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by Balthagor
Jun 18 2002
Forum: Military - Defense and Operations Departments
Topic: Combat system
Replies: 8
Views: 2559

Ah, an easy question... no. If a unit enters you units zone of control and you are at war with that player, you unit will either attack or disengage/retreat depending on it's stance and another few options. Allied units can be attacked if you force your unit to... 'course, probably won't be your all...
by Balthagor
Jun 17 2002
Forum: Military - Defense and Operations Departments
Topic: stealth destroyers,frigates and cruisers ?
Replies: 18
Views: 5077

Well since George insists, I haven't commented on this because I'm not sure if they will be in or not... I've begun some research to see if it there are any comments of such equipment being in testing and my first thought is that yes, they will be. If you have a specific unit in mind, please post th...
by Balthagor
Jun 17 2002
Forum: Military - Defense and Operations Departments
Topic: Combat system
Replies: 8
Views: 2559

Another thing that we offer that I have not seen in any other games, is that we can stack an unlimited number of units in the same hex and can even have one of your units on a bridge with an enemy ship under the bridge. Right clicking allows you to select which unit you are dealing with at the moment.
by Balthagor
Jun 17 2002
Forum: Military - Defense and Operations Departments
Topic: My idea of how I would love the combat system to work.
Replies: 5
Views: 2530

Thanks for the feed back 1. Time would be variable passage set by the player/s except during... We haven't finished all the details on "passage of time" so these comments are well timed (sorry, had too...) and will be taken into consideration. Need to see if it works/can be kept fun. 2. Units would ...
by Balthagor
Jun 17 2002
Forum: General Discussion
Topic: Map Upgrades - What constitutes too much clutter?
Replies: 22
Views: 6683

Wow! I thought I'd add to this thread but I'm almost afraid to! Well, here goes. Questions I can answer; 1. What are the limits that you have imposed on items on the map? (RedDemon) Each industry is placed as a single building producing "X" amount of whatever. When placing upgrades, you are offered ...
by Balthagor
Jun 17 2002
Forum: General Discussion
Topic: is there a pollution function that effects the game regions?
Replies: 14
Views: 2706

The game offers a number of social issues to be played with. Depending on your investment you will get a quality rating for Health Care, Infrastructure, Law enforcement, Family Subsidy, Culture, Education and yes, Environment. Obviously, outside factors such as density of polluting industries will h...
by Balthagor
Jun 14 2002
Forum: Military - Defense and Operations Departments
Topic: Theoretical Equipment
Replies: 94
Views: 18498

On 2002-06-13 01:36, GAZ_NZ wrote: What about the armoured exo skeletions currently in development as stage II-III of the landwarrior system for infantry. ANy chnace of seeing them? This is possible as an infantry unit. It would represent a battalion of Special Forces equiped with Land-warrior gear...
by Balthagor
Jun 09 2002
Forum: Scenarios
Topic: Where do you want to go today?
Replies: 37
Views: 10539

Building training camps in enemy territory would actually be unrealistic. If you look at the situation in India/Pakistan, a large number of Muslim Kasmiri supporters are not Pakistani, but from other Muslim nations only using Pakistan for access to Kashmir. Now the fact that Pakistan turns a blind e...
by Balthagor
Jun 07 2002
Forum: Military - Defense and Operations Departments
Topic: Combat system
Replies: 8
Views: 2559

For those intersted in the Combat model used in Supreme Ruler 2010, be sure to check out our latest Developer Diary posted by Gamespy (http://www.gamespy.com/devdiary/may02/sr20105/) and if you have further questions, please ask.
by Balthagor
Jun 07 2002
Forum: General Discussion
Topic: really interested in how the combat system works
Replies: 1
Views: 2078

Have you checkde out our latest Developer Diary posted by gamespy? It details the combat model. I will start a combat model thread in the Military seciton of the forum.
by Balthagor
Jun 06 2002
Forum: Wish List
Topic: will we have the ability to have covert military opps ?
Replies: 3
Views: 2918

Getting in unseen will be very possible for any unit with a low proifle, but once you attack, people generally know who you are. We do offer in diplomacy the ability to fund destabilization activities and players will have to work to find out who is funding against them. Thus far this is the closest...
by Balthagor
Jun 06 2002
Forum: Wish List
Topic: more statistics
Replies: 2
Views: 2802

As leader of a region you will recieve reports at times detailing the status of your military. It is our intent to help add to the realism of the game by including lots of details. You will even be able to review multiple reports for better analysis.
by Balthagor
Jun 06 2002
Forum: Wish List
Topic: Politics?
Replies: 3
Views: 2727

For game play reasons we have ignored the Senate and Congress. Fun before realism and all that...
by Balthagor
Jun 06 2002
Forum: Military - Defense and Operations Departments
Topic: Theoretical Equipment
Replies: 94
Views: 18498

I have not seen any information on this piece of equipment. Do you have more info? I would like to see if we should include it.
by Balthagor
Jun 06 2002
Forum: Military - Defense and Operations Departments
Topic: Battlefield Threat
Replies: 12
Views: 6835

How far away do you believe unmanned tanks to be? We generally assume that such equipment would be impossible in the timeline we use. We have however included UAVs and are researching the possibility of Unmanned naval units. _________________ Chris Latour BattleGoat Studios <font size=-1>[ This Mess...

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