Search found 1794 matches

by SGTscuba
Sep 23 2018
Forum: Issues and Support
Topic: Unit Errata
Replies: 371
Views: 41530

Re: Unit Errata

UK starts with the Leander class (Cruiser/Cap Ship) in the '36 Scenario in its reserves, but cannot research or build them at the start of the game when they should be able to. This is happening because the Leander class is flagged to be replaced by the Arethusa class. Which is also available at th...
by SGTscuba
Sep 21 2018
Forum: Issues and Support
Topic: Unit Errata
Replies: 371
Views: 41530

Re: Unit Errata

UK starts with the Leander class (Cruiser/Cap Ship) in the '36 Scenario in its reserves, but cannot research or build them at the start of the game when they should be able to.
by SGTscuba
Sep 17 2018
Forum: Issues and Support
Topic: CW Scenario - Falklands War
Replies: 6
Views: 130

Re: CW Scenario - Falklands War

If you want to make some corrections to the scenario's orbat files, we would happily review them in order to replace the current files. ^ What Dylan said... The new modding tools allow for editing of OOBs. I booted up the scenario editor and loaded the scenario into it. I'm not sure why, but I've n...
by SGTscuba
Sep 08 2018
Forum: General Discussion - SRUltimate
Topic: SRU Economic Model Changes
Replies: 11
Views: 653

Re: SRU Economic Model Changes

Out of interest is the system still in that automatically drops production based on world demand vs supply? Could it go back to the old system where what a node says it could produce, is what it should without some global production drop. the automatic production adjustment based on global supply&d...
by SGTscuba
Sep 06 2018
Forum: General Discussion - SRUltimate
Topic: SRU Economic Model Changes
Replies: 11
Views: 653

Re: SRU Economic Model Changes

Out of interest is the system still in that automatically drops production based on world demand vs supply? Could it go back to the old system where what a node says it could produce, is what it should without some global production drop.
by SGTscuba
Sep 04 2018
Forum: Development - SR1936 and SR Ultimate
Topic: buying units w/o mutual defense
Replies: 1
Views: 92

Re: buying units w/o mutual defense

i would love to have the ability to make a treaty with a nation that allows me to by units from another nation without having to sign a mutual defense treaty with said nation. I suggested something like this here: http://13.82.189.48/forums/viewtopic.php?f=83&t=26070&p=188114&hilit=SUT&sid=314b9bbc...
by SGTscuba
Aug 30 2018
Forum: Issues and Support
Topic: CW Scenario - Falklands War
Replies: 6
Views: 130

CW Scenario - Falklands War

I booted up the scenario and had a look before I played it. I was surprised to find out that the OBRAT (only checked the Brits) was WAY out to what they actually had. (for example, look at how many invincible class carriers they have) The UK lacks most of the forces that it used to reoccupy the isla...
by SGTscuba
Aug 06 2018
Forum: Modding SRUltimate
Topic: Scuba's Model Units
Replies: 10
Views: 1370

Re: Scuba's Model Units

I've been texturing the model having unwrapped it. Still working on getting the shades correct but this is it so far:
https://www.dropbox.com/s/9jtzg17h1i5sz ... 1.jpg?dl=0
by SGTscuba
Aug 06 2018
Forum: General Discussion - SRGW
Topic: Feedback on Great War 10.1.76 patch
Replies: 7
Views: 762

Re: Feedback on Great War 10.1.76 patch

I haven't yet had chance to play the patch, whats changed with the Naval AI? I assume I don't need to restart my save for the AI changes to take effect though? Well meanwhile I found some single units getting stuck. But much less, at least noticeable less as before. And only merchant marine. Normal...
by SGTscuba
Aug 06 2018
Forum: General Discussion - SRGW
Topic: Feedback on Great War 10.1.76 patch
Replies: 7
Views: 762

Re: Feedback on Great War 10.1.76 patch

I haven't yet had chance to play the patch, whats changed with the Naval AI?

I assume I don't need to restart my save for the AI changes to take effect though?
by SGTscuba
Aug 04 2018
Forum: Modding SRUltimate
Topic: Scuba's Model Units
Replies: 10
Views: 1370

Re: Scuba's Model Units

I'm back at home now and have made a few changes, I think i'm happy and ready to go and start unwrapping. Here is the untextured render so far:

https://www.dropbox.com/s/wp03fq4apf6hw ... 5.png?dl=0
by SGTscuba
Aug 02 2018
Forum: Modding SRUltimate
Topic: Scuba's Model Units
Replies: 10
Views: 1370

Re: Scuba's Model Units

802 is well below just about all great war warship models. Those that I have looked at tend to be around 1-1.35K tris. The only exception I know off is HMS Dreadnought at 902. Submarines though are a bit lower. Not saying you should just randomly use tris for no reason but I think you can go higher...
by SGTscuba
Jul 29 2018
Forum: Modding SRUltimate
Topic: Scuba's Model Units
Replies: 10
Views: 1370

Re: Scuba's Model Units

I've managed to acquire some time after the last 8 months of hectic work. Here is a render of the Type 42 Batch 1 destroyer I have made, I haven't unwrapped it yet and am in the process of optimising the tri count as its 1100 tri's at the moment since I mirrored the ship to make it whole. https://ww...
by SGTscuba
Jul 27 2018
Forum: Modding SRUltimate
Topic: 3D modelling
Replies: 907
Views: 120055

Re: 3D modelling

Balthagor wrote:
Jul 27 2018
Tweaked Trafalgar for next update.
Thanks Chris!

Keep up the good work Nerei!
by SGTscuba
Jul 06 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.59
Replies: 3
Views: 317

Re: Supreme Ruler Ultimate - Version Changelog 9.1.59

George Geczy wrote:
Jul 06 2018
I hope we earn another barfing rainbow from Kristijonas :wink:
:lol: :lol: :lol: :lol: :lol: :lol:

Well done guys for continuing to support the series!

Go to advanced search