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by Balthagor
Apr 04 2020
Forum: General Discussion - GR
Topic: Announcing Galactic Ruler
Replies: 5
Views: 1067

Re: Announcing Galactic Ruler

Unknown at this time. There is still not enough information to know if we're going to be affected for 6 weeks or 12 months. For now our workflow hasn't been impacted much, we can work from home reasonably well.
by Balthagor
Apr 03 2020
Forum: General Discussion - SRUltimate
Topic: Mig 21 Mesh/Texture, X region code (split from Changelog 9.1.303)
Replies: 11
Views: 43

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

That model was created by Nerei. If you'd like to request changes, you'll need to post in his thread in the modding section.

If you want to mod your version, just delete the file UNIT1855X.dds from your /Graphcis/Meshes folder and then it will use the default texture for region X
by Balthagor
Apr 02 2020
Forum: General Discussion - SRUltimate
Topic: Mig 21 Mesh/Texture, X region code (split from Changelog 9.1.303)
Replies: 11
Views: 43

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

Can you tell us the ID of unit or the picture ID in question? I'd have to figure out first if it's one of our models or Nerei's models.
by Balthagor
Apr 01 2020
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.303
Replies: 12
Views: 376

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

Yes, we believe this is the last update.

Re: Events - sorry, I can't be more precise, we didn't keep a list of each change.

ProcGen means Mapeditor Proceduarl Generation, creating a new map with the "generate" button.
by Balthagor
Mar 31 2020
Forum: General Discussion - SRUltimate
Topic: Performance survey.
Replies: 18
Views: 2927

Re: Performance survey.

With version .303 on the insider build, I'd appreciate if we could get some performance on feedback. I don't anticipate significant changes, but am hoping for a bit more performance.
by Balthagor
Mar 31 2020
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.303
Replies: 12
Views: 376

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

evildari wrote:
Mar 31 2020
...does this mean one could make maps this size?
my last attempts at making maps larger that 1050x went always back to desktop
In theory, but we've not tested much of the limits of modding.
by Balthagor
Mar 31 2020
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.303
Replies: 12
Views: 376

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

OOOOOOO, filter by unit type, it doesn't work at the moment for me unless i'm doing something wrong though. Hmm, that wasn't supposed to be in the update. If you try it, you'll see it doesn't work. It's been "in progress" for more than a year now... It is more likely to get pulled than completed, s...
by Balthagor
Mar 31 2020
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.303
Replies: 12
Views: 376

Supreme Ruler Ultimate - Version Changelog 9.1.303

This version is currently on Insider. It is not yet compatible with the Great War DLC, we are currently updating those files for some folder structure changes. Version 9.1.303 (Insider Build, March 30) Multiplayer: MP Lobbies visible when closed, in game (cannot be joined) New option in Regional Atl...
by Balthagor
Mar 27 2020
Forum: General Discussion - SRGW
Topic: Supreme Ruler Great War - Version Changelog 10.1.250
Replies: 17
Views: 1350

Re: Supreme Ruler Great War - Version Changelog 10.1.250

That's likely too late for this update. Also, the game begins in January of 2020, there is no mechanism for renaming nations.
by Balthagor
Mar 27 2020
Forum: General Discussion - SRUltimate
Topic: Feedback request - Colony AI use use of military in version .250
Replies: 0
Views: 104

Feedback request - Colony AI use use of military in version .250

I'd like to ask if the community could give me some feedback on a feature we added in the last update. Improved AI Colony coordination with parent region hotspots, theaters, battlezone settings This was based on two specific changes we made in the back end (ticket 22552) Colonies inherit BZ/Theater ...
by Balthagor
Mar 16 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 60
Views: 3691

Re: The Future of Supreme Ruler Development / SR Next Generation

Rosalis wrote:
Mar 16 2020
...What happened to that topic where Netherlands bought out half of the world CW Russian units and were left with 10k useless units?
I'm not sure, do you have ticket number? If you were rude in the post I likely stopped reading it. Link me the thread and I'll take another look.
by Balthagor
Mar 12 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 60
Views: 3691

Re: The Future of Supreme Ruler Development / SR Next Generation

That system is prolly already in place in someway, just as hidden feature... On what exactly do you base this accusation? You seem to enjoy taking shots at our development team whenever you can. The forum rule of "be polite" also applies to the dev team. I suggest you keep that in mind in your posts.
by Balthagor
Mar 08 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 60
Views: 3691

Re: The Future of Supreme Ruler Development / SR Next Generation

I just wanted to clarify that it will need bones before we can add flesh... there is no system designed, just a flag to track the units that might someday be part of some system.
by Balthagor
Mar 08 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 60
Views: 3691

Re: The Future of Supreme Ruler Development / SR Next Generation

SGTscuba wrote:
Mar 08 2020
just to get the system that has always been marked to be in game :D...
There is no system, you can only flag units. It's nothing more than a yes/no value that no other bit of code looks at.

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