Search found 11625 matches

by tkobo
Jun 18 2002
Forum: Military - Defense and Operations Departments
Topic: Supply model for the game
Replies: 13
Views: 3147

On 2002-06-18 16:40, Balthagor wrote: I'm not sure. Naval supply ships would only be able to resupply naval vessels. Do ships get resupplied will away from Dock in the real world? I would have thought that ships, being so large, would carry a large amount of supplies and would only resupply at port...
by tkobo
Jun 18 2002
Forum: Military - Defense and Operations Departments
Topic: Supply model for the game
Replies: 13
Views: 3147

This sounds very good.
There will be resupply ships also right ?
by tkobo
Jun 18 2002
Forum: Wish List
Topic: Military Units
Replies: 49
Views: 9300

^
^
^
^
^(points to the guy above him).
Yea , what he said !
by tkobo
Jun 18 2002
Forum: Military - Defense and Operations Departments
Topic: Unmanned combat helicopters planned (From Janes.com)
Replies: 9
Views: 2974

I say include them.The more different types of units the more fun.

Good ole Club Ray, they always seem to have their fingers in a little bit of everything.
by tkobo
Jun 18 2002
Forum: General Discussion
Topic: Map Upgrades - What constitutes too much clutter?
Replies: 22
Views: 6121

Definately number 3 for me.
Mix and match seems to offer the most options for the player.
by tkobo
Jun 17 2002
Forum: Military - Defense and Operations Departments
Topic: collateral damage ? razed earth ?
Replies: 8
Views: 1644

If i order a unit to capture an enemy industry(say a power plant), will that industry have the chance of getting damaged in the battle ? Can an enemy destroy his own structures so as to not have them get captured ? If so , will this require an attack on said structure by their own forces,or a specia...
by tkobo
Jun 17 2002
Forum: General Discussion
Topic: Map Upgrades - What constitutes too much clutter?
Replies: 22
Views: 6121

"Called for already in our design doc. What filters would you like to see though?" By type of industry,by military, by cities,and by resoures. IE-So if i select military in the filter all millitary units will not be shown on the map. I ask that industry be broken down by type because some of the ind...
by tkobo
Jun 17 2002
Forum: Military - Defense and Operations Departments
Topic: Combat system
Replies: 8
Views: 2300

On 2002-06-17 16:18, Balthagor wrote: Another thing that we offer that I have not seen in any other games, is that we can stack an unlimited number of units in the same hex and can even have one of your units on a bridge with an enemy ship under the bridge. Right clicking allows you to select which...
by tkobo
Jun 17 2002
Forum: Military - Defense and Operations Departments
Topic: stealth destroyers,frigates and cruisers ?
Replies: 18
Views: 4548

I know at least the destroyer and the frigate type already exist and are being tested at sea right now. I have a jpg of the frigate as the background on my desktop right now. It shows the ship approaching what I believe is that big bridge in california,by San Deigo.The screenshot is from the info/ad...
by tkobo
Jun 17 2002
Forum: General Discussion
Topic: is there a pollution function that effects the game regions?
Replies: 14
Views: 2400

How about crime ?

I know this is a little sim city(old days style,not that sim soap opera stuff out today),but I think there really should be at least a pollution effect to over industrilizing (man did I mangle that spelling or what ?).
by tkobo
Jun 17 2002
Forum: General Discussion
Topic: Map Upgrades - What constitutes too much clutter?
Replies: 22
Views: 6121

Reddemon mentions filters,this is a very good idea. I do however have some questions. 1: How many different types of map markers are there ? How many industry markers,how many city markers,resource markers,etc -brake it down if you got the time please. 2: None of the map examples in this post show m...
by tkobo
Jun 17 2002
Forum: Off Topic Comments
Topic: game classifications -rts -rpg-fps-etc--------
Replies: 2
Views: 1963

I find that more and more the command conquer clones are considered the measurement of an rts by more and more people. Now if the clones are good examples of a rts,just what does that make truely good strategic tactical games like harpoon,close combat,combat mission,etc.. To put the clones and eithe...
by tkobo
Jun 16 2002
Forum: Military - Defense and Operations Departments
Topic: My idea of how I would love the combat system to work.
Replies: 5
Views: 2295

This is just an idea based on my opinions and I dont exect it to have any impact on the game.Its just to show what i would like and how it could possibly be done. Wanted to make sure I got my disclaimer in there. Time would be variable passage set by the player/s except during actual combat/battles ...
by tkobo
Jun 16 2002
Forum: Military - Defense and Operations Departments
Topic: Combat system
Replies: 8
Views: 2300

Okay,unless im wrong combat seems to be no more than choices made on menus with unit stats deciding the outcome. IE I pick one of my units,click on it and open its menu,give it an order to attack another unit and sit back as the stats of the 2 units decide the outcome of the battle. What am i missin...
by tkobo
Jun 15 2002
Forum: General Discussion
Topic: Single Player or Multi Player?
Replies: 20
Views: 5518

"Can we really even consider answering this question right now?" I dont think theres any problem answering this question. I know why I like single player games. I know why I like lan games. I know why I dont like internet games. I know I like to play games with people I know. i know that a big part ...

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