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by SGTscuba
Jul 06 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.59
Replies: 3
Views: 172

Re: Supreme Ruler Ultimate - Version Changelog 9.1.59

George Geczy wrote:
Jul 06 2018
I hope we earn another barfing rainbow from Kristijonas :wink:
:lol: :lol: :lol: :lol: :lol: :lol:

Well done guys for continuing to support the series!
by SGTscuba
Jul 06 2018
Forum: General Discussion - SRUltimate
Topic: Naval units dont stay in Sea of Japan
Replies: 4
Views: 90

Re: Naval units dont stay in Sea of Japan

Kristijonas wrote:
Jul 05 2018
I would like to add that it'd be great if the AI used flotillas instead of just scattering their naval units randomly as is on. That would be more realistic and challenging - win win.
Yes, this was part of my naval AI improvement suggestions.
by SGTscuba
Jun 27 2018
Forum: General Discussion - SRUltimate
Topic: Patrol boats - anyone use them?
Replies: 10
Views: 253

Re: Patrol boats - anyone use them?

Normally I just use them as extra missile platforms to backup much more capable ships.
by SGTscuba
Jun 22 2018
Forum: General Discussion - SRGW
Topic: Naval AI behaviour
Replies: 10
Views: 625

Re: Naval AI behaviour

Quick question to the Goats, does the AI use FSM's or some other method for determining its actions? George will hopefully get around to answering this in more detail. The AI uses quite a few ways for determining its actions which to a limited extent includes FSM. I'm thinking if your using FSM's, ...
by SGTscuba
Jun 22 2018
Forum: Issues and Support
Topic: Concept Merchant Marine Questioning
Replies: 6
Views: 231

Re: Concept Merchant Marine Questioning

Yes, an SDK would be good, maybe in C# if that's what the engine uses (or C++)
by SGTscuba
Jun 22 2018
Forum: General Discussion - SRGW
Topic: Naval AI behaviour
Replies: 10
Views: 625

Re: Naval AI behaviour

Quick question to the Goats, does the AI use FSM's or some other method for determining its actions?
by SGTscuba
Jun 21 2018
Forum: General Discussion - SRUltimate
Topic: Colonies
Replies: 20
Views: 580

Re: Colonies

For now I think it may be easier to just have colonies pass on their surplus at the production cost in the parent country. That would at least give a working solution until something else could be worked out.
by SGTscuba
Jun 21 2018
Forum: Issues and Support
Topic: Some issue with market availability/demand/production
Replies: 7
Views: 233

Re: Some issue with market availability/demand/production

The whole node production thing does annoy me with it being scaled to world demand. I don't think it should be a thing affected by the market availability like it used to be. Sometimes it causes issues when you have a mega population as you have to build vast amount of nodes to keep up with the dema...
by SGTscuba
Jun 21 2018
Forum: General Discussion - SRGW
Topic: Naval AI behaviour
Replies: 10
Views: 625

Re: Naval AI behaviour

I posted some suggestions some time ago in this thread:

viewtopic.php?p=188109&sid=5dba779cf8c5 ... fc#p188109

I don't know anything about AI but hopefully they can get some improvements in.
by SGTscuba
Jun 21 2018
Forum: Issues and Support
Topic: Concept Merchant Marine Questioning
Replies: 6
Views: 231

Re: Concept Merchant Marine Questioning

I'm not a big fan of the merchant marine system for certain respects but I understand why its been done. Personally I don't mind troops being transported from port to port by these ships, but I would remove the amphibious version and get the AI to use landing craft as that is what they are for at th...
by SGTscuba
Jun 21 2018
Forum: Development - SRGW
Topic: Lock trade markup % option
Replies: 3
Views: 159

Re: Lock trade markup % option

One thing that would be really awesome is if there could be an option to lock the trade markup percentages for market exports. Basically in the resources tab, if you select any resource and then go to the market exports tab for that option, you're able to set the number of units you'd like to sell ...
by SGTscuba
Jun 20 2018
Forum: General Discussion - SRUltimate
Topic: Colonies
Replies: 20
Views: 580

Re: Colonies

To be honest, I don't see a problem with forcing the parent nation to pay for the surplus goods their colony sends them. The fact that your colony will simply send any excess money right back to you kind of means that they only wind up keeping what they need to cover other costs and resolves a lot ...
by SGTscuba
Jun 20 2018
Forum: General Discussion - SRUltimate
Topic: Colonies
Replies: 20
Views: 580

Re: Colonies

Colonies can be an annoyance, it's true. But to provide clarity, they definitely do send you all of their surplus at absolutely no charge, and this will result in many colonies going bankrupt under certain situations. I recall that they try to match the parent nation's slider settings, taxes, socia...
by SGTscuba
Jun 10 2018
Forum: General Discussion - SRUltimate
Topic: Colonies
Replies: 20
Views: 580

Re: Colonies

I have no recollection of having the ability to create permanent trade deals. I thought 90 days was the largest time frame available. Still following P.R. and several months later from my earlier post above; They are now creating Bonds frequently, Debt is now up to $67,000m. I am unsure what they a...
by SGTscuba
Jun 10 2018
Forum: General Discussion - SRUltimate
Topic: Colonies
Replies: 20
Views: 580

Re: Colonies

Its a shame you cant set up permanent offers via the diplomatic options any more. I'd just buy it that way to support them otherwise.

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