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by Balthagor
Nov 29 2020
Forum: Issues and Support
Topic: Counting Allies different numbers in UI
Replies: 4
Views: 11

Re: Counting Allies different numbers in UI

Well at least that explains. Might be worth us adapting the tooltips to be more precise.
by Balthagor
Nov 29 2020
Forum: Issues and Support
Topic: Counting Allies different numbers in UI
Replies: 4
Views: 11

Re: Counting Allies different numbers in UI

Hmm, if you turn of colonies in the list on the right, do the values match? The first panel might always show "count of allied regions" never "regions + colonies".

They are the same d/a code, but using different parameters.
by Balthagor
Nov 29 2020
Forum: Issues and Support
Topic: Counting Allies different numbers in UI
Replies: 4
Views: 11

Re: Counting Allies different numbers in UI

evildari wrote:
Nov 29 2020
not that critical - but really.. basic maths you know :lol:
And priorities and edge cases ;) 100s of thousands of hours need to notice this problem.

But yes. Could I get the savegame? Ticket 26230. It must be two different data codes counting two different things.
by Balthagor
Nov 29 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] Supply percentage value is back
Replies: 3
Views: 13

Re: [UI-MOD] Supply percentage value is back

Arahatree wrote:
Nov 29 2020
I don't know why BG removed the percentage value...
Attempts to save on screen space, mostly. BTW, this mod is not compatible with other languages, the word "supply" gets bigger in French/German. We need to design a UI that works in all languages. Modders don't have to worry about that :)
by Balthagor
Nov 29 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] GAME PAUSED message removed from screen
Replies: 4
Views: 16

Re: [UI-MOD] GAME PAUSED message removed from screen

Funny enough, that text was added because, around release, you would not BELIEVE the number of people who sent us messages asking "why isn't my stuff moving?"

Even with GR, when we sent our Early Access to Steam for review before release, they couldn't figure out how to make time roll. |O
by Balthagor
Nov 28 2020
Forum: Issues and Support
Topic: Crash on Planet Generation
Replies: 5
Views: 21

Re: Crash on Planet Generation

Scaling for 4K is high on our priority list.

As for the crash, we'll watch for it. I'll likely ask you to test again in a later version.
by Balthagor
Nov 28 2020
Forum: Suggestions - SRU
Topic: Suggestion for more starting years
Replies: 1
Views: 24

Re: Suggestion for more starting years

Every starting year requires a full development cycle. We have decided to make a new Supreme Ruler game once we're done with Galactic Ruler. We haven't decided on what the era will be yet, so we'll keep these suggestions in mind.
by Balthagor
Nov 28 2020
Forum: Issues and Support
Topic: Crash on Planet Generation
Replies: 5
Views: 21

Re: Crash on Planet Generation

1st question - anyone else experienced this?

@S-Wes, what version are you running? It shows in the bottom left of the main menu. Have you changed any settings? Have you tried generating a Very Small galaxy? You can set that on the screen when you select your faction, left side.
ticket 26228
by Balthagor
Nov 28 2020
Forum: Issues and Support
Topic: CTD
Replies: 1
Views: 7

Re: CTD

Yes, this was noticed in the latest FastTrack build, v.655. Should be fixed for the next build.
by Balthagor
Nov 27 2020
Forum: General Discussion - 2020
Topic: Not issuing bonds & no unemployment increase
Replies: 1
Views: 19

Re: Not issuing bonds & no unemployment increase

A big post, so I'll have to come back to some of it later. 1. why is my finance minister still renewing bonds? - when I locked it from bonds - when I also have money in treasury (over 125 T) - when I also set up priorities to "reduce regional debt" and "improve credit rating"..??.. Just to be clear,...
by Balthagor
Nov 26 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] Supreme Overview Submod
Replies: 20
Views: 2517

Re: [UI-MOD] Supreme Overview Submod

mrgenie wrote:
Nov 26 2020
Do you know which file actually defines the tooltip when hovering over units in the research panel?
Some are defined by using the .hapx filename in the tooltip and setting a value we call "tooltiphap" to true. But some are hard coded.
by Balthagor
Nov 26 2020
Forum: Issues and Support
Topic: Research Facilities and others when damaged
Replies: 9
Views: 42

Re: Research Facilities bug

evildari wrote:
Nov 26 2020
but i guess there is a range limit for that closest base check
That's true, and likely changed since release. The addition of the theater transfer system might be at play here. Since I don't do any of the coding, I'm speculating at this point.
by Balthagor
Nov 26 2020
Forum: Issues and Support
Topic: Research Facilities and others when damaged
Replies: 9
Views: 42

Re: Research Facilities bug

I stand however to the point units shouldn't go to damaged military facilities for repairs... Considering this from a coders perspective, I'd say it's not about changing their current behaviour, it's about adding a new behaviour. The AI will always look for the closest base for either repair or res...
by Balthagor
Nov 26 2020
Forum: General Discussion - GR
Topic: Galactic Ruler Early Access Updates Plan
Replies: 4
Views: 127

Re: Galactic Ruler Early Access Updates Plan

Oops, I missed v.654 when it was posted. Version 0.654 is the current public build - Top centre UI background added - Map right click list and tooltip optimized - Planet List and Nav Points added into land department - Various UI fixes - Added unemployment and tourism to domestic bar tooltip in stat...
by Balthagor
Nov 26 2020
Forum: Issues and Support
Topic: Research Facilities and others when damaged
Replies: 9
Views: 42

Re: Research Facilities bug

mrgenie wrote:
Nov 26 2020
...When I conquer him, his unfinished research facilities allow me to extend my research, although they're not finished..

Which is wrong, a bug if you ask me...
Can anyone confirm this? There has been no report of this before. I feel like it would have come up by now...

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