Search found 61 matches
- Jan 06 2020
- Forum: General Discussion - SRUltimate
- Topic: Looking for some hints and advice for a first "playthrough"
- Replies: 28
- Views: 5083
Re: Looking for some hints and advice for a first "playthrough"
i run russia everytime. my regular practice is to set the low and high income tax rates to a flat %10 and every other tax to %0. how do i do this?
- Jan 01 2020
- Forum: Issues and Support
- Topic: Happy 2020 Jan 1! (New Year)
- Replies: 2
- Views: 1833
Happy 2020 Jan 1! (New Year)
Technically, the world 2020, global crisis and shattered world and OUTDATED now! :D Hahahhahaha. just kidding. But what will we do with the start date of Jan 1, 2020 now that it is later than that? does it artifact those scenarios? Also, what is the latest correct theatre assessment we have for nat...
- Dec 21 2019
- Forum: General Discussion - SRUltimate
- Topic: Looking for some hints and advice for a first "playthrough"
- Replies: 28
- Views: 5083
Re: Looking for some hints and advice for a first "playthrough"
enjoy the warfare and the conquest... sr is a war simulator, not a history simulator. battalion-level command of entire armies and then an economy and diplomacy model support that. it is about and for tactics. it does that well. i love micromanagement. so much micromanagement that my eyes float righ...
- Oct 31 2019
- Forum: General Discussion - GR
- Topic: Ask the devs thread
- Replies: 25
- Views: 8701
Re: Ask the devs thread
There will not be a persistent multiplayer universe. If we had that, procedural generation would be unnecessary. They don't really go together. Also, we don't have that kind of budget. you would certainly need procedural generation if the hypothetical, speculative wish-list-type persistent multipla...
- Oct 27 2019
- Forum: General Discussion - GR
- Topic: Ask the devs thread
- Replies: 25
- Views: 8701
Re: Ask the devs thread
Just my opinion: I think you are making a big mistake by making the game depend on random map generator. The SR games are already rather characterless, but now it will be over the top in this regard. As devs you are briliant at some places, but giving : snip : ooh so happy to have unique planets, e...
- Oct 27 2019
- Forum: General Discussion - GR
- Topic: Star system details
- Replies: 9
- Views: 4726
- Oct 27 2019
- Forum: General Discussion - GR
- Topic: Galactic Ruler development
- Replies: 9
- Views: 3936
Re: Galactic Ruler development
this will be the best 4x spess game ever. i have only found 2 with planetside combat for conquest, and those models will simply not compare.
i think that finally scaling the map will lead to even more fantastic products.
hurrah!
i think that finally scaling the map will lead to even more fantastic products.
hurrah!
- Jun 18 2019
- Forum: Issues and Support
- Topic: Sea/Float plane and flying boat behaviour
- Replies: 5
- Views: 1891
Re: Sea/Float plane and flying boat behaviour

Aggrandizing self opportunity has led me to poke the proverbial stick in the ribs of my Favorite Game's developers... seaplanes for the new edition?



ps- hurrah for update!
- Dec 25 2018
- Forum: General Discussion - SRUltimate
- Topic: Need some economic advice - '36 sandbox
- Replies: 1
- Views: 1092
Re: Need some economic advice - '36 sandbox
I used to remember that by reducing exports I could drag market prices up, especially as I have dominance in production capacity in everything besides agri and oil but I cant seem to do it anymore. as far as low-hanging fruit, ag is at the very base of every economy, and oil is critical to every co...
- Dec 25 2018
- Forum: Issues and Support
- Topic: Alien Migration
- Replies: 4
- Views: 1994
- Dec 25 2018
- Forum: Introductions
- Topic: Hello
- Replies: 6
- Views: 4694
Re: Hello
Welcome to Supreme Ruler forums!

- Dec 25 2018
- Forum: Suggestions - SRU
- Topic: next/previous facility button
- Replies: 1
- Views: 785
next/previous facility button
Behavior: 1)- select an oil/agriculture/etc. upgrade in a hex 2)- hit next oil/ag button... game scrolls to next upgrade of type 3)- hotspot the hex in question 4)- ??!?!!!! 5)- next/previous button has defaulted to industry complex instead of 'next upgrade tye oil/g/e) Reprogramming the buttons' be...
- Dec 22 2018
- Forum: Introductions
- Topic: Hello
- Replies: 2
- Views: 2242
Re: Hello
average, welcome to foums... as you can see, in ten years imhave made about 50 posts! aw, d-bssestt has me beat... 

- Dec 21 2018
- Forum: Suggestions - SRU
- Topic: Request
- Replies: 2
- Views: 833
Re: Request
On realising the combinitorially complex scale associated with the game, i would like to request, with humor, and all seriousness, that SRU have a built-in programming language... :D w can call the programming language SR... for Super Recursive. SR2010 SR2020 SR... Ultimate! With module support and...
- Dec 21 2018
- Forum: Suggestions - SRU
- Topic: Request
- Replies: 2
- Views: 833
Request
On realising the combinitorially complex scale associated with the game, i would like to request, with humor, and all seriousness, that SRU have a built-in programming language... 
