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by Balthagor
Jul 08 2002
Forum: General Discussion
Topic: The Look of on-map Upgrades
Replies: 5
Views: 2015

On 2002-07-08 07:10, Reddemon wrote: ...I see that the Oil field icon shows two oil barrel does that mean its the second upgrade?... No, there is no "level" to an industry. The difference in output from one factory to another is purely the capacity it has been built at such as 63% or 24%. It is alw...
by Balthagor
Jul 05 2002
Forum: Scenarios
Topic: Scenario Plot Lines
Replies: 37
Views: 8154

On the timeline, we titled it Supreme Ruler 2010 as it is a follow up to the old TRS-80 Supreme Ruler but takes place beginning in the year 2010. Most scenarios will span 1-4 years and most campaings 10-25 years. Thanks for the scenario comments, though I can rule out the Antarctica idea as it would...
by Balthagor
Jul 04 2002
Forum: General Discussion
Topic: Natural Occurances
Replies: 14
Views: 2567

Hate to disappoint you, however there will be no day/night changes as the smallest time slice in the game is one day.
by Balthagor
Jul 02 2002
Forum: Military - Defense and Operations Departments
Topic: Transports
Replies: 12
Views: 3033

As far as naval formations, you will be able to assign trasnport ships to a mixed unit Regiment or Division. The Regiment or Division can be given one order for the hole group. So far most of this is on paper so I can't say how it will actually work, but we are working to have "fleets" that can be g...
by Balthagor
Jul 02 2002
Forum: General Discussion
Topic: Map Upgrades - What constitutes too much clutter?
Replies: 22
Views: 5667

Quote: -------------------------------------------------------------------------------- ie. Build small base at cost 1 upgrade small base to large base at cost 7 (not 6!) with the original small base generating output of 1/7th of a large base until the large base is finished. -----------------------...
by Balthagor
Jul 02 2002
Forum: Military - Defense and Operations Departments
Topic: Do units have any defensive stats ?
Replies: 4
Views: 1257

Sorry for the delay in the response, we needed to discuss these issues to be sure we agreed on how to handle this. As far as a unit adding to the defense value of units that share the hex, we will need to see how our current model stands up to some play testing. So far, it looks fairly solid. If an ...
by Balthagor
Jun 25 2002
Forum: Economics - Treasury Department
Topic: Loans and Bonds
Replies: 19
Views: 4769

Actually, that would require a world market vote. Each player can chose to be a world market member by paying for their membership. Also, the Market isn't likely to do anything in a dispute between 2 players without a good reason, though if the World Market watches you default on a loan that would a...
by Balthagor
Jun 25 2002
Forum: Military - Defense and Operations Departments
Topic: Theoretical Equipment
Replies: 94
Views: 15270

The Eurofighter is in (50 Million, avail. 2003) and for the SUs we have the 27 and 37. Based in our research from sites such as http://fas.org/man/dod-101/sys/ac/row/su-30.htm we feel that the 33, 34 and 35 aren't needed. If you would like to see them included, let us know. On the ship info, go nuts...
by Balthagor
Jun 24 2002
Forum: Economics - Treasury Department
Topic: Loans and Bonds
Replies: 19
Views: 4769

The idea of lending more money will actually be a good sign in the game. That means you have that player dependant on you. National debt will have a strong effect on domestic approval ratings and will mean your non-military take over is under way. But I was more suggesting, what if a player took out...
by Balthagor
Jun 24 2002
Forum: Military - Defense and Operations Departments
Topic: Unmanned combat helicopters planned (From Janes.com)
Replies: 9
Views: 2723

Actually, you have hit on one of the elements I'm most pleased with in SR2010; the production model. You are correct that defense industries are big money. I have noticed in my research that countries invest large amounts of money simply on "what if" scenarios. How we keep it seperate is that milita...
by Balthagor
Jun 24 2002
Forum: Military - Defense and Operations Departments
Topic: Theoretical Equipment
Replies: 94
Views: 15270

I can tell you that the JSF is in the game, we have it at 28 Million (33 for VTOL version) and available 2008 (2012 for VTOL) per jet. We assume a standard 18 jets to the squadron. Also, it's stats put it as one of the best fighters available. As for the ships, I have not completed any of the naval ...
by Balthagor
Jun 24 2002
Forum: Military - Defense and Operations Departments
Topic: Military units
Replies: 27
Views: 5274

Thanks, but I think we're going to pass on this suggestion. We have made sure that unit images are unique to a type of unit. You will never see an image that is used for an anti-tank and an artillery unit. I saw the Nato symbols you mention used in other games but found them difficult to differentia...
by Balthagor
Jun 24 2002
Forum: Military - Defense and Operations Departments
Topic: Naval combat and its basic premise of layer defense ?
Replies: 29
Views: 5269

At the moment, our design calls for the attacker to be able to target a specific unit in the stack so yes, It would require units to be deployed in individual hexs surrounding the hex they are supposed to protect with only the hexs directly inbetween attacker and target having any measureable defens...
by Balthagor
Jun 20 2002
Forum: Economics - Treasury Department
Topic: Loans and Bonds
Replies: 19
Views: 4769

If you lend your ally 10 billion in loans, and he suddenly begins to default the payments, what actions should you be able to take?
by Balthagor
Jun 20 2002
Forum: Diplomacy - State Department
Topic: Polite politician?
Replies: 4
Views: 2557

my apologies I didn't reply to this earlier, missed this post. This does fit to our current thinking that if you constantly change allies, it will make your population nervous. Would populations in different world regions react differently to this, i.e. have a lesser or greater change in approval fr...

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