Search found 256 matches

by vahadar
Oct 23 2019
Forum: General Discussion - GR
Topic: Ask the devs thread
Replies: 23
Views: 2769

Re: Good luck with Galactic Ruler

It is written that maps will be procedurally generated, but will it be possible to use a map editor to create a galaxy with systems and planets of your own, or does it works with a seed only? This is something we have discussed and planned for, but I think that at release it will only be possible t...
by vahadar
Oct 18 2019
Forum: Modding Show & Tell
Topic: Paying a modder?
Replies: 3
Views: 751

Re: Paying a modder?

I can give a little help with events, i have a good understanding of the system, tweaking it to its extreme, and using it for my own WIP project (which is quite stalled atm since 2 years). Helping with events on another project will certainly give me more motivation to finish mine :) You can pm me w...
by vahadar
Oct 18 2019
Forum: General Discussion - SRUltimate
Topic: Next Update ... in progress
Replies: 22
Views: 3135

Re: Next Update ... in progress

Zuikaku wrote:
Oct 18 2019
George Geczy wrote:
Oct 18 2019


We have some long awaited wish list items in store for the next update
Something like....??? :wink:
Hoping here that a remove tech event will make it on the wishlist :p
by vahadar
Oct 18 2019
Forum: General Discussion - GR
Topic: Ask the devs thread
Replies: 23
Views: 2769

Re: Good luck with Galactic Ruler

It is written that maps will be procedurally generated, but will it be possible to use a map editor to create a galaxy with systems and planets of your own, or does it works with a seed only? If the latest, will it be possible to specify a seed yourself like in many 4X games or procedurally generate...
by vahadar
Oct 18 2019
Forum: General Discussion - GR
Topic: Ask the devs thread
Replies: 23
Views: 2769

Re: Good luck with Galactic Ruler

I'm thinking like a StarWars Empire at war clone since it seems we have a multilayer map (galaxy and planets). GR is building on a lot of influences although I have to admit I haven't played Empire at War in a long time - however it has been getting a lot of mentions since our announcement so we'll...
by vahadar
Oct 18 2019
Forum: General Discussion - GR
Topic: Ask the devs thread
Replies: 23
Views: 2769

Ask the devs thread

Hello again! Well as i posted in off-topic i am wishing all the best for the development of this new game from our beloved strategy studio ;) I hope modding has been thought a lot with this game because i already have some crazy ideas just looking at the screenshots on Steam :) I'm thinking like a S...
by vahadar
Oct 17 2019
Forum: Off Topic Comments
Topic: Galactic Ruler annoucement
Replies: 2
Views: 1863

Galactic Ruler annoucement

Hello all,

I do not see any sub forum yet, so i just wanted to pop here to tell how exited i am by this great news.

A Supreme Ruler in space, this is Christmas in advance this year :)

Good luck on the development, if you need any beta tester i am available ;)
by vahadar
Sep 10 2019
Forum: Suggestions - SRU
Topic: [dev request] New Event "remove tech" if possible
Replies: 4
Views: 1581

Re: [dev request] New Event "remove tech" if possible

We'll consider it. 21633 @Balthagor i was wondering if this was implemented, i really hope i can use it someday to use techs as variables :) This would make the game much more powerfull in customisation through events, it would be a simple but very effective way to open almost endless possibilities...
by vahadar
Sep 02 2019
Forum: Modding Issues & Support
Topic: Are country specific techs possible?
Replies: 5
Views: 4546

Re: Are country specific techs possible?

You can definitly make a tech tree specific to a country. Since a tech has conditionnals like prerequisites (max 2 techs as prerequisite), you can create a specific tech for a country, non researchable, non tradable, that you assign to this country, and you use this tech as one of the prerequisites ...
by vahadar
Dec 07 2017
Forum: Modding SRUltimate
Topic: Regions List
Replies: 6
Views: 1688

Re: Regions List

You can safely use region blocknums starting like 40 or 50, without having to check if a country already has such number

source here :
http://www.bgforums.com/forums/viewtopi ... 15#p181957
by vahadar
Sep 06 2017
Forum: Issues and Support
Topic: Unit Errata
Replies: 508
Views: 76118

Re: Unit Errata

Balthagor wrote:I think we pushed a fix for this last night. Fixed?
Late reply sorry but yes it is fixed, missing country flags are also fixed.
Thanks a lot :)
by vahadar
Sep 02 2017
Forum: Modding Issues & Support
Topic: austria
Replies: 1
Views: 2239

Re: austria

Simply add this line : 77000, 0, 0, 72, 0, 1187, 1187, 0, 0, 0, 0, 0, 0, 3, , , , , , , //fix all Austria-Hungarian1187 hex loyalty at the end of the file The Great War - 1914.csv located in the /Sandbox/ directory of your game installation If need change line id 77000 by a number greater than last ...
by vahadar
Sep 01 2017
Forum: Issues and Support
Topic: Map Errata
Replies: 105
Views: 31865

Re: Map Errata

German 1914 Infantry is missing its icon with SR1914 DLC. (unit id 191, icon id 907). Same for Russian Empire infantry unit id 191 icon id 905 I have blank icons. Do the meshes work though? Sounds like UGBITS4 wasn't copied over to Ultimate when it was last changed. Flags for all german colonies in...
by vahadar
Sep 01 2017
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1247
Views: 218228

Re: 3D modelling

To be fair exaggerated flattery also works quite a bit less of me than a simple polite suggestion. I think you misunderstood what i wrote, i insisted like this because it was definitly not flattery :) I'm not expecting anything as i know how much time it can take and i guess everyone is thankfull f...
by vahadar
Sep 01 2017
Forum: Issues and Support
Topic: Unit Errata
Replies: 508
Views: 76118

Re: Unit Errata

Balthagor wrote: Do the meshes work though? Sounds like UGBITS4 wasn't copied over to Ultimate when it was last changed.
Yes the meshes work, it is just the icon in production list or in unit data popup.
And i made a mistake above russia unit id is 193 but you would have guessed :)

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