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by Traslogan
Oct 15 2019
Forum: Issues and Support
Topic: Unit in wrong tech spot - J-15 Feisha
Replies: 9
Views: 592

Re: Unit in wrong tech spot - J-15 Feisha

Well agree to disagree on the design I guess, I think we both see the meaning of the tech to be different things. And frankly the AI still cannot even build supply so it ends up with zero-supply wars in Africa and Russia which it can never resolve, so it would be better to assume we will never have ...
by Traslogan
Oct 14 2019
Forum: Issues and Support
Topic: Unit in wrong tech spot - J-15 Feisha
Replies: 9
Views: 592

Re: Unit in wrong tech spot - J-15 Feisha

I feel like it's not pushing research hard but logically, the AI will gladly create a dozen research centers and challenge you to jump miles ahead too, it just can't do it as efficiently (And the AI severely stops caring for military designs when not at war, which leads to things like the USSR havin...
by Traslogan
Oct 14 2019
Forum: Issues and Support
Topic: Unit in wrong tech spot - J-15 Feisha
Replies: 9
Views: 592

Re: Unit in wrong tech spot - J-15 Feisha

I know it's based on an older model, but it doesn't even require a unit design to be researched (A game mechanic that seems almost explicitly limited to the WW2 era where you can unlock like 16 different spitfires, and then some US missiles), it just throws it at you really early on, not to mention ...
by Traslogan
Oct 11 2019
Forum: Issues and Support
Topic: Unit in wrong tech spot - J-15 Feisha
Replies: 9
Views: 592

Unit in wrong tech spot - J-15 Feisha

The Chinese-region J-15 Feisha multi-role (SR5 ID : 11116) is a 2012 aircraft in the game's stats of it, but it is unlocked after Air Force Production '79, giving the chinese a Multi-Role superior to the likes of F-35 Lightning but 35 years early (At a good tech pace this can unlock in the mid 60s, ...
by Traslogan
Oct 09 2019
Forum: Issues and Support
Topic: Nation names are incorrect since latest SRU update
Replies: 8
Views: 1867

Re: Nation names are incorrect since latest SRU update

Finally found that bug again! https://mega.nz/#!aHYDDKpL!wSkHKWTWBLo5z95kr2FbmRUOB10gEfiD1W8mgrBvV2o I'm playing as china but Vietnam is at war with Malagasy after it went independent from France (happened just days ago in this save) despite France peacing out Vietnam about a full decade ago almost....
by Traslogan
Oct 01 2019
Forum: Modding Issues & Support
Topic: Maps Literally un-edit themselves.
Replies: 7
Views: 1005

Re: Maps Literally un-edit themselves.

Yeah sounds more logical in the future. I've been avoiding doing my own in any form just because the scenario editor still never boots up for me when I click it from the content editor startup screen, so I only have access to the map editor.
by Traslogan
Sep 28 2019
Forum: Modding Issues & Support
Topic: Maps Literally un-edit themselves.
Replies: 7
Views: 1005

Re: Maps Literally un-edit themselves.

Yeah the problem seems to be the Global Crisis Scenario saves a new .OOF as GlobalCrisis.OOF but the original is GC2020.OOF
by Traslogan
Sep 28 2019
Forum: Modding Issues & Support
Topic: Maps Literally un-edit themselves.
Replies: 7
Views: 1005

Re: Maps Literally un-edit themselves.

Hmm I guess it's because Global Crisis is abbreviated to GC in some cases and in some cases it isn't. I'll try finding the spare files
by Traslogan
Sep 27 2019
Forum: Modding Issues & Support
Topic: Maps Literally un-edit themselves.
Replies: 7
Views: 1005

Maps Literally un-edit themselves.

So I've been editing some maps to either do some rebalancing on my own or just to add natural resources from real life, and I had added some facilities onto the 2020 Global Crisis scenario map. However, after a recache, it has literally un-edited the scenario, it keeps resource changes and hex owner...
by Traslogan
Aug 30 2019
Forum: Modding Issues & Support
Topic: Asset Manager missing "spotting types" - causes crash
Replies: 4
Views: 901

Re: Asset Manager missing "spotting types" - causes crash

yeah steam definitely does not want to give me said file. I posted in an earlier thread months back about how I can't actually even use the scenario editor if I try to open it from the select-a-tool page when you open Supreme Ruler Content Editor in Steam Tools (But it works if I use the older versi...
by Traslogan
Aug 28 2019
Forum: Modding Issues & Support
Topic: Asset Manager missing "spotting types" - causes crash
Replies: 4
Views: 901

Re: Asset Manager missing "spotting types" - causes crash

This is my functional DEFAULT.UNIT file, though I do mod many units in many ways, it is otherwise a functional non-crashing version: https://mega.nz/#!PbI3EaAD!4sZTh1Gp6FWgvmrZty_VnoOtuQLTIO8POd4ljmnonl4 If I right click the row I want to edit and ask it to edit selected items, it will note it hasn'...
by Traslogan
Aug 27 2019
Forum: Modding Issues & Support
Topic: Asset Manager missing "spotting types" - causes crash
Replies: 4
Views: 901

Asset Manager missing "spotting types" - causes crash

Hey, So anytime I try editing units, the asset manager likes to warn me it can't find the "spotting types" table in the data profiles folder, but it has never affected me until now. I attempted to edit some spotting types in the asset manager regardless and this causes a guaranteed crash of the asse...
by Traslogan
Aug 24 2019
Forum: General Discussion - SRUltimate
Topic: How do you stop any trading of Industrial Goods ?
Replies: 3
Views: 994

Re: How do you stop any trading of Industrial Goods ?

Is your slider set to sell a certain amount of surplus production? That overrides auto-selling iirc.
by Traslogan
Aug 23 2019
Forum: Modding Issues & Support
Topic: How to edit the standard world maps for each start?
Replies: 1
Views: 890

How to edit the standard world maps for each start?

Hey folks, So I do a lot of tinkering around with things like what each nation has in its unit designs and I'd like to adjust some resources (In this case, giving the UK their uranium deposits on earlier starts since the UK had uranium mining even before the 20th century, but in the game we only hav...
by Traslogan
Aug 23 2019
Forum: Suggestions - SRU
Topic: Japan in Cold-War Start is missing ports
Replies: 1
Views: 159

Japan in Cold-War Start is missing ports

As the title suggests, Japan is missing a port on one of their home islands in the cold-war start, and if they get attacked (As they often do, especially by the soviet union), they will likely build a military on the island that they then can never use, and it only serves to clog up the game. As suc...

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