Search found 238 matches

by Rosalis
Oct 17 2020
Forum: Issues and Support
Topic: Errors in revenue
Replies: 14
Views: 167

Re: Errors in revenue

The economic system has not been significantly changed in years. You want me to post screenshots of regions building or having build 1 research center in every city after arround 10 years of gameplay? Regions stop building anything else in peace time, well for 99,9999999% of the time of all the bui...
by Rosalis
Oct 16 2020
Forum: Issues and Support
Topic: Errors in revenue
Replies: 14
Views: 167

Re: Errors in revenue

Ok since a day has past im willing to put some stuff straight. I like the economy system but i feel SR2020 was more accurate, especially compared to the 2020 scenarios in SRU. CW is a little better in SRU, so yeah i guess thats due to rounding numbers. Not sure why 2020 scenarios got to suffer for t...
by Rosalis
Oct 15 2020
Forum: Issues and Support
Topic: Errors in revenue
Replies: 14
Views: 167

Re: Errors in revenue

Maybe they are concerned with performance because economy gameplay is boring. No feedback, just magic with zero control, besides pumping out cash. But even then after all this intense testing for SRU, can you hand over a save game of China 2020 lets say 5 years long? Maybe compare the demand from th...
by Rosalis
Oct 08 2020
Forum: General Discussion - GR
Topic: Early Access Release Date Update
Replies: 1
Views: 311

Re: Early Access Release Date Update

Tutorial in SRU is pretty useless, whats more important is ingame feedback on what the options/features do. And no fake buildings and stuff with no effects. Ofcourse you dont have to spoil every little thing. If the early access is free, people are not in the position to complain. If they got questi...
by Rosalis
Oct 03 2020
Forum: Suggestions - SRU
Topic: business and tourism buildings
Replies: 0
Views: 298

business and tourism buildings

What effect do they have? I mod in 100's for China to no effect. Tourism rating doesnt increase and no effect at all to gdp/c. Making them buildable and build them also has no effect. I said this many times but the effect on things like this should be seen and be able to adjust with modding. Like Sp...
by Rosalis
Sep 28 2020
Forum: Suggestions - SRU
Topic: Supporting governments is broken, please fix.
Replies: 4
Views: 1142

Re: Supporting governments is broken, please fix.

Im not one too use cheats in this game, but this feature i actually love. The way to fix China in 2020 scenarios :lol: Load all the regions that trap into China fake money seduction, and the game is much more interesting. Its not like the rest of the economy isnt artificial. You can also see this as...
by Rosalis
Sep 22 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 194
Views: 30161

Re: The Future of Supreme Ruler Development / SR Next Generation

The ability to bring more colors to regions so you dont get 2 neigbouring regions with the same color from the start of the game. Some research in what the national color is also wouldnt hurt. Or just check SR2020. Netherlands = Orange France = Blue Germany = Black Belgium = Red UK = White Just some...
by Rosalis
Sep 18 2020
Forum: General Discussion - SRUltimate
Topic: Adjusting unit classes
Replies: 4
Views: 396

Re: Adjusting unit classes

So a significant part of your argument is I should have picked a different example? If I pick ships it is bad but if I had picked infantry it would be okay? With the difference that infantry units are actually on the map, most of the navy is not. Also producing navy is considered very low priority ...
by Rosalis
Sep 17 2020
Forum: General Discussion - SRUltimate
Topic: Adjusting unit classes
Replies: 4
Views: 396

Re: Adjusting unit classes

The idea can be ok, if they want to research 20k+ units in what category they fit. I think SR2020 had this in some way as there was more variety in compositions by the ai. Your example of navy makes it pretty useless to me. Only a couple of regions can benefit from this. The rest may be happy they g...
by Rosalis
Sep 07 2020
Forum: General Discussion - SRUltimate
Topic: Taxes and Economy need explanation
Replies: 35
Views: 5889

Re: Taxes and Economy need explanation

Further notes on loyalty: I dont know why you would become blind in non loyal terrytory? Maybe someone can explain. Its not so much the production that made empires crumble (rly 40% forever!!), but the pure size and surrounding regions with allies taking mathers in their own hand. Not stop producing...
by Rosalis
Aug 28 2020
Forum: General Discussion - SRUltimate
Topic: Taxes and Economy need explanation
Replies: 35
Views: 5889

Re: Taxes and Economy need explanation

Yup alot of features: electric sales: i guess community is split on this, but without it, more then half the ai become useless. If the ai agressively builded power plants, but then again it would make option useless and the countries with huge excess will be targeted. That huge excess was put in to ...
by Rosalis
Aug 27 2020
Forum: General Discussion - SRUltimate
Topic: Taxes and Economy need explanation
Replies: 35
Views: 5889

Re: Taxes and Economy need explanation

You would think BG life mission is to burn all the pentium's from the world. Thats why they leave it as minimum required specs :lol: Anyway with the ammount of calculations, im pretty sure 1+1=2 is much simpler then something vague times something vague, but thats just me. Maybe with correct math, t...
by Rosalis
Aug 20 2020
Forum: General Discussion - SRUltimate
Topic: Crazy Inflation as China
Replies: 9
Views: 1186

Re: Crazy Inflation as China

It should just be possible to fully max military bar with ai initiative off. In the final patch there was another huge improvement. If US sended troops to South Korea or Japan and initiative was on, the ai would send them back to loyal territory. Now they will stay there. So if there is no connectio...
by Rosalis
Aug 19 2020
Forum: General Discussion - SRUltimate
Topic: Crazy Inflation as China
Replies: 9
Views: 1186

Re: Crazy Inflation as China

Thats basicly because you use minimal things you think you need. If you put full ai initiative stop scrapping military fabrications or build more it will rise. A full rise means descent number of facilities, ai initiative, and a balanced military. Possibly a conflict since ai of some regions like to...
by Rosalis
Aug 19 2020
Forum: General Discussion - SRUltimate
Topic: Special Forces v. Foot Infantry
Replies: 8
Views: 970

Re: Special Forces v. Foot Infantry

I mean try drag and click against US 2020 complete victory mode. Ofcourse you could just annex all the smaller regions first. I like to defend Poland against Russia, or Italy against Mega Germany playing as smaller region with not even 100 units. My most fun game Cuba against US. Was way easier then...

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