Search found 629 matches
- Jun 02 2023
- Forum: Modding Show & Tell
- Topic: Recolored Map MOD - VER 1
- Replies: 15
- Views: 1251
Re: Recolored Map MOD - VER 1
1. Editing the HD-map tiles in the subfolder Graphics\Imagery. Good luck finding the right tiles. 2. Using map terrain. This is very limited (Total number is 32 if i remember right) there are not much unused terrains left. You can make a custom mesh for this terrain (ie some nice description and pla...
- Oct 16 2022
- Forum: Modding Show & Tell
- Topic: SRU Internal - Feature suggestions
- Replies: 12
- Views: 1497
Re: SRU Internal - Feature suggestions
You are awesome!
Ready for another challenge? (you know: offer a hand - lost the arm):
Army gets fuel first instead of the civilians.
Ready for another challenge? (you know: offer a hand - lost the arm):
Army gets fuel first instead of the civilians.
- Oct 15 2022
- Forum: Modding Show & Tell
- Topic: [MOD] SRU_Internal - The ultimate Trainer
- Replies: 12
- Views: 3340
Re: [MOD] SRU_Internal - The ultimate Trainer
Thank you very much,
it works as advertised, just had to disable internet connection attempt
Love the auto production adjustment disabler!
it works as advertised, just had to disable internet connection attempt

Love the auto production adjustment disabler!
- Oct 15 2022
- Forum: Modding Show & Tell
- Topic: SRU Internal - Feature suggestions
- Replies: 12
- Views: 1497
Re: SRU Internal - Feature suggestions
Thank you very much, using mainly your automatic production adjustment disabler and it seems to work very well (tried the 1914 brinkmanship scenario). Map painting and unit placing in game is awesome too, i think this will enable more people to make some scenarios on the fly without the need to go t...
- Oct 13 2022
- Forum: General Discussion - 2030
- Topic: Region colours/Border colours
- Replies: 6
- Views: 1187
Re: Region colours/Border colours
Add option to dynamicaly change region colors by player in-game. Even if it needs a save&reload it would be very helpful. Imagine the fine dark black bordered country is liberating the evil very-dark-grey country. Starting neighbours dont stay that long the same (well at least not in the games (usua...
- Oct 12 2022
- Forum: Suggestions - 2030
- Topic: Modding improvements wishlist
- Replies: 2
- Views: 486
Re: Modding improvements wishlist
4. Variables.ini - It would seem that game can read this file only in the original location (SRUltimate\Localize\LOCALEN) and will ignore it in mod folder. That means that it will conflict with any other mod that changes same file and will get overwritten by any game update or steam file verificati...
- Oct 11 2022
- Forum: General Discussion - 2030
- Topic: Design clarification: Air to Air missiles
- Replies: 9
- Views: 1814
Re: Design clarification: Air to Air missiles
Not sure if you have seen George Geczys post in the combat tiers thread but it does to some extend address this. The optional tech modifers would allow older designs to get increased attack and defence strength as new technologies allow it. https://www.bgforums.com/forums/viewtopic.php?f=105&t=3275...
- Oct 09 2022
- Forum: Modding Show & Tell
- Topic: mod AIParams.csv
- Replies: 8
- Views: 2170
Re: mod AIParams.csv
Hello, just wanted to let you know that a couple of us have been using your AI mod, and really like it. We only had one complaint and that was if a country had nuclear missile technology, that country would only build nuclear missiles. All of the other countries that did not have nuclear missile te...
- Oct 09 2022
- Forum: Suggestions - 2030
- Topic: SR30: On Resources, Production, and Trade by AVP
- Replies: 17
- Views: 2416
Re: SR30: On Resources, Production, and Trade by AVP
Thank you AVP for your thoughts (i had to read it a few times) (todo: read time in minutes) dont know how to comment inline of your text so i wirte some short thoughts of mine. (0). the general idea from you is a whole own game in itself without the war part -> supreme anno 2030 ?+ 1. The economic g...
- Oct 09 2022
- Forum: Suggestions - 2030
- Topic: Train MM
- Replies: 5
- Views: 699
Re: Train MM
Something like the train / or merchant marine ledger in Imperialism (1) and (2) did: https://imperialism.fandom.com/wiki/Imperialism_Game_Wiki?file=Imperialism-trade.jpg https://www.mobygames.com/images/promo/original/1473951417-1996560487.jpg Using that bulk buy/sell slider combined in one, if not ...
- Oct 09 2022
- Forum: General Discussion - 2030
- Topic: Design clarification: Air to Air missiles
- Replies: 9
- Views: 1814
Re: Design clarification: Air to Air missiles
There is one major downside to it though - it makes fighters to have static performance when that really isn't the case - introduction of newer missiles often increased combat capabilities of same old aircraft significantly. Could we perhaps get something like a "loadout" for units, that would modi...
- Oct 09 2022
- Forum: General Discussion - SRUltimate
- Topic: I have 4 questions
- Replies: 1
- Views: 692
Re: I have 4 questions
not playing campaigns - therefore i can give only light tips for point no.4 0. do not declare war first! (if thats possible) 1. built large transport ships 2. fill up with your unit - dont forget to have several supply truck units preferably full with supplies. 3. have at least one ship without unit...
- Oct 09 2022
- Forum: General Discussion - SRUltimate
- Topic: Hotkey for garrison +/- and unit repair/entrench
- Replies: 1
- Views: 488
Re: Hotkey for garrison +/- and unit repair/entrench
Just looking at \INI\Hotkeys.csv 0x4E,0,4,1479,41,,,,Order - Entrench,<Ctrl> + <Shift> + <N>,,,N,U7CW,,, 0x52,0,4,1479,39,,,,Order - Repair,<Ctrl> + <Shift> + <R>,,,R,U7CW,,, 0x2D,0,,1479,39,,,,Order - Repair,,,VK_INSERT,,,,, no such luck for garrison - use theatre / battlezone controls to max or em...
- Oct 08 2022
- Forum: Suggestions - 2030
- Topic: Change ressources (especially money) data type to use higher precision.
- Replies: 3
- Views: 551
Re: Change ressources (especially money) data type to use higher precision.
Cannot talk for Galactic Ruler but SRU and previous titles already stored money and resources as 32bit floats, not integers. Since the Engine is now 64bit i think we can expect the resources to be 64 bit as well then those 32bit floats are not good enough: here the issue with an example: http://www...
- Oct 08 2022
- Forum: Suggestions - 2030
- Topic: Change ressources (especially money) data type to use higher precision.
- Replies: 3
- Views: 551
Change ressources (especially money) data type to use higher precision.
Change ressources (especially money) data type that is able to be calculated with higher precision than integer. I think the devs know it already, but i can provide the links to the heated discussions if needed (assuming they got not deleted by some *maintenance*) For the love of Srinivasa Ramanujan...