Search found 684 matches
- Aug 31 2018
- Forum: General Discussion - SRUltimate
- Topic: Why My GDP Droped 6% in A Month?
- Replies: 6
- Views: 742
Re: Why My GDP Droped 6% in A Month?
I can never remember which one is which. I personally prefer to go by the labels of China and Taiwan because it simplifies things. lol. Either way, basically what's happening is you're absorbing a large number of people that earn less money, and it's trying to balance out. The territory you conquere...
- Aug 25 2018
- Forum: Modding Issues & Support
- Topic: Is it possible to edit a save with the scenario editor?
- Replies: 4
- Views: 1063
Re: Is it possible to edit a save with the scenario editor?
Unfortunately not. There are no plans to add that to my knowledge as it would require a large amount of work.
- Aug 25 2018
- Forum: Modding Show & Tell
- Topic: Supreme Ruler Ultimate Trainer
- Replies: 192
- Views: 119025
Re: Supreme Ruler Ultimate Trainer
I can confirm
- Aug 13 2018
- Forum: Issues and Support
- Topic: Balancing GDP growth
- Replies: 16
- Views: 1313
Re: Balancing GDP growth
I mean, yes, it would by a minor amount, but the whole problem IMHO is how easily you get below 3% unemployment, even if you're tightly controlling spending and have no construction going. And to make it worse, being under that and having the high inflation that goes with it doesn't just increase th...
- Aug 13 2018
- Forum: Modding Show & Tell
- Topic: [UI MOD] Theater / Battlezone filters in commodity filter box
- Replies: 4
- Views: 1022
Re: [UI MOD] Theater / Battlezone filters in commodity filter box
Sweet! Thank you! 

- Aug 13 2018
- Forum: Issues and Support
- Topic: Balancing GDP growth
- Replies: 16
- Views: 1313
Re: Balancing GDP growth
I'm at the 1 year point in my game and already GDP growth has grown to surpass WW2 numbers but i think its not needed to see if GDP levels evolve like in history, it is another history once you un-pause the game. also i seen the computer player construct one new research lab (in my mod, and it even...
- Aug 13 2018
- Forum: Issues and Support
- Topic: Balancing GDP growth
- Replies: 16
- Views: 1313
Re: Balancing GDP growth
Hmm it just doenst sounds right 'lowering GDP growth'' The GDP grow fast for AI for a reason, this reason needs to be tackled not the whole economy. How will 'lowering GDP growth' help China and India in 2020, while expenses for social and investments are still the same? It will help them because t...
- Aug 13 2018
- Forum: Issues and Support
- Topic: Balancing GDP growth
- Replies: 16
- Views: 1313
Re: Balancing GDP growth
Hmm it just doenst sounds right 'lowering GDP growth'' The GDP grow fast for AI for a reason, this reason needs to be tackled not the whole economy. How will 'lowering GDP growth' help China and India in 2020, while expenses for social and investments are still the same? It will help them because t...
- Aug 13 2018
- Forum: Issues and Support
- Topic: Balancing GDP growth
- Replies: 16
- Views: 1313
Re: Balancing GDP growth
Yeah but that's why I wanted to make an official post requesting it. I mean, if you can start in 1914, and within a couple of years have countries with GDPs that dwarf the starting GDPs for countries 100 years later, something is weird. :P It just grows too quickly, and too easily. As for China prod...
- Aug 11 2018
- Forum: General Discussion - SRUltimate
- Topic: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)
- Replies: 33
- Views: 2952
Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)
I heard there was talk previously about finding a way to limit unit production, so hopefully that's something they're still working on. I imagine it would take awhile to implement well.
- Aug 11 2018
- Forum: General Discussion - SRUltimate
- Topic: "Support Ruling Party" Expense Mismatch?
- Replies: 8
- Views: 843
Re: "Support Ruling Party" Expense Mismatch?
To be honest, I haven't looked into this too closely. I always just assumed that the support ruling party total expense was a measure of how costly it was for you to fully maintain a diplomatic corps at all, whereas the expense for individual countries was a more specific cost for the task you're tr...
- Aug 11 2018
- Forum: Issues and Support
- Topic: Balancing GDP growth
- Replies: 16
- Views: 1313
Balancing GDP growth
I wanted to start a thread for this and hopefully gather some support for it. It's my opinion that GDP grows far too quickly and far too easily, even before the changes where the AI starts building new facilities on their own. I understand that high GDP growth is technically a good thing in game, bu...
- Aug 11 2018
- Forum: General Discussion - SRGW
- Topic: AI Offering Alliances and Non-Trade Agreements
- Replies: 6
- Views: 1455
Re: AI Offering Alliances and Non-Trade Agreements
I have actually seen the AI do this, but I believe the conditions for it happening are kinda high so it's very rare and pretty dependent on your game start settings.
- Aug 11 2018
- Forum: General Discussion - SRUltimate
- Topic: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)
- Replies: 33
- Views: 2952
Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)
I don't know about the changes to land/air fab production, but with the AI building more buildings in particular, but especially research facilities, that's going to result in hyper inflation pretty easily. Research is already one of the largest drivers of inflation in game, and the AI has never bee...
- Aug 10 2018
- Forum: Modding Show & Tell
- Topic: 1914 project
- Replies: 29
- Views: 3553
Re: 1914 project
Wanted to post an update here as it's been a short while, and definitely longer than I originally planned. Without getting too drawn into the details, some house renovation work has proven to be taking up more time and energy than I originally had anticipated especially considering the heat we've be...