Search found 22 matches

by jalapeno
May 07 2004
Forum: General Discussion
Topic: ammo plant in SE KS?
Replies: 9
Views: 1606

Hey great! But I'm not a tester yet. :sad:
by jalapeno
May 07 2004
Forum: General Discussion
Topic: ammo plant in SE KS?
Replies: 9
Views: 1606

Hey Battlegoat, I think KSAAP should be added. It would be a very important military supplier for a free Kansas.

http://www.globalsecurity.org/military/ ... kansas.htm

http://propertydisposal.gsa.gov/mip/arm ... ews_v1.asp
by jalapeno
May 06 2004
Forum: General Discussion
Topic: ammo plant in SE KS?
Replies: 9
Views: 1606

Maybe I should have put this in the economic section? whoops. :smile:
by jalapeno
May 06 2004
Forum: General Discussion
Topic: ammo plant in SE KS?
Replies: 9
Views: 1606

Beta testers: Is the Kansas Army ammunition plant in the game? It should be located in SE Kansas (Parsons, KS to be exact). It's largely closed now but would be reinstated during a large war. (especially if kansas was it's own nation, like this game) They build cluster bombs and components of the to...
by jalapeno
May 06 2004
Forum: General Discussion
Topic: Coping With Chaos In RTS Games
Replies: 14
Views: 3064

Cool, can I get into beta now? :wink:
by jalapeno
May 06 2004
Forum: General Discussion
Topic: Coping With Chaos In RTS Games
Replies: 14
Views: 3064

On 2004-05-05 22:20, George Geczy wrote: We will be adding an option to make speed changes a host-only function When you guys do this, I have a feature suggestion. Turn the other player's speed control keys into a communications key that sends a broadcast to the other players. Something like "playe...
by jalapeno
May 06 2004
Forum: General Discussion
Topic: Ok, I thought of a couple more questions
Replies: 8
Views: 1593

So the AI actually does something helpful? This sounds very good.
by jalapeno
May 05 2004
Forum: General Discussion
Topic: Ok, I thought of a couple more questions
Replies: 8
Views: 1593

Okey, I can't wait to try this new AI out. :wink:
by jalapeno
May 05 2004
Forum: General Discussion
Topic: Ok, I thought of a couple more questions
Replies: 8
Views: 1593

Sorry this was a to bring thread ttt after that guy posted 1500 threads......

<font size=-1>[ This Message was edited by: jalapeno on 2004-05-05 12:22 ]</font>
by jalapeno
May 05 2004
Forum: General Discussion
Topic: Ok, I thought of a couple more questions
Replies: 8
Views: 1593

Here's a couple more questions for Battlegoat or beta testers that I am curious about.... I know this game is essentially a wargame but can you win through peace? In otherwords, through economic might, covert operations, and spying. Does the internet still exist? Can you use electronic warfare? Also...
by jalapeno
May 04 2004
Forum: General Discussion
Topic: Quick question
Replies: 2
Views: 790

THE IOWEGIANS ARE COMING THE IOWEGIANS ARE COMING! :wink:
by jalapeno
May 03 2004
Forum: General Discussion
Topic: Quick question
Replies: 2
Views: 790

I'm sorry if this has been asked before but I haven't been able to find the info.

I see alot of stuff about scenerios but I usually just like to play a sandbox style game on a worldwide map. Can I start, say with Iowa (who doesn't love exciting Iowa?) and eventially take over the world?
by jalapeno
May 03 2004
Forum: Military - Defense and Operations Departments
Topic: Reservists
Replies: 5
Views: 1841

haha, man, I hope I can get into beta sometime, this stuff looks like a blast. I can't believe it's THIS involved. I LUV IT!
by jalapeno
May 03 2004
Forum: Off Topic Comments
Topic: the fate of MOO3... ?
Replies: 12
Views: 3502

I know this thread is a bit old but I just wanted to say that you guys hit the nail on Moo3's head. You're so right and I was also very disappointed. At least I got 3 coasters instead of the standard 1. :grin:
by jalapeno
May 03 2004
Forum: General Discussion
Topic: alaska
Replies: 9
Views: 1878

I actually have been thinking about that scenerio as well. An enemy should be kicked off the WM if they are landlocked AND surrounded IMO. But then, I don't have beta so I don't know how it really works. 8P

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