Search found 108 matches

by Jopo
Jul 22 2018
Forum: Modding Issues & Support
Topic: 2020 Always Finland
Replies: 4
Views: 1639

Re: 2020 Always Finland

Hehe, that is a strange bug indeed! :-D I must comment however that as smaller nations go, Finland does offer an interesting set of challenges for any strategist I might guess. A small nation with lots of empty land but few people, so lack of workers and manpower are major issues in SR Ultimate game...
by Jopo
Jul 22 2018
Forum: Modding Show & Tell
Topic: Jopo´s Brinkmanship 1914 Mod
Replies: 9
Views: 2283

Re: Jopo´s Brinkmanship 1914 Mod

OK, it seems I´ve run into a small problem with my mod? I transferred the mod files from my laptop to my desktop and placed them correctly in their folders, did my renumbering of techs from 3000-3136 and also renumbered the respective localization entries. However, when I build the cache and start a...
by Jopo
Jul 07 2018
Forum: Suggestions - SRU
Topic: Naval Supply Units & Naval Supply
Replies: 13
Views: 1531

Naval Supply Units & Naval Supply

In my playthroughs so far I´ve noticed one irritating thing, my short range naval units run outta gas in mid ocean and I cant get them refueled with say cargo ships or other naval supply units. I´ll tell an example... As liberated Finland in 1914 start, I received 2 torpedo boats as gifts from Austr...
by Jopo
Jul 07 2018
Forum: Modding Show & Tell
Topic: Jopo´s Brinkmanship 1914 Mod
Replies: 9
Views: 2283

Re: Jopo´s Brinkmanship 1914 Mod

Yeah way2cool, if you want to use these techs in your own mod, feel free to. It´s good if I can somehow help make the game better. I also made some changes to the WMData (World Market Data) file, which I also took copies of and renamed to avoid messing with vanilla. The trick is the game seems to go...
by Jopo
Jul 07 2018
Forum: Modding Show & Tell
Topic: Jopo´s Brinkmanship 1914 Mod
Replies: 9
Views: 2283

Re: Jopo´s Brinkmanship 1914 Mod

Hey, way2cool, good to know there´s other people working on 1914 mods as well. Maybe we can cooperate? Here´s the full list of techs I´ve made so far and it is rather long so a WALL OF TEXT WARNING! :-D 1859,3,1,,,,,,,,180,90000000,,,0.5,True,False,False,True,False,False,,, // Modern Chemistry 1860,...
by Jopo
Jul 05 2018
Forum: Modding Show & Tell
Topic: Jopo´s Brinkmanship 1914 Mod
Replies: 9
Views: 2283

Re: Jopo´s Brinkmanship 1914 Mod

OK, just an update, I made the following techs for my modded tech tree, if you want to use them in your own mods or something feel free. Also any comments would be welcome, so I get feedback and criticism for that is the way to improvement, right? :-D Here are the techs; 1859,3,1,,,,,,,,180,90000000...
by Jopo
Jul 04 2018
Forum: Modding Show & Tell
Topic: Jopo´s Brinkmanship 1914 Mod
Replies: 9
Views: 2283

Re: Jopo´s Brinkmanship 1914 Mod

Thank you for the information bowtie, I have the .png picture file for the tech tree, but it is so massive that it´s hard to look at on a small laptop screen as I´m visiting my folks right now and away from my main pc. Needless to say before I do any massive additions to the tech tree I´ll need to s...
by Jopo
Jul 04 2018
Forum: Modding Show & Tell
Topic: Jopo´s Brinkmanship 1914 Mod
Replies: 9
Views: 2283

Jopo´s Brinkmanship 1914 Mod

OK, I started working on this mod by taking a copy of the 1914 scenario files and making separate copies of the tech tree, unit and people files etc. So this mod is separate and hopefully shouldn´t mess with vanilla. So here are some of my plans; Tech tree; So far in my vanilla playthrough I havent ...
by Jopo
Jul 04 2018
Forum: Introductions
Topic: Return of the Finn
Replies: 3
Views: 1022

Re: Return of the Finn

Thank you number47 and in fact I´ll go ahead and post my mod plans in the modding subsection, so if you want to help in planning the mod or something, feel free to. :-D I´ll for example be adding new settlements to map, new techs and maybe units, so if you come up with good tech ideas or a particula...
by Jopo
Jul 04 2018
Forum: SRU Multiplayer Games
Topic: Jopo´s Modded MP Games
Replies: 1
Views: 2634

Jopo´s Modded MP Games

OK, since I´m creating a mod based on the 1914 scenario, I´ll describe it a bit. I took a copy of the 1914 sandbox and created separate files for the tech tree, units etc. so I can mod those as well without touching the vanilla. The scenario setup will be a bit of alternate history... The US as the ...
by Jopo
Jul 04 2018
Forum: Suggestions - SRU
Topic: Suggestions; Minister priorities, Laws & other on/off stuff
Replies: 0
Views: 1112

Suggestions; Minister priorities, Laws & other on/off stuff

OK, to start this topic off, I´ll point to Paradox´s Hearts of Iron 4, which has the laws system, which allows you to choose between options, like conscription laws etc. I guess the minister priorities in SR series works in similar fashion, you can turn the priorities on/off if needed and the give y...
by Jopo
Jul 04 2018
Forum: Introductions
Topic: Return of the Finn
Replies: 3
Views: 1022

Return of the Finn

Hello, it´s been years since I´ve posted, but I managed to dig up my old account and decided to come here and re-introduce myself. Jopo, in steam Jopo80 [FIN], reporting back from a long hiatus and with a newly found enthusiasm for the Supreme Ruler series, the Ultimate version is the one I play cur...
by Jopo
Jan 21 2014
Forum: Suggestions - SRU
Topic: My Peace suggestions.
Replies: 26
Views: 3422

Re: My Peace suggestions.

Considering SR1936 and WW-2, we will be seeing a lot of land grab wars as many nations, even minor ones like Finland had their own territorial ambitions, albeit in the case of Finland only a small minority subscribed to any sort of "Greater-Finland" adventurism, nevertheless the idea was there. One ...
by Jopo
Nov 24 2011
Forum: Suggestions - SRCW
Topic: More tech and other effects
Replies: 3
Views: 1751

Re: More tech and other effects

So, at least these effects should be available in techs: * Separate effects for all combat values per every unit class, like this: -infantry soft attack -infantry hard attack -infantry ground defense -tank soft attack -tank hard attack -fighter/interceptor low/mid/high air attack etc. etc. * Unit cl...
by Jopo
Nov 24 2011
Forum: Suggestions - SRCW
Topic: New Unit and Facility effects
Replies: 3
Views: 1407

Re: New Unit and Facility effects

Facility effects should be coded in a similar way to tech effects, so that you can call on a certain effect and set its parameters in the .units file. Just add a couple of rows to the .units file designated Facility effect-1, Facility effect-2 and facility effect parameter 1 and 2 and so forth, just...

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