Search found 681 matches

by way2co0l
Aug 13 2018
Forum: Issues and Support
Topic: Balancing GDP growth
Replies: 16
Views: 242

Re: Balancing GDP growth

I mean, yes, it would by a minor amount, but the whole problem IMHO is how easily you get below 3% unemployment, even if you're tightly controlling spending and have no construction going. And to make it worse, being under that and having the high inflation that goes with it doesn't just increase th...
by way2co0l
Aug 13 2018
Forum: Issues and Support
Topic: Balancing GDP growth
Replies: 16
Views: 242

Re: Balancing GDP growth

I'm at the 1 year point in my game and already GDP growth has grown to surpass WW2 numbers but i think its not needed to see if GDP levels evolve like in history, it is another history once you un-pause the game. also i seen the computer player construct one new research lab (in my mod, and it even...
by way2co0l
Aug 13 2018
Forum: Issues and Support
Topic: Balancing GDP growth
Replies: 16
Views: 242

Re: Balancing GDP growth

Hmm it just doenst sounds right 'lowering GDP growth'' The GDP grow fast for AI for a reason, this reason needs to be tackled not the whole economy. How will 'lowering GDP growth' help China and India in 2020, while expenses for social and investments are still the same? It will help them because t...
by way2co0l
Aug 13 2018
Forum: Issues and Support
Topic: Balancing GDP growth
Replies: 16
Views: 242

Re: Balancing GDP growth

Hmm it just doenst sounds right 'lowering GDP growth'' The GDP grow fast for AI for a reason, this reason needs to be tackled not the whole economy. How will 'lowering GDP growth' help China and India in 2020, while expenses for social and investments are still the same? It will help them because t...
by way2co0l
Aug 13 2018
Forum: Issues and Support
Topic: Balancing GDP growth
Replies: 16
Views: 242

Re: Balancing GDP growth

Yeah but that's why I wanted to make an official post requesting it. I mean, if you can start in 1914, and within a couple of years have countries with GDPs that dwarf the starting GDPs for countries 100 years later, something is weird. :P It just grows too quickly, and too easily. As for China prod...
by way2co0l
Aug 11 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)
Replies: 33
Views: 719

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)

I heard there was talk previously about finding a way to limit unit production, so hopefully that's something they're still working on. I imagine it would take awhile to implement well.
by way2co0l
Aug 11 2018
Forum: General Discussion - SRUltimate
Topic: "Support Ruling Party" Expense Mismatch?
Replies: 8
Views: 194

Re: "Support Ruling Party" Expense Mismatch?

To be honest, I haven't looked into this too closely. I always just assumed that the support ruling party total expense was a measure of how costly it was for you to fully maintain a diplomatic corps at all, whereas the expense for individual countries was a more specific cost for the task you're tr...
by way2co0l
Aug 11 2018
Forum: Issues and Support
Topic: Balancing GDP growth
Replies: 16
Views: 242

Balancing GDP growth

I wanted to start a thread for this and hopefully gather some support for it. It's my opinion that GDP grows far too quickly and far too easily, even before the changes where the AI starts building new facilities on their own. I understand that high GDP growth is technically a good thing in game, bu...
by way2co0l
Aug 11 2018
Forum: General Discussion - SRGW
Topic: AI Offering Alliances and Non-Trade Agreements
Replies: 6
Views: 146

Re: AI Offering Alliances and Non-Trade Agreements

I have actually seen the AI do this, but I believe the conditions for it happening are kinda high so it's very rare and pretty dependent on your game start settings.
by way2co0l
Aug 11 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)
Replies: 33
Views: 719

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)

I don't know about the changes to land/air fab production, but with the AI building more buildings in particular, but especially research facilities, that's going to result in hyper inflation pretty easily. Research is already one of the largest drivers of inflation in game, and the AI has never bee...
by way2co0l
Aug 10 2018
Forum: Modding SRGW
Topic: 1914 project
Replies: 28
Views: 585

Re: 1914 project

Wanted to post an update here as it's been a short while, and definitely longer than I originally planned. Without getting too drawn into the details, some house renovation work has proven to be taking up more time and energy than I originally had anticipated especially considering the heat we've be...
by way2co0l
Aug 05 2018
Forum: Development - SRGW
Topic: Additional battlezone/theater options per branch
Replies: 4
Views: 157

Re: Additional battlezone/theater options per branch

Well it didn't get much response from the community which limits its chances. Also consider, it might just be that the shape/layout of our battlezones and theaters might not be optimal. Working with the map editor, it might be possible to redraw them more efficiently. We haven't considered that muc...
by way2co0l
Aug 05 2018
Forum: Modding SRUltimate
Topic: Shattered World-No Techs
Replies: 5
Views: 226

Re: Shattered World-No Techs

SixthtySixthSix wrote:
Aug 05 2018
excellent! can't wait to try it... (installs and goes to play)
Enjoy it and let me know how it works!

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