Search found 15 matches

by harley9699
Jun 22 2008
Forum: General Discussion - 2020
Topic: Cabinet Ministers
Replies: 3
Views: 939

Oh! Ok. That's what I was trying to do. Thought I could, from page 24: "The minister portrait itself contains a changing background color, that will vary depending on the minister’s concern for the condition of his or her department. Furthermore, you can click on the minister’s picture to access...
by harley9699
Jun 22 2008
Forum: General Discussion - 2020
Topic: Cabinet Ministers
Replies: 3
Views: 939

Cabinet Ministers

From reading through all of the fourms, I may be the only one with this problem. Cannot change my cabinet ministers! Click on the portrait, doesn't do anything in the way of being able to change him/her, see other ministers, etc. Know in 2010 I could bring up all of the choices, seems here I get no ...
by harley9699
Jul 13 2006
Forum: General Discussion
Topic: Enough is Enough... No more updates... please
Replies: 15
Views: 5935

In comparison to other games, should we have stopped doing updates long ago or are we right on the mark with still releasing updates. Even though I don't post much, I am here a lot , and generally not even logged in. Also, I was one of the guys that waited 4 or 5 years on this game. Was watching it...
by harley9699
Jun 13 2005
Forum: SR2010 Support
Topic: CTD whitesands mission
Replies: 7
Views: 2066

All of the savegames are the correct size. Actually, I was going to "Single player", "Load" (like I have all the other ones). However, your method will load the White Sands saves! Thanks! Do you know why the difference?
by harley9699
Jun 10 2005
Forum: SR2010 Support
Topic: CTD whitesands mission
Replies: 7
Views: 2066

White Sands CTD

Just playing White Sands last night. Tried to load it (them) tonight...CTDs. Also interested in finding out why. Have to start from the beginning???
I was starting with the single player 'Scenarios' button and trying to load---just crashes.
Ideas?
by harley9699
Jul 08 2002
Forum: General Discussion
Topic: The Look of on-map Upgrades
Replies: 5
Views: 2446

Right now, we still use relatively 'symbolic' icons to represent upgrades (factories, mines, etc). We went from simple icon symbols to 3D objects recently. For instance, our current oil field upgrade is: We have, on purpose, made the objects somewhat basic and brightly coloured, to be easy to see o...
by harley9699
Jul 05 2002
Forum: General Discussion
Topic: Natural Occurances
Replies: 14
Views: 3163

That's ok. Was just re-enforcing replayability and mostly the importance of having loads of options :smile: Night's not that important.
by harley9699
Jul 04 2002
Forum: General Discussion
Topic: Single Player or Multi Player?
Replies: 20
Views: 6067

<-----Single player.
1) Still have dial-up connection.
2) Don't even think I'd play MP if I had DSL.
by harley9699
Jul 04 2002
Forum: General Discussion
Topic: Natural Occurances
Replies: 14
Views: 3163

Everything being optional is a great idea! Agree with having tons of options. One of the things that make games even more replayable is the ability to alter the same basic setup. All the same scenario: Play it "bland", Weather cranked up, Disasters cranked up, Both. Night effects on or off, etc. Thi...
by harley9699
Jul 04 2002
Forum: Wish List
Topic: will we have the ability to have covert military opps ?
Replies: 3
Views: 2919

On 2002-06-05 15:22, tkobo wrote: If not, this is one off my wish list. I see we have stealth planes ,how about special forces ? The ability to hit an enemy without them knowing who hit them would be great. This sounds good. Not simply 'normal' troops but some sort of Elite/Ranger/Seal, etc. squads...
by harley9699
Jul 04 2002
Forum: Scenarios
Topic: Scenario Plot Lines
Replies: 37
Views: 9713

"I have a strong personal preference here, which is to make the AI not use nukes unless the human player(s) do first."

This is a good alternative. Great thought.
by harley9699
Jul 04 2002
Forum: Military - Defense and Operations Departments
Topic: Transports
Replies: 12
Views: 3671

On 2002-07-03 18:13, Empier4552 wrote: What about land transport? MIght not have rails but ex- Trucks and jeeps could sure as hell speed up the process. By the way you said the handling of units being transported would be AI managed or micro if it was AI managed I Just want to make sure you'd still...
by harley9699
Jul 03 2002
Forum: Military - Defense and Operations Departments
Topic: Transports
Replies: 12
Views: 3671

Agree with the two above. Sadistic=Realistic when it comes to transports :smile: Plus, it works both ways. I'm sure the enemies will froth at the prospect of strafing/bombing/cannon-ing/battleship-ing (just make 'em up as I go :smile:) my convoy or even single xport, hoping for maximum sinkage. Just...
by harley9699
Jul 02 2002
Forum: Military - Defense and Operations Departments
Topic: Transports
Replies: 12
Views: 3671

Definitely have seperate transport vessels. Cleaner than 'points' systems. It's not that difficult to keep track of even whole fleets. Of course you'll want to (have the ability to) protect them as well. I prefer the micro-management...down to the ship level.
by harley9699
Jul 02 2002
Forum: General Discussion
Topic: Real Time vs. Turn Based?
Replies: 21
Views: 6234

I lean more toward the "Panzer General Series, Civ or Alpha Centauri, etc" Lots of times, I want the more 'relaxing' part of turn-based rather than the frantic rts of an EE or AoE.

<font size=-1>[ This Message was edited by: harley9699 on 2002-07-02 08:43 ]</font>

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