Search found 2061 matches

by SGTscuba
Jan 24 2021
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1376
Views: 328542

Re: 3D modelling

Somehow I am not surprised you are most interested in the UK version. Speaking of the UK version I will probably make it something like this model. It is not the most colourful variant but those tend to be Search and Rescue and I really do not want to make SAR aircraft if I can avoid it. Maybe some...
by SGTscuba
Jan 21 2021
Forum: Suggestions - GR
Topic: [UI Suggestion] More details military goods usage breakdown
Replies: 1
Views: 26

[UI Suggestion] More details military goods usage breakdown

From Discord: what about a break down of military goods use currently it's just 'military use' which is vague it could be like repairs, unit production, fighting, building (air bases, barracks) I actually quite like the sound of this as it will help keep track of what exactly is eating all of you mi...
by SGTscuba
Jan 10 2021
Forum: General Discussion - GR
Topic: is it planned for ships in space to be able to attack things on the planet ?
Replies: 5
Views: 109

Re: is it planned for ships in space to be able to attack things on the planet ?

tkobo wrote:
Jan 10 2021
Fighters launched in space able to enter the atmosphere and fight planet side ?
Adama Manoeuvre please!
by SGTscuba
Jan 06 2021
Forum: General Discussion - GR
Topic: What am i looking at here ?
Replies: 5
Views: 138

Re: What am i looking at here ?

They are the other factions occupied systems.
by SGTscuba
Jan 06 2021
Forum: Issues and Support
Topic: Unit Unload UI bug
Replies: 3
Views: 167

Re: Unit Unload UI bug

Bug is still present on current fasttrack release
by SGTscuba
Jan 02 2021
Forum: General Discussion - GR
Topic: how do you colonize a nearby planet/moon ?
Replies: 14
Views: 244

Re: how do you colonize a nearby planet/moon ?

maybe use a hotkey to cycle through idle ships of such specialized type (can be any type with more keys though) Hmmm, interesting. Noted for the wishlist. I feel like this needs a bit more details though. Hotkeys just trigger an action, same as a button. If this was a button in the UI, I guess it w...
by SGTscuba
Jan 02 2021
Forum: Issues and Support
Topic: Unload ground units in space
Replies: 4
Views: 108

Re: Unload ground units in space

At least they didn't drown :D
by SGTscuba
Jan 01 2021
Forum: General Discussion - GR
Topic: is there a way to build roads ?
Replies: 2
Views: 106

Re: is there a way to build roads ?

tkobo wrote:
Jan 01 2021
I cant for the life of me find one......
Right click < build < transport < road.
by SGTscuba
Dec 31 2020
Forum: Issues and Support
Topic: Crash on Planet Generation
Replies: 13
Views: 575

Re: Crash on Planet Generation

Balthagor wrote:
Dec 31 2020
Hmm, I let my game run overnight, 10h total no crash.
It doesn't crash (haven't actually had a crash yet), it just goes none responsive on world gen, then after 30 seconds ish it is ok and finishes the world gen and its totally fine.
by SGTscuba
Dec 31 2020
Forum: Issues and Support
Topic: Unit Unload UI bug
Replies: 3
Views: 167

Unit Unload UI bug

If you are more than 1 hex from land with a naval unload unit. The unit will unload regardless and then drown (see red circle in picture). I assume the same will happen in space (haven't tried).

In SR2010, if you tried it, it wouldn't unload the unit which is what I would expect to happen.
by SGTscuba
Dec 31 2020
Forum: Issues and Support
Topic: List text too compact
Replies: 1
Views: 76

List text too compact

See attached picture with the text sometimes getting cut off at the bottom on any lists. Latest fasttrack build. 1600x900 resolution.
by SGTscuba
Dec 31 2020
Forum: Issues and Support
Topic: Autobuild buttons different brightnesses
Replies: 1
Views: 76

Autobuild buttons different brightnesses

Just a small one.

On the unit production tab, the land and naval autobuild buttons are the same colour but the air one (space one is the same) is a lot brighter when they are turned off.
by SGTscuba
Dec 31 2020
Forum: Issues and Support
Topic: Crash on Planet Generation
Replies: 13
Views: 575

Re: Crash on Planet Generation

kk Thanks Balthagor, I just tried the fast track build on standard size and it crashes 20/100 its not a CTD, just times out and stops responding. I had something similar with the first version. The windows "circle" would appear (small world gen). All I had to do was wait a few minutes when it got s...
by SGTscuba
Dec 31 2020
Forum: General Discussion - GR
Topic: About freaking time......
Replies: 6
Views: 231

Re: About freaking time......

tkobo wrote:
Dec 30 2020
Now,tell me the ground combat is more supreme ruler stye, or at worst, fading suns style, and about as far as you can get from space empires ,stellaris, and the standard 4x ground combat....
Welcome back!

It is supreme ruler ground combat with some new space combat
by SGTscuba
Dec 30 2020
Forum: Suggestions - GR
Topic: Unload selected units from transport
Replies: 8
Views: 963

Re: Unload selected units from transport

Balthagor wrote:
Dec 30 2020
In the latest fasttrack, the popup has been redesigned to be separate for Actual Units/Unit Designs. The cargo list is in the popup for Actual. You can select individual units and unload them :)

This function will be able to carry over to the next SR game also.
oooo, i'll give it a try

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