Search found 12 matches
- May 03 2020
- Forum: Issues and Support
- Topic: Losing population
- Replies: 0
- Views: 3053
Losing population
Hey guys, I'm in a Cold War sandbox game playing as North Korea. I used to have a population of 98,5M and the domestic tab says I should be growing with about 7M a year, but the last couple of ingame weeks I've only been losing people by the thousands, and it's currently at 96,9M. I am at war, but t...
- Nov 08 2019
- Forum: General Discussion - SRUltimate
- Topic: Economic Output
- Replies: 4
- Views: 2150
Re: Economic Output
I prefer the old system as well. It seemed to work better and it's more realistic than having output based on global demand.
- Dec 24 2018
- Forum: General Discussion - SRUltimate
- Topic: Question about migration
- Replies: 1
- Views: 793
Question about migration
Hey guys, in the game I'm playing the Soviet Union used to be in pretty deep trouble, losing millions of people a year due to severe poverty. At that time my country had a huge amounts of immigrants coming in, which suddenly dropped massively when the USSR got their **** together. It made me wonder ...
- Nov 26 2018
- Forum: Suggestions - SRU
- Topic: Locked minister control option
- Replies: 4
- Views: 1357
Re: Locked minister control option
How come I never noticed that. 

- Nov 22 2018
- Forum: Suggestions - SRU
- Topic: Locked minister control option
- Replies: 4
- Views: 1357
Locked minister control option
Hey guys, whenever I'm invading a big country with a lot of units I tend to let the minister control those units and put the initiative to FULL. Unfortunately though, the units that aren't on the frontline but someplace else often turn into merchant marine or leave their post to get to another stupi...
- Nov 15 2018
- Forum: General Discussion - SRUltimate
- Topic: Future units
- Replies: 6
- Views: 1764
Re: Future units
Hmm... Could anyone tell me what exactly needs to be modified in Asset Manager in order to change the units? Modding SR is not as straightforward as modding GTA apparently. :|
- Nov 06 2018
- Forum: General Discussion - SRUltimate
- Topic: Future units
- Replies: 6
- Views: 1764
Re: Future units
I'll download it, thanks.
Why would you want to remove ww1 and ww2 stuff though? When I play cold war sanboxes I usually just give those obsolete units to developing African allies just like a lot of them still use old stuff irl.

- Nov 05 2018
- Forum: General Discussion - SRUltimate
- Topic: Future units
- Replies: 6
- Views: 1764
Future units
Hey guys, I've been playing this sandbox campaign for a while now and I'm at the point were the AI is developing futuristic units. Since I'm not really a fan of sci-fi or hearing laser beam sounds all the time I was wondering if there is a way to remove certain units from the files of the game so th...
- Oct 09 2018
- Forum: Issues and Support
- Topic: Graphical glitch?
- Replies: 7
- Views: 1813
Re: Graphical glitch?
Yes, that's what I mean. Just the cold war sandbox and playing as Vietnam. No mods installed, just the base game.
- Oct 09 2018
- Forum: Issues and Support
- Topic: Graphical glitch?
- Replies: 7
- Views: 1813
Re: Graphical glitch?
Ah. My game is completely clean so a faulty mod can't be the cause of the problem in my case.
- Oct 09 2018
- Forum: Issues and Support
- Topic: Graphical glitch?
- Replies: 7
- Views: 1813
Re: Graphical glitch?
Did you try to verify file integrity via Steam? Usually any file corruptions get fixed that way. If that doesn't help you can try reinstalling game. Saves are located under Documents folder so they should be fine (make backup just in case). I just tried it. 1 file was missing and reaquired but it c...
- Oct 09 2018
- Forum: Issues and Support
- Topic: Graphical glitch?
- Replies: 7
- Views: 1813
Graphical glitch?
Hey guys, I've been playing the Supreme Ruler series for some years now and absolutely love SRU. Now I've been playing another campaign with Vietnam for a while now but ran into some trouble. For some reason the water textures of the map turned greenish(and I believe the land itself also got a green...