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by Eric Larsen
Mar 01 2007
Forum: General Discussion - 2020
Topic: Better Scenarios
Replies: 61
Views: 11655

Better Things to Do

Perhaps I missunderstand your comment, how exactly did we dumb down research? making the AI capable of doing everything the player can has already been stated as a goal of the project. The variety of scenarios will be limited by our development time. Since we allow for lots of modding and include a...
by Eric Larsen
Mar 01 2007
Forum: General Discussion - 2020
Topic: How about tying missile production to military goods
Replies: 17
Views: 3288

Nitpicking

As tkobo mentioned, only actual production can take such sharp turns, capacity remains constant unless factories are turned off or built If we pursued such an idea, it would be tied to capacity, not to actual production. Chris, Since I tend to have too many military goods when I start fighting I te...
by Eric Larsen
Feb 28 2007
Forum: General Discussion - 2020
Topic: Better Scenarios
Replies: 61
Views: 11655

Better Scenarios

I'm still working on my World scenario Americas versus the World Union game. I started the game by playing both sides. I wanted a scenario where I could have all research done and to have an AI that might provide me with some kind of challenge. I'm about 2,000 days (about 5 months of real time) into...
by Eric Larsen
Feb 28 2007
Forum: General Discussion - 2020
Topic: How about tying missile production to military goods
Replies: 17
Views: 3288

Not Practical

Tying it to military goods capacity only seemed natural to me. I was unsure whether Eric mispoke or misunderstood was all. Lightbringer, Upon first hearing of the idea to tie missile production to military goods production I too thought it sounded like a good idea. However while playing I thought m...
by Eric Larsen
Feb 28 2007
Forum: General Discussion - 2020
Topic: On Garrison Battalions
Replies: 19
Views: 3542

A Balanced Force

I don't think that people really understand how much those first year builds just trash your economy. Even with out closing bases, I began to be much more selective in builds - for instance, I would only build on 30-50% of my slots. Il Duce, We think alike. I used to fill every build slot at the be...
by Eric Larsen
Feb 27 2007
Forum: General Discussion - 2020
Topic: On Garrison Battalions
Replies: 19
Views: 3542

Garrisons Stink!

Chris, Garrison units are nothing but garbage. The AI does not need static infantry to guard anything because most of the AI's mobile units just sit around and do nothing until attacked anyway, even at the most difficult and aggressive settings. I found every scenario to be rather boring because too...
by Eric Larsen
Feb 27 2007
Forum: Military - Defense and Operations Departments
Topic: Missiles Still Messed Up
Replies: 26
Views: 7717

Re: Fly in the Ointment

Well, that might or might not be a positive.Take it to the extreme,wounding EVERY unit the enemy has, could just mean your likely gonna have to kill them later anyway. And if your trying to push thru a heavily defended area, wounded units will just be replaced by fresh ones .And the fresh ones give...
by Eric Larsen
Feb 27 2007
Forum: Military - Defense and Operations Departments
Topic: Missile Building Problem
Replies: 10
Views: 2917

Checked All Parameters

I have also observed that the missile build rate rarely achieved full capacity unless military budgets were at max, underlying resources were in good supply, and I believe defcon also has some influence. I also have a very different strategy with regard to missile usage, which is OT, but it seemed ...
by Eric Larsen
Feb 27 2007
Forum: Military - Defense and Operations Departments
Topic: Missile Building Problem
Replies: 10
Views: 2917

Better Early Than Late

Okay, I'll try and remember to watch for this, but it's not something I can't look into at the moment, there SR2020 engine is not ready for the equipment list yet, so this is a little early still. Chris, I double checked the scenario and the missile I had problems with was the KEPD 350-Taurus. Bett...
by Eric Larsen
Feb 26 2007
Forum: General Discussion - 2020
Topic: Missiles at Sea
Replies: 5
Views: 1578

Realistic Loading

I think that there might be some missiles that might be too big for sea resupply and those could be excluded from that ability. Definitely would be tough to reload them multistage ballistic missiles at sea. That's why I suggested that supply ships and the ships resupplying missiles should be in the ...
by Eric Larsen
Feb 26 2007
Forum: General Discussion - 2020
Topic: Better Scenarios
Replies: 61
Views: 11655

A Better Game

The whole idea is to make SR2020 a better game than SR2010. The storyline for SR2010 supposed a world-wide depression, not exactly what's really happening with China and India both doing double-digit growth. So the storyline for SR2010 was more fantasy than reality especially when BG made the mistak...
by Eric Larsen
Feb 26 2007
Forum: General Discussion - 2020
Topic: How about tying missile production to military goods
Replies: 17
Views: 3288

The Simple Solution

After thinking about tying missile production to military goods production I've decided that this is a very bad idea. The problem is military goods production is rather variable, especially when someone (the AI) has it's production tied to demand. Then military goods production can go high one turn ...
by Eric Larsen
Feb 26 2007
Forum: Military - Defense and Operations Departments
Topic: Missile Building Problem
Replies: 10
Views: 2917

Wishful Thinking

I believe this is only a "reporting error" due to the short build time. I believe if you count production over 10 days you'll find that you don't loose out on any production. Chris, Sorry that's not a reporting problem it is a building problem. I watched this very carefully for many, many days and ...
by Eric Larsen
Feb 24 2007
Forum: Military - Defense and Operations Departments
Topic: Mystery Solved
Replies: 4
Views: 1978

Good News

Chris, The last time I checked it was a mystery to everyone, but that was over 6 months ago. I wasn't sure if anyone had figured out the problem yet as I knew that I had. Just trying to help out solve a mystery to make the game better. I like that the repairing units should get scrapped but am wonde...
by Eric Larsen
Feb 24 2007
Forum: Military - Defense and Operations Departments
Topic: Missile Building Problem
Replies: 10
Views: 2917

Missile Building Problem

I tried out the new European Wars scenario and was playing Germany. I had 12 missile production and decided to build 12 of the same kind of missle, some kind of TACM or CASOM as I recall that takes 2 days to build. I set 12 to build on day 1 and another 12 on day 2 on continuous builds. For a while ...

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