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by Balthagor
Aug 16 2018
Forum: Issues and Support
Topic: Unit Errata
Replies: 362
Views: 40371

Re: Unit Errata

Leafgreen wrote:
Aug 16 2018
Balthagor wrote:
Aug 16 2018
It's a nuclear missile. It needs Uranium...
Maybe read my post again after you've had coffee?

Even 10kt iron bomb nukes use 31,624kg of uranium, this is the only nuke I can see that uses less than 31k.
AH! Thanks. Regulus had a similar error.
by Balthagor
Aug 16 2018
Forum: Issues and Support
Topic: Unit Errata
Replies: 362
Views: 40371

Re: Unit Errata

It's a nuclear missile. It needs Uranium...
by Balthagor
Aug 14 2018
Forum: Issues and Support
Topic: Unit Errata
Replies: 362
Views: 40371

Re: Unit Errata

k, thanks. Was damaged when we tried to optimize the unit

Fixed for a future update.
by Balthagor
Aug 14 2018
Forum: Development - SR1936 and SR Ultimate
Topic: UI Change - 3D meshes instead of 2D sprites
Replies: 10
Views: 272

Re: UI Change - 3D meshes instead of 2D sprites

It's still being reviewed. Likely a game option to go back to the UGBITS sprites.
by Balthagor
Aug 14 2018
Forum: Issues and Support
Topic: Unit Errata
Replies: 362
Views: 40371

Re: Unit Errata

Mesh 1814 has glitches in its UV map. Looks like a bad export. Also ID 18532 "FF-1101 Cheung Kung" uses mesh 1789 which is a German World War 2 Type XXI diesel electric submarine. Considering this is a modified US Oliver Hazard Peary class frigate that is probably not accurate. Also I made a model ...
by Balthagor
Aug 14 2018
Forum: Modding SRUltimate
Topic: [UI MOD] Theater / Battlezone filters in commodity filter box
Replies: 3
Views: 61

Re: [UI MOD] Theater / Battlezone filters in commodity filter box

No, there is no way we would have the resources to either pretty that up or to support it. That is an in house tool only.
by Balthagor
Aug 13 2018
Forum: Development - SR1936 and SR Ultimate
Topic: Suggestion - Redo the Theatres and Battle Zones
Replies: 1
Views: 24

Re: Suggestion - Redo the Theatres and Battle Zones

I think one theater per country would be a bad design. Worse than what we have now.

Some lines could potentially be redrawn. Now that the mapeditor has been released, it can also be modded for testing.
by Balthagor
Aug 13 2018
Forum: Issues and Support
Topic: Mac Issues
Replies: 2
Views: 65

Re: Mac Issues

I'll see if we get you some suggestions. I'm not familiar with Mac...
Ticket 22321
by Balthagor
Aug 10 2018
Forum: Issues and Support
Topic: Map Errata
Replies: 91
Views: 20017

Re: Map Errata

I just started a new game as Spain, got a pier built there. I was able to unload a unit, drive it off the city and back on.

Anyone else having an issue like this?
by Balthagor
Aug 07 2018
Forum: Development - SR1936 and SR Ultimate
Topic: Release unloyal region as a colony.
Replies: 13
Views: 1868

Re: Release unloyal region as a colony.

It is not lost, it remains on our wishlist.
by Balthagor
Aug 07 2018
Forum: Development - SR1936 and SR Ultimate
Topic: Release unloyal region as a colony.
Replies: 13
Views: 1868

Re: Release unloyal region as a colony.

Nothing yet. The Map Editor and AI building research centres got higher priority.
by Balthagor
Aug 06 2018
Forum: General Discussion - SRGW
Topic: Feedback on Great War 10.1.76 patch
Replies: 7
Views: 138

Re: Feedback on Great War 10.1.76 patch

mrgenie wrote:
Aug 06 2018
It's amazing how battlegoat keeps improving this game! Many thanks for the best tactical war-game that's out there.
Best way to thank us is leave us a Steam review!
by Balthagor
Aug 05 2018
Forum: Issues and Support
Topic: no facility graphic on map
Replies: 16
Views: 269

Re: no facility graphic on map

You are overriding the pitch on the map so it doesn't tilt. Do you see the facility if you reset your options?

It should not have erased your savegames without asking. Are you sure it didn't just change the location of the folder?
by Balthagor
Aug 05 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)
Replies: 33
Views: 581

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)

No additional road events were added. If there is feedback on how those events are working for the brinkmanship, ideally find that thread and add to it. Else we should start a new thread for new road events.
by Balthagor
Aug 05 2018
Forum: Development - SRGW
Topic: Additional battlezone/theater options per branch
Replies: 4
Views: 129

Re: Additional battlezone/theater options per branch

Well it didn't get much response from the community which limits its chances.

Also consider, it might just be that the shape/layout of our battlezones and theaters might not be optimal. Working with the map editor, it might be possible to redraw them more efficiently. We haven't considered that much.

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