Search found 18 matches

by arakan94
Feb 21 2019
Forum: Modding Show & Tell
Topic: Zuikaku's mod
Replies: 215
Views: 66823

Re: Zuikaku's mod

Zuikaku wrote:
Feb 16 2019
Actually I'm planning to remove some of the files from my mod since many of the issues they correct are now solved in vanilla game. What file exactly do you have in mind?
The file with localization - named LocalText-TTR.csv
by arakan94
Feb 12 2019
Forum: Modding Show & Tell
Topic: Zuikaku's mod
Replies: 215
Views: 66823

Re: Zuikaku's mod

Hi, I am looking to start a new SRU game.. Do you have an estimate on when new version of your mod will be available (with the changes from christmas patch)? I'd like to wait until then :) Hi, Feel free to start a new game. A new version of the mod is still a few months away. There is just not enou...
by arakan94
Feb 09 2019
Forum: Modding Show & Tell
Topic: Zuikaku's mod
Replies: 215
Views: 66823

Re: Zuikaku's mod

Hi,
I am looking to start a new SRU game.. Do you have an estimate on when new version of your mod will be available (with the changes from christmas patch)? I'd like to wait until then :)
by arakan94
Oct 22 2018
Forum: Modding Show & Tell
Topic: Zuikaku's mod
Replies: 215
Views: 66823

Re: Zuikaku's mod

As for the changelog, I hoped BGs woul'd give unit database changelog, but they seem not to have one. Are you diffing their old and new file? You could use some diff tool, export only the changes and then use merge tool to compare your version with it. No, I'm not. That is two jobs to do instead of...
by arakan94
Oct 22 2018
Forum: Modding Show & Tell
Topic: Zuikaku's mod
Replies: 215
Views: 66823

Re: Zuikaku's mod

Zuikaku wrote:
Oct 22 2018

As for the changelog, I hoped BGs woul'd give unit database changelog, but they seem not to have one.
Are you diffing their old and new file? You could use some diff tool, export only the changes and then use merge tool to compare your version with it.
by arakan94
Oct 21 2018
Forum: Modding Show & Tell
Topic: Zuikaku's mod
Replies: 215
Views: 66823

Re: Zuikaku's mod

This mod looks awesome.. is there a way to use in on ongoing game? And how often are you releasing? What's your final goal? Are you watching changes devs make in patches and include them if suitable or is this totally separate branch of development that's based on 2015 version of unit DB? Sorry for ...
by arakan94
Oct 16 2018
Forum: Suggestions - SRU
Topic: Units upgrades
Replies: 0
Views: 982

Units upgrades

I have idea on how to easily add "upgrade" option. In unit definition, list of "upgrades-to:" would be defined and new order(s) or special button would be added to the game. It would offer you to choose from list of possible upgrades (you have to research them first ofc) and also offer choice to "au...
by arakan94
Oct 16 2018
Forum: Suggestions - SRU
Topic: Ahead of time research penalties
Replies: 0
Views: 744

Ahead of time research penalties

I propose introducing optional game rule - to combat crazy tech advances such as "man on the moon" in 30s. It's rather simple - when researching tech that is X years (say 5) ahead of current year, add Y % (15?) to the cost and time per every year ahead (so 7 years ahead would mean 45% penalty). This...
by arakan94
Oct 12 2018
Forum: Modding Issues & Support
Topic: everything concerning HAPX files
Replies: 8
Views: 1899

Re: everything concerning HAPX files

The builder for hapx files is our own proprietary tool, it will not be released. We don't mind users digging in the UI files, but this is an area we wont' be able to support. It's really easy to make the whole game crash when changing these. Could you release some documentation for hapx? I'd like t...
by arakan94
Oct 12 2018
Forum: Modding Issues & Support
Topic: Is it possible to edit a save with the scenario editor?
Replies: 4
Views: 1118

Re: Is it possible to edit a save with the scenario editor?

I would like to be able to delete units in savegames to speed up late games & would like to create a tool for that.. Could you release description of savegame format? I don't have time to reverse-engineer it :)
by arakan94
Oct 12 2018
Forum: Issues and Support
Topic: Bug report - missing tech effects
Replies: 3
Views: 519

Re: Bug report - missing tech effects

Medical MRI has no effect (despite previous tech - MRI - having +2% effect).
Magnetoencephalography has no effect
MRI Improvements has no effect
Improved Magnetometers has no effect
by arakan94
Oct 12 2018
Forum: Issues and Support
Topic: Bug report - AI faulty unit placement
Replies: 1
Views: 480

Bug report - AI faulty unit placement

I saw something interesting - AI (full minister control) placed a LOT of AA troops in one place.. This should be more balanced - like AI shouldn't just place bunch of support units without also placing close combat units to protect them... The units are all FIM-43 Redeye (with 3 cargo tractors). I p...
by arakan94
Oct 12 2018
Forum: Issues and Support
Topic: Bug report - tech race stuck
Replies: 1
Views: 376

Bug report - tech race stuck

I am stuck on Space race (though I already completed it) - nothing really happened (except message that Armstrong walked on Moon) when I finished last stage and now it doesn't show any progress in Internet race..
by arakan94
Oct 12 2018
Forum: Issues and Support
Topic: Bug report - missing tech effects
Replies: 3
Views: 519

Bug report - missing tech effects

EDIT: If you noticed another "suspicious" tech, post it here - let's make a thread of stuff to fix (either add effect or change description). Some techs claiming to improve Nuclear energy production increase in their description doesn't seem to do so.. Improved Reactor Fuels - no effect Improved Rea...
by arakan94
Oct 10 2018
Forum: Suggestions - SRU
Topic: Military Organization
Replies: 5
Views: 755

Re: Military Organization

I would also prefer this to be changed. Also, could we get either resizable left bottom window or possibility to open new, bigger window (maybe fullscreen?) to manage our units? Something looking like strategic targeting window. I would also love this for goods - so we can see info for all the goods...

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