Search found 202 matches

by comrade.seawolf
Apr 09 2012
Forum: Modding SRCW
Topic: Ruges CW Mod V1.0
Replies: 25
Views: 11015

Re: Ruges CW Mod V1.0

I personally have little experience on the modding side of things, but would it be possable to test with notifications completely turned off? Just to see if that's the problem. Of course I would try fistalis's idea before mine :wink:
by comrade.seawolf
Sep 22 2011
Forum: Modding SRCW
Topic: Ruges CW Mod V1.0
Replies: 25
Views: 11015

Re: Ruges CW Mod V1.0

Acualy I am not even working on it. Its a long ways off for me. I am still working on 2020's V4 mod. Then I have a special project after that. ZOMBIES, I have a cool idea for making a world war Z mod, and I believe I know how todo it now. Any spoilers you'd like to share about how you plan on progr...
by comrade.seawolf
Sep 22 2011
Forum: Modding SRCW
Topic: zombies
Replies: 13
Views: 3811

Re: zombies

Ruges wrote:I acualy plan on making such a mod. Already know how to get it implimented. Only need somone to do the art for me. Also gota finish my other projects.
New game release, tough time for modders ;) like minecraft updates but bigger. Good to see you're still active in the mod department though Ruges :)
by comrade.seawolf
Sep 22 2011
Forum: Modding SRCW
Topic: Supreme Ruler 2120
Replies: 17
Views: 6533

Re: Supreme Ruler 2120

I'm loving this Idea, I've never seen a mod like it, so I assume it will be hard. I have a question or two, if you have the time: ---Starting out with a big one, will you attempt in the future to add actual terraforming? I'd figure the RUT would already have some basic experimental tech for this. Th...
by comrade.seawolf
Jul 27 2011
Forum: Modding SRCW
Topic: Question on Possible Mod
Replies: 10
Views: 2747

Re: Question on Possible Mod

Hey this is a question for the Devs or whoever it concerns. Is there any sort of rule against making a mod which adds in game music (more variety) as long as the songs are public license/not protected? Let me know. why not turn off the music and use a music player in the back ground? I do this from...
by comrade.seawolf
Jul 26 2011
Forum: Issues & Support
Topic: Game crashing
Replies: 12
Views: 1913

Re: Game crashing

I also have a crash to report if I may here. It was a MP game via Hamachi, in house. We were playing as USA and USSR, and I went to move paratroopers into a plane. I figured I'd try the air transport command, so I selected my paratroopers, hit air transport, then right clicked on my landed planes. I...
by comrade.seawolf
Jul 26 2011
Forum: General Discussion - SRCW
Topic: Attack range < 16 km
Replies: 4
Views: 1543

Re: Attack range < 16 km

I only find it important if it outranges stationary garrisons, or units that have run out of fuel.

For example, if that 2km tank has ammo but no fuel, he won't be able to move within range of the 4km range tank, as far as I know.
by comrade.seawolf
Jul 26 2011
Forum: Issues & Support
Topic: FOUND: The Reason for the Crashes.
Replies: 39
Views: 8868

Re: FOUND: The Reason for the Crashes.

Balthagor wrote:It's the option. It "changes" the starting conditions in code.
Yeah, that's what I get. Save created after update, just that option does it for me. Oddly enough, it only happens after I save and reload.
by comrade.seawolf
Jul 25 2011
Forum: General Discussion - SRCW
Topic: Reserve Locations
Replies: 3
Views: 1510

Re: Reserve Locations

Ah, both great tips, thanks! Not sure why I didn't try that before :P
by comrade.seawolf
Jul 25 2011
Forum: General Discussion - SRCW
Topic: Reserve Locations
Replies: 3
Views: 1510

Reserve Locations

Sorry if this has been discussed before, I couldn't find anything relating to it via search. Is there a way to only view (and deploy) the reserves at one particular barracks/airbase/seaport, as apposed to my whole nation's reserves? I'm playing as the USSR, and when I go into production and click on...
by comrade.seawolf
Jul 23 2011
Forum: General Discussion - SRCW
Topic: Demo Available
Replies: 2
Views: 863

Re: Demo Available

Thanks for the Demo! I've been looking forward to it, as I can't quite afford the copy from best buy yet.
by comrade.seawolf
Jul 16 2011
Forum: Suggestions - SRCW
Topic: Store Availibility?
Replies: 41
Views: 7542

Re: Store Availibility?

A guy at the local Best Buy (El Cajon, Southern California) both heard of the game and was hoping their store would ship it in soon, as he wanted to get it :)
They don't have it yet though.
by comrade.seawolf
Jul 16 2011
Forum: Multiplayer Games
Topic: SMALL weekely MP game.
Replies: 108
Views: 23410

Re: SMALL weekely MP game.

GIJoe597 wrote:It is currently 1200 gmt, 0500 Pacific, 0800 Eastern.. I am alone on GR. Guess I stayed up all night for nothing :(
I'm here, 5:15am Pac, can you see me?
by comrade.seawolf
Jul 13 2011
Forum: Multiplayer Games
Topic: New MP game - Modern Day Campaign and Europa based time zone
Replies: 52
Views: 13122

Re: New MP game - Modern Day Campaign and Europa based time

Wow, Iceland it quite the attempt! How'd they get the units there? I'd figure ships, would still make it quite the challange, unless another nation supplied em with some better transports.
by comrade.seawolf
Jul 13 2011
Forum: Multiplayer Games
Topic: SMALL weekely MP game.
Replies: 108
Views: 23410

Re: SMALL weekely MP game.

Sounds good. I should have clarified, the reason it works for me now is that I had the wrong time listed for the party in my phone.

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