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by George Geczy
Dec 20 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.114
Replies: 15
Views: 1144

Re: Supreme Ruler Ultimate - Version Changelog 9.1.114

What about military goods production? Any tweaks in this area since lack of them grinded wars to a halt after a month or two? I know this has received a lot of discussion, but I'm not sure if this update has much in the way of changes. It does have different levels of effect depending upon the era ...
by George Geczy
Dec 20 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.114
Replies: 15
Views: 1144

Re: Supreme Ruler Ultimate - Version Changelog 9.1.114

Some notes regarding this update: - We were hoping to get some more Multiplayer improvements into the update but those have been delayed until early next year. - We are also working on Steam Workshop support, but again that is still in progress, and we will have information in January on the status....
by George Geczy
Dec 20 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.114
Replies: 15
Views: 1144

Supreme Ruler Ultimate - Version Changelog 9.1.114

We're releasing a new update on Steam today - Merry Christmas, Happy New Year, and Joyous World Domination! Version 9.1.114 Map Editor and Modding Features: Map Editor Procedural Generation Added Map Background and Minimap automatically generated for custom maps Map background (water) colour now def...
by George Geczy
Oct 15 2018
Forum: General Discussion - SRUltimate
Topic: Impressions after playing 10 years in game
Replies: 23
Views: 2400

Re: Impressions after playing 10 years in game

Thanks for the feedback! Some notes below: So, these are mynotes taken during the 1914-1924 gameplay. 1. Research center building is doing well for now. US got 7 of them, China 4, UK 7, France 5... I just hope AI will now stop building them at some number or we will have a problem. How about setting...
by George Geczy
Oct 15 2018
Forum: Message Board Technical Problems
Topic: BGForums Errors - Fixed??
Replies: 1
Views: 1231

BGForums Errors - Fixed??

Thanks everybody for their patience while the venerable BGForums has been experiencing intermittent technical problems this past couple of weeks. I chalk this up to the fact that BGForums is now a teenager and is looking to exert its independence, and is learning how to drive. Either that, or it has...
by George Geczy
Aug 31 2018
Forum: Modding Issues & Support
Topic: Urban Upgrades
Replies: 0
Views: 1603

Urban Upgrades

Interested in knowing more about Urban Upgrades (Towns and Cities) in the equipment list? Have we got a new Supreme Wiki page for you!

https://supremeruler.gamepedia.com/Urban_Upgrades
by George Geczy
Aug 31 2018
Forum: Suggestions - SRU
Topic: UI Change - 3D meshes instead of 2D sprites
Replies: 14
Views: 1423

Re: UI Change - 3D meshes instead of 2D sprites

I will however probably not try and make models with the 3D UGBITS in mind going forward. As we've said many times before, thanks Nerei for all the work you've done on units and for contributing that to the player community. I agree that your approach is generally the best for the on-map and realis...
by George Geczy
Aug 30 2018
Forum: Suggestions - SRU
Topic: UI Change - 3D meshes instead of 2D sprites
Replies: 14
Views: 1423

Re: UI Change - 3D meshes instead of 2D sprites

Oh my God, what have you done?? This implementation, at its current state is awful :roll: Models unaligned in their boxes, some times to big to fit in a box, and if I noticed correctly it only applies to unit research section because unit production still shows sprites (thank God!)... Can you rever...
by George Geczy
Aug 30 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.85
Replies: 36
Views: 3363

Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

Military goods production is far too low in 1914 sandbox. All of major regions have something arround 10% of demand. As the result they are practically unable to produce any of new units and without units there is no combat at all. please consider adding more military goods factories. Ummm, is this...
by George Geczy
Aug 24 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.85
Replies: 36
Views: 3363

Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

We're about to put this version live, however there are some errata to note: * If you switch back to the older 2D unit pictures, then the facility pictures in the land department panel will not be shown in the correct location. Location is fine in the new 3D mode. * As documented in the Map Editor, ...
by George Geczy
Aug 24 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.85
Replies: 36
Views: 3363

Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

What is ''CW-add 11862'' Sounds like a left over testing file. Where do you see this? 1. UI-Issue with 2D - Building icons in land-department: the icons are out of the box right and down 2. UI-Issue in Atlas : the lower "page" buttons don't accept a click in the middle , one have to click to the ri...
by George Geczy
Aug 23 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.85
Replies: 36
Views: 3363

Supreme Ruler Ultimate - Version Changelog 9.1.85

This version is now available in the Insider beta build (set under Steam Properties), and if no issues are reported should be made default shortly. Version 9.1.85 Fixed Custom Map / Map Editor support for no Backmap image Support High Definition (HD) Imagery Tiles on/off, change filename prefix Upda...
by George Geczy
Aug 08 2018
Forum: Modding Show & Tell
Topic: Supreme Ruler Map Editor - Wishist / Roadmap
Replies: 1
Views: 1370

Supreme Ruler Map Editor - Wishist / Roadmap

It was great to finally release the Map Editor to our player community ... to those that have taken a look the tool can be a bit intimidating, and there are definitely some tricks to get it all working (in particular, making sure your .scenario file is created first and correctly), but we will be ma...
by George Geczy
Aug 03 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)
Replies: 33
Views: 3140

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)

Are aI improvements (naval and land) related to AIparamas file or are these engine changes? These are all engine changes for now. I'd love to send more parameters to the AIPARAMS and WMDATA files to make them adjustable, but that hasn't risen in priority yet. Does AI now also build missile fabricat...
by George Geczy
Aug 03 2018
Forum: General Discussion - SRUltimate
Topic: my fighter planes do not shoot other planes
Replies: 25
Views: 2395

Re: my fighter planes do not shoot other planes

For example, looking at an F-15 in the modern map, it's missile point capacity is about 220, it's ammo capacity is 108, combat time 12. If you load it with a full load of ground attack missiles, the ammo capacity drops to 61, the combat time to 7. So, still lots of A-A combat capability. As Chris me...

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