Search found 1869 matches

by SGTscuba
Nov 06 2019
Forum: Issues and Support
Topic: Map Errata
Replies: 100
Views: 28082

Re: Map Errata

Supremo_man wrote:
Nov 06 2019
We've changed Gibraltar to a wide river hex, after some testing it appears to be an improvement. Will be included in the next update.
I assume this will be on all sandbox maps?
by SGTscuba
Nov 05 2019
Forum: Issues and Support
Topic: Map Errata
Replies: 100
Views: 28082

Re: Map Errata

Gibraltar has a sea pier, but it is useless unless you take Spanish territory as it has no water hexes attached to it. Would it be worth making it a wide river hex so ships can use it as a resupply point.
by SGTscuba
Nov 02 2019
Forum: General Discussion - SRUltimate
Topic: Next Update ... in progress
Replies: 20
Views: 682

Re: Next Update ... in progress

any chance to have some of the following issues mitigated in the update(s) before the game is out of support ? 1. any way to disable automatic production adjustments 2. correct calculation of treasury and / or ressource production Yes, the automatic production adjustments are annoying (especially a...
by SGTscuba
Oct 31 2019
Forum: Suggestions - SRU
Topic: sugg: AI research centers
Replies: 9
Views: 201

Re: sugg: AI research centers

dax1 wrote:
Oct 31 2019
the number of research centers should consider: population and level of education
and available finances as efficiency costs go up with the number of centres, independent to the number of techs being researched at any one time.
by SGTscuba
Oct 19 2019
Forum: General Discussion - SRUltimate
Topic: Next Update ... in progress
Replies: 20
Views: 682

Re: Next Update ... in progress

Yes. I always turn the ministers off as they seem to keep cutting until I get rebels everywhere.

I've nearly always played his way over the last 10 years so I cannot see what I'm doing wrong which is why I ended up asking.
by SGTscuba
Oct 19 2019
Forum: General Discussion - SRUltimate
Topic: Next Update ... in progress
Replies: 20
Views: 682

Re: Next Update ... in progress

I'm mainly hoping for economic fixes given that (at least in the '36 sandbox), the economy can end up working really illogically. I don't mind production going down if I can see a logical reason for it (loss of factories, high employment etc), but in the last few games I have played (games that went...
by SGTscuba
Oct 16 2019
Forum: Suggestions - SRU
Topic: Disabling Aircraft from Supplying Ships
Replies: 7
Views: 229

Re: Disabling Aircraft from Supplying Ships

Yes, that would be ideal, either that or an option via the RoE like we have for other things.
by SGTscuba
Oct 15 2019
Forum: Suggestions - SRU
Topic: Disabling Aircraft from Supplying Ships
Replies: 7
Views: 229

Re: Disabling Aircraft from Supplying Ships

I have never noticed that being an issue. But it could be because my helo's usually have Green Berets in them. But I was certain they still had supplies equal to the unused cargo space left in helo. No, I double checked, they supply ships. Green Berets have high ammo time so you probably never noti...
by SGTscuba
Oct 13 2019
Forum: Suggestions - SRU
Topic: Disabling Aircraft from Supplying Ships
Replies: 7
Views: 229

Disabling Aircraft from Supplying Ships

Balth asked me to copy this from the discord. Could it be an option to turn off the ability of helicopters to resupply ships please? So that the supplies can be saved for any landing operations. It's quite annoying to land them on assault ships, and then the ships to get to the destination to then f...
by SGTscuba
Sep 11 2019
Forum: Issues and Support
Topic: Unit Errata
Replies: 442
Views: 61872

Re: Unit Errata

^ that, I pointed it out as it seems the odd one out, rather than an issue with all of them.
by SGTscuba
Sep 09 2019
Forum: Issues and Support
Topic: China-2020-GDP/C
Replies: 12
Views: 1213

Re: China-2020-GDP/C

Well I'm just thinking, is the cap causing a global hold down on GDP, and by extension since most global production never can rise much, this then means the GDP only really moves about, instead of the worlds GDP rising over the years as capacity increases. It also leads to global shortages of certai...
by SGTscuba
Sep 08 2019
Forum: Issues and Support
Topic: China-2020-GDP/C
Replies: 12
Views: 1213

Re: China-2020-GDP/C

Likely to look huh? Well when your likely to fix let me know. I add about 100 techs, 250 agriculture, 100 oil gas facilities 60 timber, 100 uranium energy production, 100 coal energy production facilities, 30 IG facilities, 3 air production and 4 naval production and still can barely keep 10k gdp/c...
by SGTscuba
Sep 03 2019
Forum: Issues and Support
Topic: Unit Errata
Replies: 442
Views: 61872

Re: Unit Errata

CLAA-51 Atlanta has a build time of 525 days. Light cruisers in the game have a build time of 360 days normally.
by SGTscuba
Sep 03 2019
Forum: Issues and Support
Topic: Cruiser/battlecruiser Stats
Replies: 7
Views: 828

Cruiser/battlecruiser Stats

I've been playing the '36 sandboxes quite a bit recently and have noticed how wobbly some of the firing range stats are. Some Battlecruisers armed with 12in + guns, have a range of only 29km (such as the Alaska Class), whereas other cruisers with only light guns have ranges of 54km. This can be quit...
by SGTscuba
Sep 01 2019
Forum: Issues and Support
Topic: Map Errata
Replies: 100
Views: 28082

Re: Map Errata

Subic Bay in the Philippines in the '36 scenario (its the US base) is unusable as it is a set of facilities on a ocean hex instead of a land hex.

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