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by SGTscuba
Jul 16 2019
Forum: Issues and Support
Topic: 1936 road to war still runs out of resources.
Replies: 2
Views: 46

Re: 1936 road to war still runs out of resources.

petroleum is wasted by the city power generation (according to some old post by the devs) and since power generation is also auto-adjusted, you will see and increased use of fuel. (Kind of neutral if you have a big share of the worlds oil economy) A possible and expensive way to counter this would ...
by SGTscuba
Jun 26 2019
Forum: General Discussion - SRUltimate
Topic: Does Repairing Damaged Facilities Increase Production?
Replies: 6
Views: 429

Re: Does Repairing Damaged Facilities Increase Production?

YoMomma wrote:
Jun 26 2019
You also have to consider dropping production over time and maintenance.
Interesting info, so production at a facility does actually drop over time?
by SGTscuba
Jun 25 2019
Forum: Issues and Support
Topic: Unit Errata
Replies: 406
Views: 54840

Re: Unit Errata

The UK doesn't have the Blue Steel Missile design:

https://en.wikipedia.org/wiki/Blue_Steel_(missile)

Skybolt is also missing from the USA (Maybe UK should have it as a partner). It didn't quite make it to service but was actually built and tested:

https://en.wikipedia.org/wiki/GAM-87_Skybolt
by SGTscuba
Jun 16 2019
Forum: General Discussion - SRUltimate
Topic: Wmdata Changeover
Replies: 6
Views: 551

Re: Wmdata Changeover

Ok, I see, I've gone through the files and found that there are the following:

1914
1936
1942
SRCW-B (normal SRCW isn't called from the 1942)
GC2020
by SGTscuba
Jun 15 2019
Forum: General Discussion - SRUltimate
Topic: Wmdata Changeover
Replies: 6
Views: 551

Wmdata Changeover

I have been discussing with Balth on discord some of the reasons that in the 1914 scenario gdp is hard to grow. I managed to get the following information off of him: WMData sets a few values including per person consumption and expected commodity prices. Yes, it impacts the overall map economy. I a...
by SGTscuba
Jun 08 2019
Forum: Suggestions - SRU
Topic: As default, make it so units will not path through neutral regions.
Replies: 1
Views: 82

Re: As default, make it so units will not path through neutral regions.

+1. It is annoying for them to path by default through Leningrad to get to the far east, rather than going through the Suez.
by SGTscuba
Jun 08 2019
Forum: Issues and Support
Topic: Unit Errata
Replies: 406
Views: 54840

Re: Unit Errata

The UK "Eagle" Class aircraft carrier is only a short deck carrier, even though it operated long deck aircraft in real life. It should therefore have the long deck flag and not the short deck flag. The UK "Centaur" class aircraft carrier only has 1 capacity, this should be more according to the Wiki...
by SGTscuba
Jun 07 2019
Forum: Issues and Support
Topic: Blank Named Tech
Replies: 1
Views: 583

Blank Named Tech

I'm playing the 1914 sandbox and have come across a tech with no name.

It comes under "Warfare", costs $180m, is a 1940 year, and has Improved AA guns and Artillery improvements '38 as required tech.

I have a savegame if you need the file to help you.
by SGTscuba
Jun 03 2019
Forum: General Discussion - SRGW
Topic: Summer Updates for SR Ultimate and Great War
Replies: 18
Views: 1271

Re: Summer Updates for SR Ultimate and Great War

Balthagor wrote:
Jun 03 2019
Your welcome :)

If you've already bought the game, the next best way to support us is leave an honest review on Steam. (Which I believe you have done as well, thanks SGT ;))
:D I guess i'll have to buy some of my HOI playing friends it for them to try
by SGTscuba
Jun 03 2019
Forum: General Discussion - SRGW
Topic: Summer Updates for SR Ultimate and Great War
Replies: 18
Views: 1271

Re: Summer Updates for SR Ultimate and Great War

Thank you Goats for the continuing support! I hope we can support you further somehow.
by SGTscuba
Jun 02 2019
Forum: Suggestions - SRU
Topic: Hydro power needs changes badly.
Replies: 5
Views: 149

Re: Hydro power needs changes badly.

I agree that hydro power should provide more power. I know we can build 6 of them in the hex, but still it would be good to increase their output.
by SGTscuba
Jun 02 2019
Forum: Suggestions - SRU
Topic: Power needs changing.
Replies: 4
Views: 165

Re: Power needs changing.

Yah same here since i already changed it, its just something that could make the game more attractive in 10 seconds. The tech tree could do with some usefulness in my opinion, but yeah we both know its kinda pointless. Just to bring the gaps of different power clooser its worth it in my opinion. If...
by SGTscuba
May 25 2019
Forum: Issues and Support
Topic: Unit Errata
Replies: 406
Views: 54840

Re: Unit Errata

In the 1914 sandbox, the UK has duplicate ship called "Indefatigable". Not only this, but its speed is only 25 kmh when it should probably be 25kt as it was a battlecruiser irl.
by SGTscuba
May 07 2019
Forum: Modding Show & Tell
Topic: Scuba's Model Units
Replies: 14
Views: 3653

Re: Scuba's Model Units

I've been off practising and busy with work. I decided it would be best to start the Type 42 from scratch again. Here is the final result: https://www.dropbox.com/s/rkfuyqa9a4pwvw2/20190507212042_1.jpg?dl=0 https://www.dropbox.com/s/gv1qykq4cwij8h5/20190507212039_1.jpg?dl=0 https://www.dropbox.com/s...
by SGTscuba
Apr 25 2019
Forum: Issues and Support
Topic: future updates
Replies: 2
Views: 286

Re: future updates

I don't think we will get another update on this game, expect maybe for some fixes. From what I can judge on discord, the Goats are currently working on a new game, not a lot has been said about it though. I'd like to see some modifications to the economy personally. Something seems off to me after ...

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