Search found 671 matches

by mrgenie
Aug 09 2019
Forum: General Discussion - SRGW
Topic: Finally
Replies: 1
Views: 1440

Finally

I always found it impossible to play this game for decades. I managed 3 or 4 decades, but eventually always going bankrupt. So I started making my own scenario (not done yet, will publish once it's done) giving smaller countries more to trade with removing the infrastructure adding more supplies, es...
by mrgenie
Jul 24 2019
Forum: Suggestions - SRU
Topic: Tech Research limit
Replies: 4
Views: 1392

Re: Tech Research limit

I disagree with this suggestion. We had a tech level system similar to what you're describing in SR2010 and I prefer our current system. Also, you say "always go bankrupt" but I've been able to play games running 20+ game years with large treasury totals. Well I can see the logic in "the more money...
by mrgenie
Jul 24 2019
Forum: Issues and Support
Topic: OOS - very rarely
Replies: 2
Views: 1311

Re: OOS - very rarely

If you a situation where you think you can consistently reproduce the sync error, we could take a look, but it sounds like this is fairly random. It's likely a connection issue between some of your players. You're already using the exact solution I would have suggested. No, nothing consistent. Don'...
by mrgenie
Jul 24 2019
Forum: Issues and Support
Topic: Map editor - Terrain view?
Replies: 1
Views: 1308

Map editor - Terrain view?

Is there a way, a filter or anything, which shows me the terrain on the map? I know I can right click any given hex and it then shows me the "map Over Terrain Type" or the "Selected Hex Terrain Type" but I'm puzzling to find a way to: let's say I select the terrain "Light Forest" and then all the "l...
by mrgenie
Jul 22 2019
Forum: Suggestions - SRU
Topic: Tech Research limit
Replies: 4
Views: 1392

Tech Research limit

In our multiplayer with "edited economical values in the WMDATA" we can continue the game for decades without running negative.. in the normal game data from BG we always run bankrupt on the long run. So we're tweaking not to and using WMDATA follow up files.. 10 files are supported by the game engi...
by mrgenie
Jul 22 2019
Forum: Issues and Support
Topic: OOS - very rarely
Replies: 2
Views: 1311

OOS - very rarely

If you have an OOS during multiplayer. We have this one every 10 hours of playing (don't ask me why) but it's easy to continue! On 1 of the computers you keep the latest saved game. On the other computer(s) you rename the saved game to xxxxxx.BCK Now you start the game again and it will automaticall...
by mrgenie
Jul 22 2019
Forum: Modding Issues & Support
Topic: Flaw in the economical model killing long term gaming.
Replies: 2
Views: 1347

Re: Flaw in the economical model killing long term gaming.

this sounds rather like a bug that should not be in the mod forum (even if you found it while running a mod) but dont worry to counter that the market price is at least a total random value without any connection to either costs or charged markup |O Ohhh, I saw the "issues & support" without realiz...
by mrgenie
Jul 21 2019
Forum: Suggestions - SRU
Topic: Concept of war declaration
Replies: 0
Views: 1440

Concept of war declaration

currently you can only declare war. We noticed during our games many times a lot of regions pop up as "partisans" and you get a scattered territory. We also can't move through these territories. We might not be allied or so. Also just conquering and occupying should lead to everyone else fighting yo...
by mrgenie
Jul 21 2019
Forum: Modding Issues & Support
Topic: Supply truck concept, possible for change?
Replies: 1
Views: 1259

Supply truck concept, possible for change?

currently supply trucks kinda have the "kamikaze" way to distribute supplies. They just drive into the front lines with the enemy. Getting 500 of them slaughtered within 5 minutes of game play happens quite often. How I understand the current programming logic: drive to a unit that needs supplies, e...
by mrgenie
Jul 21 2019
Forum: Modding Issues & Support
Topic: Flaw in the economical model killing long term gaming.
Replies: 2
Views: 1347

Flaw in the economical model killing long term gaming.

I always wondered why long term at some point I always went negative, no matter what I did. I finally found out why, after testing new economical modifiers in the scenario we're testing for ourselves in the real world, due to lower costs on labor industries, manufacturers, etc move to low cost count...
by mrgenie
Jul 21 2019
Forum: Modding Issues & Support
Topic: Map editor feature request
Replies: 8
Views: 1492

Re: Map editor feature request

Balthagor wrote:
Jul 20 2019
No worries.

FYI, I think we set those on a 2000 day window but made them conditional on another event that had only a 1000 day window. You can use this sort of "out of sync events" trick to make events that occur "50% of the time".
Smart! Thanks for the hint
by mrgenie
Jul 20 2019
Forum: Modding Issues & Support
Topic: Small issue, can be on the todo list somewhere in the far away future
Replies: 2
Views: 1331

Re: Small issue, can be on the todo list somewhere in the far away future

Oh that's fine. Like I said it would only be for the correctness that both players see each other names properly..

But who cares? if I don't like the name, attack! ROFLMAO
by mrgenie
Jul 19 2019
Forum: Modding Issues & Support
Topic: Small issue, can be on the todo list somewhere in the far away future
Replies: 2
Views: 1331

Small issue, can be on the todo list somewhere in the far away future

but when I rename the country name in multiplayer, the other human doesn't see the changing name... it IS stored in the saved game data obviously as loading both players get their changed names. They just don't see it from each other. Not a big deal of course, actually no deal at all... but for the ...
by mrgenie
Jul 19 2019
Forum: Modding Issues & Support
Topic: Map editor feature request
Replies: 8
Views: 1492

Re: Map editor feature request

Oh, I see it. After event time (1440) you have event window (2880000) so it will happen sometime between day 2 and day 2002 on a random day. The "window" value is the maximum out. Zero that if you want exactly on day 2 Ohhhhhhhhh I'm an idiot.. I looked at that column without actually switching on ...
by mrgenie
Jul 19 2019
Forum: Modding Issues & Support
Topic: Map editor feature request
Replies: 8
Views: 1492

Re: Map editor feature request

well I'm still puzzling with it. I put several roads at 1440 and they will be built eventually but not on day 1..

Go to advanced search