Search found 263 matches

by mikeownage
Jun 21 2018
Forum: General Discussion - SRGW
Topic: Naval AI behaviour
Replies: 10
Views: 1973

Re: Naval AI behaviour

Yeah, naval ai is currently useless.
by mikeownage
Dec 16 2017
Forum: Modding SRUltimate
Topic: SRU Toolkit
Replies: 22
Views: 9698

Re: SRU Toolkit

it loads and saves them for me when i do it. make sure the buildings exist in the file your loading and in the proper format.
by mikeownage
Dec 16 2017
Forum: Modding SRUltimate
Topic: SRU Toolkit
Replies: 22
Views: 9698

Re: SRU Toolkit

released version 9, fixed an issue when saving that would cause it to crash.

http://mikeownage.com/downloads/sru-too ... lkitv9.zip
by mikeownage
Dec 07 2017
Forum: Suggestions - SRGW
Topic: UI Improvement - Easier way to scrap reserve units!
Replies: 6
Views: 1533

Re: UI Improvement - Easier way to scrap reserve units!

Balthagor wrote:I've made some notes on an idea for this. Ask about it again in a few weeks.
21699
Will whatever you guys come up with be back ported to srultimate as well?
by mikeownage
Nov 29 2017
Forum: Suggestions - SRGW
Topic: UI Improvement - Easier way to scrap reserve units!
Replies: 6
Views: 1533

UI Improvement - Easier way to scrap reserve units!

Can you add in the ability to scrap all units in reserve by unit design? If I have 500 t-54 tanks but also have 500 t-72 tanks and want to scrap only the t-54 tanks it requires deploying all ground units and waiting for that to happen then selecting all units and removing all other unit types expect...
by mikeownage
Nov 15 2017
Forum: Modding SRGW
Topic: Map Editor works !
Replies: 98
Views: 11494

Re: Map Editor works !

So, I have managed to get around to trying out the map editor works well enough and speeds up making changes. For now though it would be nice just to get the save as and load buttons working :). Would like the ability to manage deployed units and manage R&D like the SR2010 map editor could do.
by mikeownage
Sep 22 2017
Forum: Suggestions - SRU
Topic: Change government
Replies: 1
Views: 1149

Change government

Can we have a way to change our governmental system for our countries?
by mikeownage
Sep 22 2017
Forum: Suggestions - SRU
Topic: Hex Trading
Replies: 4
Views: 1891

Hex Trading

Can we have a system for trading territory like in SR2010? this way we can have more control over are colonies and be able to trade in multiplayer games with other humans.
by mikeownage
Sep 22 2017
Forum: Suggestions - SRU
Topic: Suggestion, let countries trade non tradeable techs to colonies
Replies: 12
Views: 1981

Re: Suggestion, let countries trade non tradeable techs to colonies

Could you perhaps add the ability to manage the colonies R&D as I'd like to be able to control what they research? for instance when you right click on a colony hex and go to R&D you see their R&D queue rather then your own? You would see your own for any of your territory or counties that are not y...
by mikeownage
Aug 24 2017
Forum: Suggestions - SRGW
Topic: When a region falls
Replies: 10
Views: 1552

Re: When a region falls

I think the limit is now like over 4k?
by mikeownage
Aug 24 2017
Forum: Modding Show & Tell
Topic: Supreme Ruler The Great War Trainer
Replies: 12
Views: 3606

Re: Supreme Ruler The Great War Trainer

Latest pointer: 19624984
by mikeownage
Aug 24 2017
Forum: Issues and Support
Topic: French fleet doesn't deploy.
Replies: 3
Views: 535

Re: French fleet doesn't deploy.

I usually play China, I can attest to Japan deploying it's fleet. The French as a whole need a lot of AI work they usually get steam rolled and don't deploy their military properly at all.
by mikeownage
Aug 24 2017
Forum: Suggestions - SRGW
Topic: When a region falls
Replies: 10
Views: 1552

Re: When a region falls

in 2010 you had the ability to trade territory by selecting the hexes you wanted. I think they should add back in territory trade. This way since colonies are forced to accept whatever we tell them we can give or take territory at will. I think it would increase strategic options in multiplayer as w...
by mikeownage
Aug 24 2017
Forum: General Discussion - SRGW
Topic: SRGW as a DLC vs. stand alone
Replies: 29
Views: 4338

Re: SRGW as a DLC vs. stand alone

That sounds great!
by mikeownage
Aug 23 2017
Forum: General Discussion - SRGW
Topic: SRGW as a DLC vs. stand alone
Replies: 29
Views: 4338

Re: SRGW as a DLC vs. stand alone

way2co0l wrote:That's pretty much the gist of it. It'll be another sandbox/campaigns you can select from within the Ultimate list of dates.
Nice!

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