Search found 122 matches

by Jan
May 27 2007
Forum: Balance
Topic: stealth disadvantages for moving submarines
Replies: 42
Views: 22541

you really should play a bit at games like Dangerous Waters, and/or harpoon, and read forum like Subsims, you'll learn a lot there, mostly about passive vs active detection and subwarfare. a realistic sub warfare would require a lot of micro managing or a very good AI (to at least when to rush and w...
by Jan
May 27 2007
Forum: General Discussion - 2020
Topic: Naval Blockades
Replies: 4
Views: 1336

what about naval blockade? will the naval unit be able to break an supply line by sitting in front of ennemy ports?

cheers,

Jan
by Jan
May 27 2007
Forum: Development - 2020
Topic: Blog - As far as the eye can see and beyond
Replies: 13
Views: 4208

[(...) The age of the hull isn't as a deterministic factor as you may think. For example, the airframe of most in-service B52's dates from the 1960's or earlier, but the avionics are the most recent and up to date. Regards, Feltan i don't think that both environement can be compared, given the nois...
by Jan
May 27 2007
Forum: Development - 2020
Topic: Blog - Don’t talk about religion or politics…
Replies: 28
Views: 6819

i'm wondering if adding religion is that important since i doubt that today there are still government and/or whole population that are still seeing the humanity through the small window of religions. for exemple, If my country is primarily Muslim and I attack another Muslim country third party Musl...
by Jan
May 27 2007
Forum: General Discussion - 2020
Topic: Combined total weight of a Unit group
Replies: 2
Views: 942

that would be great! Actually i have an excel file always opened in background where it store that kind of information but since altabing is not very stable, it's sometimes hazardous! :D

cheers,

Jan
by Jan
May 27 2007
Forum: General Discussion - 2020
Topic: The Need for Speed
Replies: 7
Views: 2097

Well people on this aspect i modded units file (CSV) to answer my personal request on the game that is: (...) it sounds very attracting, i would very like to see what you have done, could you share the files? i must say that this doesn't turn the game in a silly way but it improves a lot gameplay. ...
by Jan
May 27 2007
Forum: General Discussion - 2020
Topic: Unit attributes based on unit size...
Replies: 2
Views: 1664

it's an interisting suggestion, but dividing units to gain more discretion is not done at level simulated by the game, it's done at company level and under as fars as my real life experience worth. about bridging, and more generaly any mean used to ease mobility, it's relative only up to a given lev...
by Jan
May 27 2007
Forum: General Discussion
Topic: Windowed mode?
Replies: 10
Views: 2517

from Google:
DxWnd allows you to run DirectDraw 7 (or below) fullscreen programs in a window. Requires the Visual C++ 8 runtimes.
cheers,

Jan
by Jan
May 27 2007
Forum: Military - Defense and Operations Departments
Topic: Unit strength vs. combat stats
Replies: 20
Views: 7949

(...) equipment with a higher initiative value will 'reload' faster, meaning possibly getting in more shots in a given time period. (...) -- George. is the initiative value also relative? for exemple, a unit with an initiative of 6 will fire twice more in a given time period than a unit with an ini...
by Jan
May 27 2007
Forum: Wish List
Topic: Dig In!
Replies: 5
Views: 4411

I agree... the presence of Engineering Units should improve the entrenchment of units. We'll address this in the rules. does it have been introduced and is it automatic or require an intervention by the player? PS: sorry if it's already have been answered elsewehre, but it would take me a whole lif...
by Jan
May 27 2007
Forum: Military - Defense and Operations Departments
Topic: Dutch Army
Replies: 19
Views: 4850

(...) Also, it is important in this case to remember that BeNeLux is not part of Supreme Ruler 2020, it is now two regions, Netherland and Belgium+Luxemburg. (...) by the way, why did they are now separeted? as a benelux citizen (an convinced european), i would very like to hear the reason that mot...
by Jan
May 27 2007
Forum: Military - Defense and Operations Departments
Topic: Reminder: Swedish SEP
Replies: 4
Views: 2469

since that kind of vehicule (common chassis, multi version) is clearly the new tendance, how could we have their advantage (research and logistic lowcost) in game?

cheers,

Jan
by Jan
May 27 2007
Forum: Military - Defense and Operations Departments
Topic: Unit suggestion - Atlas Oryx
Replies: 0
Views: 2049

Unit suggestion - Atlas Oryx

the Oryx is teh south african version of the french Puma, it offer better performances (it's faster, have a longer range and can carry an heavier load) and lower operating cost by about 30%. it may be a good introduction given that it's an economic alternative for an high performance support helo, m...
by Jan
May 25 2007
Forum: Military - Defense and Operations Departments
Topic: "Unit of the Day"
Replies: 34
Views: 9553

Ahhh, some excellent choices! I'll start with one of Chris' favorites, possibly only because it has a funny name.... PzH-2000 Panzerhaubitze Type: 155MM SELF PROPELLED HOWITZER Origin: Europe (Germany) In-Game Availability: 1998 Tech Level Unit Info: 18 units per Battalion; crew of 5 Cost Per Batta...
by Jan
May 25 2007
Forum: Balance
Topic: 155mm Howitzer WA021 - ID 528
Replies: 1
Views: 3948

155mm Howitzer WA021 - ID 528

the WA021 is, ingame, the most powerfull "static" howitzer versus soft target and naval surface target, with respecticely an attack value of 40 and 50. since this gun is basically the chinese version of the austrian design GHN-45 (id 527) and described on sinodefence.com, it "matches the firepower o...

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