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by way2co0l
May 10 2018
Forum: General Discussion - SRGW
Topic: Dev Blog Feedback - May '18
Replies: 16
Views: 894

Re: Dev Blog Feedback - May '18

I've checked out the insider update and I love the idea of it. I remember there was talk of stuff that was supposed to make it in the newest update and I've been waiting for that to hit. I've noticed that it's been quite a long while and was beginning to wonder if it was just going to stall out or n...
by way2co0l
Feb 01 2018
Forum: Issues and Support
Topic: Russain AI defence problem
Replies: 4
Views: 368

Re: Russain AI defence problem

This could very well be it. I'm not positive. But I continue to believe the AI should be able to fight a full on sustainable fight for at least 6 months to a year. If they can't do that with the MG's available at game start then it's a problem IMHO.
by way2co0l
Jan 15 2018
Forum: Issues and Support
Topic: a issue since supreme ruler 1936
Replies: 30
Views: 1864

Re: a issue since supreme ruler 1936

... or scrap half of the damaged buildings for material (especially those near the front) and repair the other half (in secure? homeland )with it... The problem with this is that the ai is slow to build new buildings in the first place and that would be even more of an issue if they're scrapping da...
by way2co0l
Jan 14 2018
Forum: Issues and Support
Topic: a issue since supreme ruler 1936
Replies: 30
Views: 1864

Re: a issue since supreme ruler 1936

Back during SR196 development, when we tried everything repairing all the time, most countries went immediately broke because they didn't have enough money or enough industrial goods. And they couldn't produce any consumer goods or military goods because repairs took up all their industrial goods. ...
by way2co0l
Jan 13 2018
Forum: Issues and Support
Topic: a issue since supreme ruler 1936
Replies: 30
Views: 1864

Re: a issue since supreme ruler 1936

I continue to believe the simplest option would be to have buildings autorepair at a slow rate regardless of whether or not you choose to unpause repairs normally. Spending money and resources would simply speed it up. Let it take a year or 2 for the slower repairs to go if you choose not to speed i...
by way2co0l
Jan 10 2018
Forum: General Discussion - SRGW
Topic: Insider Build - Dec 2017
Replies: 19
Views: 1132

Re: Insider Build - Dec 2017

Did some changes to the map this week which will be part of the next update; - Fixed two Serbias, they are now one region - Added 60+ scripted events to have roads built for various regions over the first ~5 years of the game. The road building is something we're experimenting with, seeing if scrip...
by way2co0l
Jan 08 2018
Forum: General Discussion - SRGW
Topic: Insider Build - Dec 2017
Replies: 19
Views: 1132

Re: Insider Build - Dec 2017

Good morning, Just wondering, anyone played some of Brinkmanship yet? Any thoughts on the sandbox so far? I had taken a brief look and I honestly like the scenario from what I've seen. I didn't play it much, primarily because some of the long term stuff has made it tough for me to motivate myself t...
by way2co0l
Oct 25 2017
Forum: AAR - After Action Reports SRGW
Topic: British Empire-The world's true superpower
Replies: 4
Views: 796

Re: British Empire-The world's true superpower

I've been waiting for the next big update to jump into this properly. :)
by way2co0l
Sep 04 2017
Forum: Modding SRGW
Topic: [SRGW/SRU] - Mod Realistic naval, artillery, aa range from 1900 to 2010+ - download included
Replies: 7
Views: 1065

Re: [SRGW/SRU] - Mod Realistic naval, artillery, aa range from 1900 to 2010+ - download included

vahadar wrote:Mod updated, the torpedoes attack values for surface naval units was a problem for most submarine, so i decided to remove them in the end.
Oh awesome! :D I think I'll give your mod a whirl for my AAR once the new update is ready. :D
by way2co0l
Sep 02 2017
Forum: General Discussion - SRGW
Topic: Game once you reach the 1930 and beyond.
Replies: 6
Views: 1186

Re: Game once you reach the 1930 and beyond.

I'm assuming no, but you can change the volatility later if I remember correctly. So basically none at first so the war can play out realistically, and then changing it higher so that things will progress afterwards. But all the events that are in later games aren't in GW so I doubt very much happen...
by way2co0l
Sep 02 2017
Forum: Multiplayer Games
Topic: MP test 9/3/17 3pm EST
Replies: 4
Views: 1806

Re: MP test 9/3/17 3pm EST

I can confirm that steam works well for multiplayer from a few test sessions I've engaged in. I'll try to make it into your test session tomorrow, and I'm open to looking into a longer term game. I've actually been considering one for awhile now.
by way2co0l
Sep 01 2017
Forum: Issues and Support
Topic: SR+GW balancing and improvements
Replies: 23
Views: 1730

Re: SR+GW balancing and improvements

Yeah, I think we definitely need to start by trying to calm things down here. People are going to disagree, and that's fine. At the end of the day it's not really a big deal. Everyone's said what they wanted to say, and I think it's best to move on. BG may decide to change some stats for the tank, o...
by way2co0l
Aug 29 2017
Forum: Issues and Support
Topic: Proudction Collpasing Towards endgame
Replies: 13
Views: 929

Re: Proudction Collpasing Towards endgame

Do you have any nation to nation trades going that would account for this? I find they often don't show in the trade balance numbers. Or perhaps colonies sending you money?
by way2co0l
Aug 29 2017
Forum: Issues and Support
Topic: SR+GW balancing and improvements
Replies: 23
Views: 1730

Re: SR+GW balancing and improvements

Yeah. I mean, I do sympathize. People have this image of tanks as being supremely bad***. You have expectations for them, and then you finally get them and put them in the field and they do..... what? lol. But the simple truth is that it's not altogether inaccurate. As Nerei pointed out previously, ...
by way2co0l
Aug 28 2017
Forum: Issues and Support
Topic: Proudction Collpasing Towards endgame
Replies: 13
Views: 929

Re: Proudction Collpasing Towards endgame

That could be because there's technically a surplus on the world market which will reduce the production for every such facility in an effort to bring it closer to actual worldwide demand. So the more you build, the more of a surplus is in the world, and will reduce each of your production buildings...

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