Search found 16 matches

by Supremo_man
Jan 15 2020
Forum: Issues and Support
Topic: Hong Kong Independence bug
Replies: 4
Views: 362

Re: Hong Kong Independence bug

Okay, this has been fixed. Will be pushed with the next update
by Supremo_man
Jan 13 2020
Forum: Issues and Support
Topic: Hong Kong Independence bug
Replies: 4
Views: 362

Re: Hong Kong Independence bug

Is your game modded in anyway? which version of the game are you running?
I did a test on version 9.1.250 (the newest build) and was not able to reproduce HK becoming independent on its own. I also checked for any events that might have caused this and none exist.
by Supremo_man
Jan 07 2020
Forum: General Discussion - SRCW
Topic: What's up with the Suez Canal?
Replies: 39
Views: 7586

Re: What's up with the Suez Canal?

I just tested the canal on the latest build and I'm having no issues moving warships through. With or without a transit treaty. Which country are you playing as Infamous?
by Supremo_man
Dec 30 2019
Forum: Issues and Support
Topic: Incorrect population count when liberating territory or colony
Replies: 4
Views: 460

Re: Incorrect population count when liberating territory or colony

Hi there, From the 2 save games you've provided, I cannot see any issue with the populations. It's hard to track exactly whats happening to the original US population once it owns half of India because their populations are now integrated. People could have migrated to India, so once the land is rel...
by Supremo_man
Dec 05 2019
Forum: Issues and Support
Topic: Nation names are incorrect since latest SRU update
Replies: 9
Views: 2999

Re: Nation names are incorrect since latest SRU update

Hi there, I had a look at your save game. I watched some of Frances colonies go independent and Vietnam was not defaulting to war with them. I asked Chris about this and he said the code for this stuff was changed in version 246, so we believe the issue is fixed. If you do notice something like this...
by Supremo_man
Dec 02 2019
Forum: Issues and Support
Topic: Divided States Sandbox Latest Build
Replies: 4
Views: 789

Re: Divided States Sandbox Latest Build

This has been fixed, we had to remove a region from the scenario because there was one too many. California was getting lost because of this.. decided to remove Turkey's colony in northern Cyprus. This is a fictional scenario so we thought this was okay. If anyone has other ideas of a region we coul...
by Supremo_man
Nov 07 2019
Forum: Issues and Support
Topic: Map Errata
Replies: 105
Views: 30563

Re: Map Errata

Yes, included with all sandbox maps
by Supremo_man
Nov 06 2019
Forum: Issues and Support
Topic: Map Errata
Replies: 105
Views: 30563

Re: Map Errata

We've changed Gibraltar to a wide river hex, after some testing it appears to be an improvement. Will be included in the next update.
by Supremo_man
Jul 24 2019
Forum: Issues and Support
Topic: Bridge garrisons
Replies: 1
Views: 1796

Re: Bridge garrisons

Sorry for the late reply!

Just looked into it, going to talk to the lead programmer to see what we can do.
by Supremo_man
Jul 08 2019
Forum: Issues and Support
Topic: Nation names are incorrect since latest SRU update
Replies: 9
Views: 2999

Re: Nation names are incorrect since latest SRU update

We've looked into the bug, but cannot seem to replicate N Vietnam going to war with France's colonies as they become independent. Would you be able to send us a .SAV file that could demonstrate this? you can send it to support@battlegoat.com and also mention ticket number 22975 in the email. Much ap...
by Supremo_man
Jun 27 2019
Forum: Modding Show & Tell
Topic: Scenario Creator 2/Map Editor Walkthrough
Replies: 0
Views: 1298

Scenario Creator 2/Map Editor Walkthrough

Hello Fellow Supreme Rulers! Ever wanted to try your hand at creating your own maps and scenarios? Don’t know where to begin? Well, now you can check out a new walkthrough that teaches you how to create a basic scenario using our new Scenario Creator tool, along with showing the new Procedural Gener...
by Supremo_man
Jun 20 2019
Forum: Issues and Support
Topic: Automatic Missile Production will always build nukes after nukes have been used or country can use them by default
Replies: 8
Views: 3161

Re: Automatic Missile Production will always build nukes after nukes have been used or country can use them by default

After looking into the issue, I've determined that the AI does not build Nukes exclusively (although if allowed they will prefer to build them). Basically the AI is doing exactly what it should be and you just need to change the permissions for Nuclear Weapons. Below I've listed 2 ways to prevent th...
by Supremo_man
May 17 2019
Forum: Issues and Support
Topic: error al iniciar
Replies: 5
Views: 361

Re: error al iniciar

Glad I could Help!

Google Translate:
Me alegro de poder ayudar!
by Supremo_man
May 17 2019
Forum: Issues and Support
Topic: error al iniciar
Replies: 5
Views: 361

Re: error al iniciar

For the game to run on that graphics card you'll need change some settings. On the main screen, go into My Options -> Graphics and disable 'Use Hardware Vertex Processing' by un-checking it. Then restart the game for the changes to take affect. I also recommend playing around with some of the other ...
by Supremo_man
May 17 2019
Forum: Issues and Support
Topic: error al iniciar
Replies: 5
Views: 361

Re: error al iniciar

Hello, sorry your having difficulties starting the game. We will need more information to figure out what the problem is. What is the graphics card you are using? Google Translate: Hola, perdón por tener dificultades para iniciar el juego. Necesitaremos más información para descubrir cuál es el prob...

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