Search found 43 matches

by Felius
Jan 25 2018
Forum: Issues and Support
Topic: Unit Errata
Replies: 501
Views: 70751

Re: Unit Errata

Ok, went to check out the files to confirm some short ranged nuclear ships and submarines, plus one other I found while looking at it: DD-151 Asagiri destroyer for some reason uses 24kgs of Uranium in its construction, which makes little sense. I suppose it could represent radioactive elements in it...
by Felius
Jan 25 2018
Forum: Issues and Support
Topic: Map Errata
Replies: 105
Views: 30721

Re: Map Errata

Speaking of terrain, Kyushu and Honshu are done as if they were contiguous landmasses without passages between them in the modern maps. In the WW2 maps, the hex with Shimonoseki is done as a wide river, allowing ship passage, but in the '49 cold war start or any of the post 2000 starts it is all lan...
by Felius
Apr 25 2016
Forum: General Discussion - SRUltimate
Topic: Start a new game or wait for next patch?
Replies: 1
Views: 1063

Start a new game or wait for next patch?

Got back in the mood for Supreme Ruler, but given the amount of time a campaign can take, before starting it I'd like to ask: Is the next patch coming relatively soon and thus worth waiting for it? Or can I just go ahead and start playing without too many worries?
by Felius
Sep 29 2015
Forum: Issues and Support
Topic: Colonies are trying to build military facilities on their own
Replies: 2
Views: 1660

Re: Colonies are trying to build military facilities on their own

ricey wrote:You sure your minister is not set on Military growth or something? As he will build them wherever the same thing happens to me when playing as the UK in India. And that was down to the minister.
Nope. I keep my ministers off any kind of building.
by Felius
Sep 27 2015
Forum: General Discussion - SRUltimate
Topic: Changing diplomatic merchant marine option mid game?
Replies: 2
Views: 1923

Changing diplomatic merchant marine option mid game?

Is it possible to change to allowing the sold units to teleport to the country they were sold to in a game that was already started? I know it's possible to change a few of the game settings in the ctrl+shift+s cheat menu, but this is not one of them and I was wondering if there was some cheat comma...
by Felius
Sep 26 2015
Forum: Issues and Support
Topic: Colonies are trying to build military facilities on their own
Replies: 2
Views: 1660

Colonies are trying to build military facilities on their own

On my current game as Brazil I've suddenly noticed that I had more military fabrication facilities than I remembered having. Went to track them over, and alas, Argentina, who I had made into a colony had tried to make a bunch of fabrication facilities into empty ground, which in turn created a milit...
by Felius
Sep 26 2015
Forum: Issues and Support
Topic: Unit Errata
Replies: 501
Views: 70751

Re: Unit Errata

Israeli TN-105 185mm Towed Artillery (tech level 111, unit number 4382) has an error in the time to build by two degrees of magnitude, taking 2250 days to build (125.000 instead of 1.250). Indian MCA-04 Aavishkaar interceptor (tech level 120, unit number 9272) probably has a wrong tech requirement t...
by Felius
Sep 26 2015
Forum: Issues and Support
Topic: Map Errata
Replies: 105
Views: 30721

Re: Map Errata

Northern part of the Georgia Republic in the Global Crisis map: There seems to be a Sea Pier there that not only leads to nowhere but also serves as a magnet to units trying to transport through the sea, leading to dozen and dozens of units getting stuck there as the years go by. Also, on a similar ...
by Felius
Sep 20 2015
Forum: General Discussion - SRUltimate
Topic: World Market Prices for Commodities Too Sticky and Countries Selling Below Production Costs
Replies: 0
Views: 6913

World Market Prices for Commodities Too Sticky and Countries Selling Below Production Costs

Not a new problem but one that's particularly problematic for the game's global economy: The commodities prices change too little and too slow. Even at poor market availability and an offer to sell at a higher price, and with countries with major unmet demands, the prices tend to not grow fast enoug...
by Felius
Oct 30 2014
Forum: Issues and Support
Topic: Modern world economy
Replies: 4
Views: 777

Re: Modern world economy

Not sure if this is a problem, but whatever country i start as in the modern world i always have a massive surplus of petrol, this causes the cost of petrol to plummet, surely this needs to be looked at.. It's intentional from what I understand, meant to allow wars to be fought, specially in the ea...
by Felius
Oct 30 2014
Forum: Issues and Support
Topic: Modern world economy
Replies: 4
Views: 777

Re: Modern world economy

Adding to this: the prices seem to demonstrate rigidity even when not in good supply. In my current game you have both petrol and military goods in poor availability, with me being the major exporter of either, but nonetheless the prices do not change even if I refuse to sell at current price.
by Felius
Oct 30 2014
Forum: General Discussion - SRUltimate
Topic: New Feature - Return Land / Liberate
Replies: 58
Views: 10664

Re: New Feature - Return Land / Liberate

Speaking of returning land: Colonies: Sometimes the player do not want to keep the military installations around their colonies' lands. Nonetheless, because of the different severe actions window, it's nonetheless impossible to return said lands even if you scrap the military installations in questi...
by Felius
Oct 30 2014
Forum: Suggestions - SRU
Topic: Land Transport
Replies: 9
Views: 2515

Re: Land Transport

Resurrecting this for one particular reason: Units stuck in land bound enclaves without transit treaties with the countr(y/ies) surrounding it. Essentially, it would be nice to be able to get units moved away from being stuck, specially after another country falls in war, with a transport command th...
by Felius
Oct 30 2014
Forum: Suggestions - SRU
Topic: Rescuing island bound non amphibious land units
Replies: 7
Views: 2159

Rescuing island bound non amphibious land units

Ocasionally it can happen that an air transport "derps" out when deploying airdropped units and end putting them into a non-owned small island without a pier or port. Without acquiring heavy duty helicopter transports, such units become completely stuck, since even amphibious transports can't load t...
by Felius
Oct 29 2014
Forum: Suggestions - SRU
Topic: GUI Skin changes for eras
Replies: 3
Views: 1438

Re: GUI Skin changes for eras

Works as intended here, but took a reloading an auto-save. First time it happened it crashed the game while trying to change GUI and I had to roll back.

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