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by SGTscuba
Oct 18 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 194
Views: 30161

Re: The Future of Supreme Ruler Development / SR Next Generation

The ability to lock individual tax/social spending options like we had in SR2010.
by SGTscuba
Oct 12 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 194
Views: 30161

Re: The Future of Supreme Ruler Development / SR Next Generation

Several suggestions: - A "land transport" command, similar to the air transport command that uses supply trucks to move units around. - A land transport motor pool (similar to the strategic pool) that you can assign supply trucks to for use with the "land transport" command. - A sea transport pool t...
by SGTscuba
Oct 01 2020
Forum: Issues and Support
Topic: Ticket 25542 - Many random autosaves generated
Replies: 2
Views: 245

Re: Ticket 25542 - Many random autosaves generated

Hey SGTscuba, I took a look at the events surrounding the 1936 Scenario and found some events forcing the saves. To resolve this saving issue follow the steps below... 1) Open the events file for the 1936 scenario in ".\Supreme-Ruler-Ultimate\Common", the file is named "SR1936.csv" 2) Go to line 31...
by SGTscuba
Sep 29 2020
Forum: Issues and Support
Topic: Ticket 25542 - Many random autosaves generated
Replies: 2
Views: 245

Ticket 25542 - Many random autosaves generated

I am playing the '36 sandbox, and up until around 1946 I get occasional autosaves that end up filling up the save game folder. I think they may somehow be generated in conjunction with in game events but I'm unsure if this is true, but it happens every '36 run. The "normal" autosave that happens eve...
by SGTscuba
Sep 28 2020
Forum: Issues and Support
Topic: Ticket 25536 - Game giving Full Initiative to units for no reason
Replies: 0
Views: 152

Ticket 25536 - Game giving Full Initiative to units for no reason

On May 24th, the game ignores my unit initiative settings and sets them to full, even when it is off. This happens as soon as the clock turns the day to the 24th without any warning and leads to the AI moving all my units I had nicely organised. This is the '36 sandbox. Below is a link to the savega...
by SGTscuba
Sep 21 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 194
Views: 30161

Re: The Future of Supreme Ruler Development / SR Next Generation

The ability to filter reserves to only those with production facilities in the same hex, so you can have large reserves, but then also find new production units to then deploy from production as needed.
by SGTscuba
Sep 20 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 194
Views: 30161

Re: The Future of Supreme Ruler Development / SR Next Generation

Disable/Fix the auto rebasing of naval planes when they fly over a CV if their path isn't to land on the CV (it would allow better clusters of carriers rather than "lines" you have to adjust for attack angle)
by SGTscuba
Sep 18 2020
Forum: General Discussion - SRUltimate
Topic: Adjusting unit classes
Replies: 4
Views: 396

Re: Adjusting unit classes

I do think this idea really has merit. For us, it is quite easy to make distinctions but AI very much could do with some extra "hints" in the various directions it needs to go and any additional information it can have will help it along. Somehow I also think the AI needs to understand in depth a bi...
by SGTscuba
Sep 05 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 194
Views: 30161

Re: The Future of Supreme Ruler Development / SR Next Generation

The ability to unload singular units from transports.

Disable helicopters resupplying ships.

Somehow enable supply ships to resupply carrier units as their planes use up the carriers supplies.
by SGTscuba
Aug 19 2020
Forum: General Discussion - SRUltimate
Topic: artillery range
Replies: 6
Views: 920

Re: artillery range

Yes, using trucks to tow units is a good idea. I used this in my 1936 save to invade Mexico with my infantry loaded into trucks to cover the distances with my few motorized units escorting them. It helped me to rapidly take them over using rangers that otherwise would have had to walk all the way. I...
by SGTscuba
Aug 19 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 194
Views: 30161

Re: The Future of Supreme Ruler Development / SR Next Generation

The fire missile command should make a unit move into range if it's not and then fire the missile. I know I made a mod to do it but it did have the issue of the unit not returning after firing which I think the command should do. Also, when strat command is used, submarines and ships should only tar...
by SGTscuba
Aug 14 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 194
Views: 30161

Re: The Future of Supreme Ruler Development / SR Next Generation

The load into command should force the units to move to the nearest loading point instead of having to be next to each other for it to work.

For example:
If land unit is selected to load into ship, both head to the nearest common port then load in.
by SGTscuba
Aug 11 2020
Forum: Issues and Support
Topic: Lock button on social spending doesn't work. I need help
Replies: 4
Views: 595

Re: Lock button on social spending doesn't work. I need help

Just to add to the above, Battlegoat has a discord server with many active players if you need advice.

https://discord.gg/dkNMgb (or search Battlegoat)
by SGTscuba
Aug 11 2020
Forum: General Discussion - SRUltimate
Topic: Unit Statistics, Cost, and Time
Replies: 8
Views: 871

Re: Unit Statistics, Cost, and Time

Yes, I agree with Nerei that the database is quite wonky in places. Especially when it comes to WW2 DD's (all of Japans have only a 7km firing range whereas most others have 27 or 32km). Similarly, UK Frigates sometimes have really short ASW ranges despite having Helo's whilst other ships have 124km...

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