Search found 61 matches

by SixthtySixthSix
Jan 06 2020
Forum: General Discussion - SRUltimate
Topic: Looking for some hints and advice for a first "playthrough"
Replies: 28
Views: 782

Re: Looking for some hints and advice for a first "playthrough"

i run russia everytime. my regular practice is to set the low and high income tax rates to a flat %10 and every other tax to %0. how do i do this?
by SixthtySixthSix
Jan 01 2020
Forum: Issues and Support
Topic: Happy 2020 Jan 1! (New Year)
Replies: 2
Views: 194

Happy 2020 Jan 1! (New Year)

Technically, the world 2020, global crisis and shattered world and OUTDATED now! :D Hahahhahaha. just kidding. But what will we do with the start date of Jan 1, 2020 now that it is later than that? does it artifact those scenarios? Also, what is the latest correct theatre assessment we have for nat...
by SixthtySixthSix
Dec 21 2019
Forum: General Discussion - SRUltimate
Topic: Looking for some hints and advice for a first "playthrough"
Replies: 28
Views: 782

Re: Looking for some hints and advice for a first "playthrough"

enjoy the warfare and the conquest... sr is a war simulator, not a history simulator. battalion-level command of entire armies and then an economy and diplomacy model support that. it is about and for tactics. it does that well. i love micromanagement. so much micromanagement that my eyes float righ...
by SixthtySixthSix
Oct 31 2019
Forum: General Discussion - GR
Topic: Ask the devs thread
Replies: 20
Views: 1481

Re: Ask the devs thread

There will not be a persistent multiplayer universe. If we had that, procedural generation would be unnecessary. They don't really go together. Also, we don't have that kind of budget. you would certainly need procedural generation if the hypothetical, speculative wish-list-type persistent multipla...
by SixthtySixthSix
Oct 27 2019
Forum: General Discussion - GR
Topic: Ask the devs thread
Replies: 20
Views: 1481

Re: Ask the devs thread

Just my opinion: I think you are making a big mistake by making the game depend on random map generator. The SR games are already rather characterless, but now it will be over the top in this regard. As devs you are briliant at some places, but giving : snip : ooh so happy to have unique planets, e...
by SixthtySixthSix
Oct 27 2019
Forum: General Discussion - GR
Topic: Star system details
Replies: 6
Views: 537

Re: Star system details

Zuikaku wrote:
Oct 18 2019
...design decision in GR to reduce resources to 4...
...design decision in GR to increase resources to 12...
by SixthtySixthSix
Oct 27 2019
Forum: General Discussion - GR
Topic: Galactic Ruler development
Replies: 7
Views: 559

Re: Galactic Ruler development

this will be the best 4x spess game ever. i have only found 2 with planetside combat for conquest, and those models will simply not compare.
i think that finally scaling the map will lead to even more fantastic products.

hurrah!
by SixthtySixthSix
Jun 18 2019
Forum: Issues and Support
Topic: Sea/Float plane and flying boat behaviour
Replies: 5
Views: 1287

Re: Sea/Float plane and flying boat behaviour

Image
Aggrandizing self opportunity has led me to poke the proverbial stick in the ribs of my Favorite Game's developers... seaplanes for the new edition? :D :P :-)

ps- hurrah for update!
by SixthtySixthSix
Dec 25 2018
Forum: General Discussion - SRUltimate
Topic: Need some economic advice - '36 sandbox
Replies: 1
Views: 676

Re: Need some economic advice - '36 sandbox

I used to remember that by reducing exports I could drag market prices up, especially as I have dominance in production capacity in everything besides agri and oil but I cant seem to do it anymore. as far as low-hanging fruit, ag is at the very base of every economy, and oil is critical to every co...
by SixthtySixthSix
Dec 25 2018
Forum: Issues and Support
Topic: Alien Migration
Replies: 4
Views: 1281

Re: Alien Migration

evildari wrote:
Jan 26 2018
Maybe similar to the imports from the void - also happens to citizens...

SNIP
...aliens.
Hahahaahah!
You just want more planets... like me.
:D
by SixthtySixthSix
Dec 25 2018
Forum: Introductions
Topic: Hello
Replies: 6
Views: 2352

Re: Hello

TinaNamdev wrote:
Dec 18 2018
Hi guys. I am new to this forum, although not in this game.
Welcome to Supreme Ruler forums! :D
by SixthtySixthSix
Dec 25 2018
Forum: Suggestions - SRU
Topic: next/previous facility button
Replies: 1
Views: 411

next/previous facility button

Behavior: 1)- select an oil/agriculture/etc. upgrade in a hex 2)- hit next oil/ag button... game scrolls to next upgrade of type 3)- hotspot the hex in question 4)- ??!?!!!! 5)- next/previous button has defaulted to industry complex instead of 'next upgrade tye oil/g/e) Reprogramming the buttons' be...
by SixthtySixthSix
Dec 22 2018
Forum: Introductions
Topic: Hello
Replies: 2
Views: 658

Re: Hello

average, welcome to foums... as you can see, in ten years imhave made about 50 posts! aw, d-bssestt has me beat... :D
by SixthtySixthSix
Dec 21 2018
Forum: Suggestions - SRU
Topic: Request
Replies: 2
Views: 436

Re: Request

On realising the combinitorially complex scale associated with the game, i would like to request, with humor, and all seriousness, that SRU have a built-in programming language... :D w can call the programming language SR... for Super Recursive. SR2010 SR2020 SR... Ultimate! With module support and...
by SixthtySixthSix
Dec 21 2018
Forum: Suggestions - SRU
Topic: Request
Replies: 2
Views: 436

Request

On realising the combinitorially complex scale associated with the game, i would like to request, with humor, and all seriousness, that SRU have a built-in programming language... :D

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