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by SGTscuba
Nov 05 2018
Forum: General Discussion - SRUltimate
Topic: Impressions after playing 10 years in game
Replies: 23
Views: 899

Re: Impressions after playing 10 years in game

I'm really hoping they eventually get around to adding the ability to release/create countries and rebellions, since that hurts replayability when you're trying to play a long game. :C This is my no.1 concern as well, as I like to play really long games (10-50 years) and it usually becomes too stat...
by SGTscuba
Nov 05 2018
Forum: General Discussion - SRGW
Topic: Colonial Manpower
Replies: 8
Views: 966

Re: Colonial Manpower

Same dax1
by SGTscuba
Oct 24 2018
Forum: Issues and Support
Topic: Strategic Reserve and Missiles
Replies: 1
Views: 127

Strategic Reserve and Missiles

I've been playing the '36 scenario and have been trying to get away from pure bomber based systems for my deterrence system. However, when I deploy ships to the reserve and supply the reserve with ship launched cruise missiles and press the "launch" button, they all go into columns in the North Atla...
by SGTscuba
Oct 22 2018
Forum: General Discussion - SRUltimate
Topic: Impressions after playing 10 years in game
Replies: 23
Views: 899

Re: Impressions after playing 10 years in game

Is there any chance the Goats will look at the economy alongside the upgrades for the AI?
by SGTscuba
Oct 16 2018
Forum: General Discussion - SRUltimate
Topic: Impressions after playing 10 years in game
Replies: 23
Views: 899

Re: Impressions after playing 10 years in game

Balthagor wrote:
Oct 15 2018
Zuikaku wrote:
Oct 15 2018
Thank you for the feedback, Balth...
Sadly, I can't take the credit ;)
George Geczy wrote:
Oct 15 2018
Thanks for the feedback! Some notes below...
I don't know about that, you usually pass on info for us.
by SGTscuba
Oct 15 2018
Forum: General Discussion - SRUltimate
Topic: Impressions after playing 10 years in game
Replies: 23
Views: 899

Re: Impressions after playing 10 years in game

5. Naval AI shows signs of intelligence. Much better than disaster before, but still needs improvements. Nice changes, though... We've worked on it in the summer 2018 updates so glad it's paying off a bit. Yes, still more work to be done, there is very poor fleet/escort behavior, and no effective u...
by SGTscuba
Oct 14 2018
Forum: General Discussion - SRUltimate
Topic: SRU Economic Model Changes
Replies: 17
Views: 1315

Re: SRU Economic Model Changes

Also watch your demand. It's really strange demand going down cause of building facilities.. Not really user friendly is it? Let alone for new users to this game or those thousands coming from SR2020. You can see this easily happen with Chinese agriculture. They need couple of hundred, but instead ...
by SGTscuba
Oct 13 2018
Forum: General Discussion - SRUltimate
Topic: SRU Economic Model Changes
Replies: 17
Views: 1315

Re: SRU Economic Model Changes

I still think there is something wrong with the economy. I can't exactly work out how it works anymore. I've been building more and more oil production, but production barely goes up and then goes back down, even though I have built 4x the number I had, and have built supply depots near them to boos...
by SGTscuba
Oct 06 2018
Forum: Issues and Support
Topic: Unit Errata
Replies: 385
Views: 44154

Re: Unit Errata

HAS.1 Wasp ASW Helicopter has a missile cap 24, but can only have a missile size of 1 meaning it can't carry any missiles in the game.
by SGTscuba
Sep 24 2018
Forum: Issues and Support
Topic: Unit Errata
Replies: 385
Views: 44154

Re: Unit Errata

The first carrier the US can build is the 1934 Ranger. That is quite late really compared to Langley. The first Japanese fleet carriers likewise appears in the mid 1930's although there are some early conversions there for some odd reason. I mean Chitose is listed as a 1928 design despite being bui...
by SGTscuba
Sep 24 2018
Forum: Suggestions - SRGW
Topic: Minefields
Replies: 8
Views: 934

Re: Minefields

To make this easier to implement and to get AI to build ships, how difficult would it be to add another class to the ship lists (in addition to cap ships and escorts for example). Out of interest, has anyone seen the minefield implementation in the new HOI DLC? I think someone there has been reading...
by SGTscuba
Sep 24 2018
Forum: Issues and Support
Topic: Unit Errata
Replies: 385
Views: 44154

Re: Unit Errata

I would say the likely reason the Leander (ID 17686) is not buildable is due to it being flagged as "nobuild". Checking the asset manager there are some interwar british ships with this flag including ships like the Arethusa class (ID 17705) which is odd as they where brand new in 1936. The 1946 Va...
by SGTscuba
Sep 23 2018
Forum: Issues and Support
Topic: Unit Errata
Replies: 385
Views: 44154

Re: Unit Errata

UK starts with the Leander class (Cruiser/Cap Ship) in the '36 Scenario in its reserves, but cannot research or build them at the start of the game when they should be able to. This is happening because the Leander class is flagged to be replaced by the Arethusa class. Which is also available at th...
by SGTscuba
Sep 21 2018
Forum: Issues and Support
Topic: Unit Errata
Replies: 385
Views: 44154

Re: Unit Errata

UK starts with the Leander class (Cruiser/Cap Ship) in the '36 Scenario in its reserves, but cannot research or build them at the start of the game when they should be able to.
by SGTscuba
Sep 17 2018
Forum: Issues and Support
Topic: CW Scenario - Falklands War
Replies: 6
Views: 309

Re: CW Scenario - Falklands War

If you want to make some corrections to the scenario's orbat files, we would happily review them in order to replace the current files. ^ What Dylan said... The new modding tools allow for editing of OOBs. I booted up the scenario editor and loaded the scenario into it. I'm not sure why, but I've n...

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