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by Balthagor
Jul 01 2020
Forum: General Discussion - SRUltimate
Topic: Question - Are there graphs in the game??
Replies: 3
Views: 109

Re: Question - Are there graphs in the game??

I don't know of any mod tools like this. Some users have made tools to read savegames, but I've never tried them out so not sure what they can do.
by Balthagor
Jun 30 2020
Forum: General Discussion - SRUltimate
Topic: Question - Are there graphs in the game??
Replies: 3
Views: 109

Re: Question - Are there graphs in the game??

The game does not store historical data beyond "previous day" information.
by Balthagor
Jun 25 2020
Forum: Message Board Technical Problems
Topic: Forum Updates 2020 Edition
Replies: 7
Views: 1190

Re: Forum Updates 2020 Edition

The picture is a fair representation of what our game include. If you have other ideas, you're welcome to make a suggestion. I'm sure that eventually we'll want to switch the picture just to keep things fresh. The previous forum is no longer supported by the version of PHP we use, the "bread crumbs"...
by Balthagor
Jun 25 2020
Forum: Message Board Technical Problems
Topic: Forum Updates 2020 Edition
Replies: 7
Views: 1190

Re: Forum Updates 2020 Edition

So I think "Simplicity" will be our new default, with a bit of work to customize it to our content.

Anyone tried it out?
by Balthagor
Jun 23 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 166
Views: 21198

Re: The Future of Supreme Ruler Development / SR Next Generation

To me it sounds more like he's requesting a way to throttle the processing of your queue up/down based on your rate of spending, not a hard limit on the queue. At least, that's what I'm making notes about.
by Balthagor
Jun 22 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 166
Views: 21198

Re: The Future of Supreme Ruler Development / SR Next Generation

A 3D map is not something we have the resources to create. SRNG will use a cylinder map again based on the same projection.

Your Build Queues idea has some possibilities, I'll make some notes.
by Balthagor
Jun 22 2020
Forum: General Discussion - SRUltimate
Topic: Performance survey.
Replies: 45
Views: 10152

Re: Performance survey.

I can't imagine any way we could "skip ahead". Even if your region isn't actively doing a lot of stuff, all the other countries are doing stuff, maybe even wars. Our goal is for players to have something worth doing "every game day". The only way we get to 1sec/day is to reduce game complexity, whic...
by Balthagor
Jun 21 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 166
Views: 21198

Re: The Future of Supreme Ruler Development / SR Next Generation

The next SR and GR will still be hex based. That decision has already been made.
by Balthagor
Jun 20 2020
Forum: General Discussion - SRUltimate
Topic: Performance survey.
Replies: 45
Views: 10152

Re: Performance survey.

Oh, I see it now, thanks. 2.5 sec/day is well above our target speed, I don't see any reason we would try for faster than that. I can see us trying to make late game closer, under 10sec/day all the time would be great, but not sure if we'll ever see that until computer hardware gets much more powerf...
by Balthagor
Jun 20 2020
Forum: General Discussion - GR
Topic: UI Complaints + Suggestions! [GALACTIC RULER]
Replies: 10
Views: 1467

Re: UI Complaints + Suggestions! [GALACTIC RULER]

I think it's based on what you include. IIRC, each of the 20 files has one object for each city size range. Some of them are removed as you go to the higher numbers (higher zoom) so they "disappear"
by Balthagor
Jun 20 2020
Forum: General Discussion - GR
Topic: UI Complaints + Suggestions! [GALACTIC RULER]
Replies: 10
Views: 1467

Re: UI Complaints + Suggestions! [GALACTIC RULER]

increase the space available for location names on the map (see orange box in screenshot). There are 20 files for this, HUD_COMPLEX, each one is shown at a different zoom level. For GR, we are just enforcing shorter names. For SRNG, I'm not a fan of widening this, they already "crash into" each oth...
by Balthagor
Jun 20 2020
Forum: General Discussion - SRUltimate
Topic: Performance survey.
Replies: 45
Views: 10152

Re: Performance survey.

A spherical planet won't happen any time soon, that's a massive redesign of the whole engine. We are going with 64 bit for our next titles. If you have ideas for the next Supreme Ruler game, feel free to add those to the thread that was started for Next Gen; http://www.bgforums.com/forums/viewtopic....
by Balthagor
Jun 20 2020
Forum: General Discussion - SRUltimate
Topic: Performance survey.
Replies: 45
Views: 10152

Re: Performance survey.

The game is multi threaded and we use as much ram as is available to a 32 bit application.

What is that last number, 2,523? is that 2mins 52 seconds? You're first day and 2.5 secs is the fastest I've seen.
by Balthagor
Jun 19 2020
Forum: General Discussion - GR
Topic: NEW Economy + Resource System
Replies: 13
Views: 823

Re: NEW Economy + Resource System

Based on current development progress, I'm hoping we can talk about that more by late July. Designs are great, but only testing will reveal what we've actually created...
by Balthagor
Jun 13 2020
Forum: General Discussion - GR
Topic: NEW Economy + Resource System
Replies: 13
Views: 823

Re: NEW Economy + Resource System

Well, it will certainly have some differences from what we've done with SR, but I'm happy to be exploring something a bit new after 20 years of the same.

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