Search found 13 matches

by sulley
Jun 26 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 192
Views: 27920

Re: The Future of Supreme Ruler Development / SR Next Generation

[...] the player to decide, and not the developers.[...] what u mean?? Simply this: the player should have autonomy and the developers should therefore limit, where possible, game mechanisms that infringe on that autonomy unnecessarily. This is something they have nailed throughout their games and ...
by sulley
Jun 25 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 192
Views: 27920

Re: The Future of Supreme Ruler Development / SR Next Generation

You can always claim neutrality an keep out of the war in my proposition. And it isnt minor, ever tried to help out an ally when you had to send merchant marines? Neutrality isn't a claim or declaration so much as it is an action. You can be neutral in conflicts with allies by not engaging in the c...
by sulley
Jun 25 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 192
Views: 27920

Re: The Future of Supreme Ruler Development / SR Next Generation

I agree, but if it can help fix all issues in proxy wars, then Cyprus is a very small player in this game. I rather help my allies without getting sunk by neutral regions. My example was one from real life, incidentally. It may well be the AI is forced to choose, which would fix the issue you speak...
by sulley
Jun 25 2020
Forum: General Discussion - GR
Topic: Galactic Ruler development
Replies: 9
Views: 2664

Re: Galactic Ruler development

Crickey, 2002?! Hope that doesn't make you feel too old :-) It's wonderful that you invite community support to inform development, so I have promised myself not to waste a good opportunity, and to take the time to ponder this and make some fruitful suggestions in due course. The immediate thing tha...
by sulley
Jun 25 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 192
Views: 27920

Re: The Future of Supreme Ruler Development / SR Next Generation

Here's a question - we currently allow you to be allied to two regions at war with each other. I remember in Total War games were you were force to make a choice and stay allied with only one. Would that be more realistic for our games? Better for gameplay? It's been considered before but I think i...
by sulley
Jun 10 2020
Forum: General Discussion - SRUltimate
Topic: Escorting enemy ships - consequences?
Replies: 14
Views: 1378

Re: Escorting enemy ships - consequences?

and i thought that "escort" was a "follow this unit" command... infact... there has been a misunderstanding about the word "escort" ... in the game escorting means to accompany and to protect, it does not mean to force to move. It could also literally mean to escort or tail a navy ship, a common ta...
by sulley
Jun 05 2020
Forum: General Discussion - SRUltimate
Topic: Escorting enemy ships - consequences?
Replies: 14
Views: 1378

Re: Escorting enemy ships - consequences?

In the context of poor relations it seems entirely sensible to me that escorting the naval unit of another country could be viewed as an antagonising act, which would further add CB to the nation subject to the escort. In any event, I take it from the replies that it has no such effect.
by sulley
May 31 2020
Forum: General Discussion - SRUltimate
Topic: Escorting enemy ships - consequences?
Replies: 14
Views: 1378

Escorting enemy ships - consequences?

Hi guys I am playing a reemergent Britain, and I'm currently locked in a standoff with China over Taiwan. There is no war ongoing at present, but there is significant Chinese enmity towards Taiwan and Britain, following my decision to enter a formal alliance with Taiwan. Tensions have increased furt...
by sulley
Nov 19 2019
Forum: General Discussion - SRUltimate
Topic: Somebody explain unemployment in SRU
Replies: 7
Views: 2952

Re: Somebody explain unemployment in SRU

I have tried to test out how debt affect unemployment (according to the above): loan payment and interests take money out of the economy and into the government treasury. In the "Finance" tab under "expenses"/"Treasury" theres a post for "Loan payments" and "Interests". But, I find it hard to notic...
by sulley
Nov 18 2019
Forum: General Discussion - SRUltimate
Topic: Economic Output
Replies: 4
Views: 1987

Re: Economic Output

I just bought SRU not too long ago, and i mean despite most of the bells and whistles being present, i had to totally rethink how my economy runs. I'ts sort of lame now, and kinda boring, nothing i do in game can help me corner a market, or otherwise let me play the way i want to play in a living b...
by sulley
Nov 18 2019
Forum: General Discussion - SRUltimate
Topic: How to get AI to put units in reserve?
Replies: 1
Views: 3861

Re: How to get AI to put units in reserve?

Re the 13 ships being deployed and not the rest, I'm not entirely certain that the logic behind decisions made by the AI is capable of being fully understood in all scenarios and I expect there is a degree of randomness. That said, there could be a few factors at play here. The AI may be making a co...
by sulley
Nov 18 2019
Forum: General Discussion - SRUltimate
Topic: User Question about Alliances
Replies: 13
Views: 3165

Re: User Question about Alliances

How far into the game have you gotten? I started as Belgium, 2017. I've played to 2041. I can see that the US as 3 allies; Canada, Slovakia and Czech Republic. Libya and Lebanon are allied. Ecuador and the Serb Republic. Allied do happen. Did you have suggestions to change some of this? I'm surpris...
by sulley
Nov 18 2019
Forum: General Discussion - SRUltimate
Topic: Somebody explain unemployment in SRU
Replies: 7
Views: 2952

Re: Somebody explain unemployment in SRU

The responses generated in this thread illustrate that employment levels are affected by a multiplicity of economic and diplomatic factors, each having a tug or pull effect with varying degrees of potency. I'll build slightly on the very helpful post by way2cool, by pointing out some additional fact...

Go to advanced search