ALL-IN-ONE: Was nicht passt wird passend gemacht!

What doesn't fit, will be made to fit..

I agree it should be added somewhere else hehe
by mrgenie
Dec 20 2020
Forum: Modding Show & Tell
Topic: [UI-SUBMOD] Buildinspector
Replies: 4
Views: 380

Re: [UI-SUBMOD] Buildinspector

Very nice..

well done! Gotta update the all-in-one Mod
by mrgenie
Dec 20 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] All-In-One Package
Replies: 65
Views: 2025

Re: [UI-MOD] All-In-One Package

i used the spreadsheet program Planmaker lately even exported styles.csv and it worked - did not pay attention to the trailing commas. Thanks that's exactly what I've been looking for.. although I wrote already a little macro for notepad++ to handle trailing commas better to have it all in 1 progra...
by mrgenie
Dec 20 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] All-In-One Package
Replies: 65
Views: 2025

Re: [UI-MOD] All-In-One Package

Oh, i forgot to include this other philosophy idea: - The UI design should be as big as possible in order to include as many units, technologies and items as possible. No more one inch sized window to manage 3000 units |O I'd say 1920x1080 should be supported as minimum.. because that's still a com...
by mrgenie
Dec 20 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] All-In-One Package
Replies: 65
Views: 2025

Re: [UI-MOD] All-In-One Package

In the supply system we have now, small villages, villages, small towns and towns are providing military supplies to tanks, artillery, infantry, etc. in very unrealistic. They shouldn't have heavy armament factories in every single small village. So the mod I have tried is that only from town ahead...
by mrgenie
Dec 20 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] All-In-One Package
Replies: 65
Views: 2025

Re: [UI-MOD] All-In-One Package

so the "modular" approach to supply mods as "stand alone" or "all-in-one" is a bit tricky.. because as I noticed the graphics can't be modular.. well they could given enough PNG files we can use BUT the csv is always 1 and the same file.. so basically I figured it's best any addition to the game (in...
by mrgenie
Dec 20 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] All-In-One Package
Replies: 65
Views: 2025

Re: [UI-MOD] All-In-One Package

Arahatree The thing you're missing with your enlarging the list is that there are 2 modes of using panels in the game 1) embedded into another panel 2) "popping up" as it's own panel in the sense of an overlay to the other panels.. in the first case, it's tricky because it can't outgrow the original...
by mrgenie
Dec 19 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] All-In-One Package
Replies: 65
Views: 2025

Re: [UI-MOD] All-In-One Package

It's a long time you don't write here in the forums, are you ok? All those things i wrote in that post were just a suggestion to organize better, because you kept saying all the time we should work as a team. But it was just a suggestion, we could just work like before in a more anarchist way, with...
by mrgenie
Dec 19 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] All-In-One Package
Replies: 65
Views: 2025

Re: [UI-MOD] All-In-One Package

Arahatree wrote:
Dec 18 2020
The unis manager is now finished and published!! :D :D :-) :-) 8)

mrgenie can include it now in this All-in-One package
I'll upload my case example first.. then I'll take a look at what you made..

and merge it with the rest..
by mrgenie
Dec 19 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] All-In-One Package
Replies: 65
Views: 2025

Re: [UI-MOD] All-In-One Package

Busy a bit last few days.. first now I found 2 hours to write a case example on using modular png for large screen panel creation.. This example using the minimal height 1080p for a screen.. So the png file has 9 times a 54x54 bits object and then the HAPX turn these 9 small png objects into a huge ...
by mrgenie
Dec 10 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] All-In-One Package
Replies: 65
Views: 2025

Re: [UI-MOD] All-In-One Package

Hotspots arrangement in the border screenshot: Interesting setup.. and same exploit of stacking I use.. too bad the AI doesn't do this.. if I were to get hands on the source codes for this game.. all these exploits humans (ab)use I'd also do that to the AI.. or like when I do an overseas invasion, ...
by mrgenie
Dec 10 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] All-In-One Package
Replies: 65
Views: 2025

Re: [UI-MOD] All-In-One Package

This is an example of the LibreOffice Calc Screenshot Or CSV file actually, Comma-separated values... but I have an question maybe Evildari knows.. if I save this.. it always puts trailing commas behind the &&BITMAPS and &&OBSTYLES which corrupts the game.. can't load it with the commas behind these...
by mrgenie
Dec 10 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] All-In-One Package
Replies: 65
Views: 2025

Re: [UI-MOD] All-In-One Package

Created now an additional button bitmap for inside the Titlebar.. UnitManagement Button.jpg just an example for a "Unit Management" button and a functioning button that also get's the greeny border when select.. native as vanilla game. It's late now. Tomorrow I create the panel.. Well the bitmap I a...
by mrgenie
Dec 10 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] All-In-One Package
Replies: 65
Views: 2025

Re: [UI-MOD] All-In-One Package

With the 3 of us, I'm sure we can create the greatest modpack ever for this game.. which is my favorite game.. in fact the only game I'm still playing sometimes.. as I got sick of all the other games that keep re-inventing the wheel.. developing a game should always be improving what you already hav...
by mrgenie
Dec 10 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] All-In-One Package
Replies: 65
Views: 2025

Re: [UI-MOD] All-In-One Package

I edited the original menu a little bit.. to fit 2 more buttons for Evildari mod and the Unit Manager Arahatree wants to make.. New Menu 2 Extra Buttons.jpg For the Evildari Mod which is an overview, I'm actually thinking editing it a bit to have 2 columns of units listed.. every column you can swit...

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