I think the most important question here is, will it have waypoints???
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- Apr 23 2018
- Forum: General Discussion - SRUltimate
- Topic: Insider Build - Dec. 2017
- Replies: 51
- Views: 2747
Its time for the friendly weekly bump. Bump! So, what is the status of the update? Care to share some new and exciting features? [_]B There wont be an update? the update will either be "Its live" or "nothing new to say" just be pleased there is an update coming never mind when, how many firms do yo...
Whats the highest GDP/c anyone has gotten? In my current game as Canada, its over 300k (world average is 10k) and i'm wondering now if i've managed to break the game! wow how did you get it so high :o Its 700k now when I won the game. I guess its a mix of massive industry and a population of only 5...
- Apr 09 2018
- Forum: General Discussion - SRGW
- Topic: Tiered Naval Construction
- Replies: 29
- Views: 1338
I am only suggesting that a tiered system may make it easier to construct a system with better naval AI (having a better scope of assets allowing more flexible responses and fleet compositions). I've posted suggestions on how to improve the naval AI's response elsewhere on this forum. See here if yo...
- Mar 13 2018
- Forum: Issues and Support
- Topic: SR-GW - Defeated Nation's Technologies & Unit Designs
- Replies: 3
- Views: 264
Some may remember that I advocated a percentage of current and future Technologies and Unit Design's be giving to the victor. This issue is reinforced by my recent SR-Great War game, in which France defeated Germany in April 1915 - the month Berlin fell to French army. [Am playing France.] Thus, in...
First proper test render of the Ajax SV. It might still need some polishing. The UK regional texture set is naturally somewhat fictitious as there is only pre-production models to go by. I am kinda curious what role this effectively light tank will have. It just feels like someone has been sitting ...