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by SGTscuba
May 11 2018
Forum: General Discussion - SRGW
Topic: Dev Blog Feedback - May '18
Replies: 11
Views: 505

Re: Dev Blog Feedback - May '18

number47 wrote:
May 11 2018
Is this new development you can't talk about something that will use existing SR game engine or not? That much shouldn't be trouble to share...
I think the most important question here is, will it have waypoints???
by SGTscuba
May 06 2018
Forum: General Discussion - SRGW
Topic: Dev Blog Feedback - May '18
Replies: 11
Views: 505

Re: Dev Blog Feedback - May '18

I like this :D

I hope you'll be making another grand strategy game. (or will it be a naval Ai game ;) )
by SGTscuba
Apr 23 2018
Forum: General Discussion - SRUltimate
Topic: Insider Build - Dec. 2017
Replies: 51
Views: 2747

Re: Insider Build - Dec. 2017

Its time for the friendly weekly bump. Bump! So, what is the status of the update? Care to share some new and exciting features? [_]B There wont be an update? the update will either be "Its live" or "nothing new to say" just be pleased there is an update coming never mind when, how many firms do yo...
by SGTscuba
Apr 23 2018
Forum: General Discussion - SRUltimate
Topic: Highest GDP/C
Replies: 3
Views: 267

Re: Highest GDP/C

Whats the highest GDP/c anyone has gotten? In my current game as Canada, its over 300k (world average is 10k) and i'm wondering now if i've managed to break the game! wow how did you get it so high :o Its 700k now when I won the game. I guess its a mix of massive industry and a population of only 5...
by SGTscuba
Apr 21 2018
Forum: General Discussion - SRUltimate
Topic: Insider Build - Dec. 2017
Replies: 51
Views: 2747

Re: Insider Build - Dec. 2017

Its time for the friendly weekly bump.
by SGTscuba
Apr 12 2018
Forum: General Discussion - SRUltimate
Topic: Insider Build - Dec. 2017
Replies: 51
Views: 2747

Re: Insider Build - Dec. 2017

Balthagor wrote:
Apr 12 2018
Evil.

Funny, but evil :)
Gotta get you guys to improve the naval AI somehow :D :D :D :D :D :D
by SGTscuba
Apr 12 2018
Forum: General Discussion - SRUltimate
Topic: Insider Build - Dec. 2017
Replies: 51
Views: 2747

Re: Insider Build - Dec. 2017

Go on Goats, do it please...


troll the community and announce your releasing a new DLC with the patch included :)
by SGTscuba
Apr 09 2018
Forum: Issues and Support
Topic: Been asking for years now
Replies: 11
Views: 390

Re: Been asking for years now

Terran1969 wrote:
Apr 09 2018
Balthagor wrote:
Apr 09 2018
Can we get a savegame?
ticket 21760.
How do i do that ?
zip the save and email it to the address in his signature with the ticket number in the email title.
by SGTscuba
Apr 09 2018
Forum: General Discussion - SRGW
Topic: Tiered Naval Construction
Replies: 29
Views: 1338

Re: Tiered Naval Construction

I am only suggesting that a tiered system may make it easier to construct a system with better naval AI (having a better scope of assets allowing more flexible responses and fleet compositions). I've posted suggestions on how to improve the naval AI's response elsewhere on this forum. See here if yo...
by SGTscuba
Apr 09 2018
Forum: Issues and Support
Topic: Been asking for years now
Replies: 11
Views: 390

Re: Been asking for years now

I remember this being an issue in early versions of SR36, but its been fixed a while for me. (every nation would have a ton of ships up there)
by SGTscuba
Apr 08 2018
Forum: General Discussion - SRUltimate
Topic: Highest GDP/C
Replies: 3
Views: 267

Highest GDP/C

Whats the highest GDP/c anyone has gotten?

In my current game as Canada, its over 300k (world average is 10k) and i'm wondering now if i've managed to break the game!
by SGTscuba
Mar 31 2018
Forum: Modding SRUltimate
Topic: 3D modelling
Replies: 850
Views: 108078

Re: 3D modelling

Out of interest Nerei, have you seen a site called shipbucket? its good for pictures of various ships.
by SGTscuba
Mar 29 2018
Forum: General Discussion - SRGW
Topic: Tiered Naval Construction
Replies: 29
Views: 1338

Re: Tiered Naval Construction

+1 to Nerei. I would expect the Goats to "fix" the AI to be able to use the different facilities rather than just have the AI go for one particular type.
by SGTscuba
Mar 13 2018
Forum: Issues and Support
Topic: SR-GW - Defeated Nation's Technologies & Unit Designs
Replies: 3
Views: 264

Re: SR-GW - Defeated Nation's Technologies & Unit Designs

Some may remember that I advocated a percentage of current and future Technologies and Unit Design's be giving to the victor. This issue is reinforced by my recent SR-Great War game, in which France defeated Germany in April 1915 - the month Berlin fell to French army. [Am playing France.] Thus, in...
by SGTscuba
Mar 13 2018
Forum: Modding SRUltimate
Topic: 3D modelling
Replies: 850
Views: 108078

Re: 3D modelling

First proper test render of the Ajax SV. It might still need some polishing. The UK regional texture set is naturally somewhat fictitious as there is only pre-production models to go by. I am kinda curious what role this effectively light tank will have. It just feels like someone has been sitting ...

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