Search found 629 matches

by evildari
Jun 02 2023
Forum: Modding Show & Tell
Topic: Recolored Map MOD - VER 1
Replies: 15
Views: 1251

Re: Recolored Map MOD - VER 1

1. Editing the HD-map tiles in the subfolder Graphics\Imagery. Good luck finding the right tiles. 2. Using map terrain. This is very limited (Total number is 32 if i remember right) there are not much unused terrains left. You can make a custom mesh for this terrain (ie some nice description and pla...
by evildari
Oct 16 2022
Forum: Modding Show & Tell
Topic: SRU Internal - Feature suggestions
Replies: 12
Views: 1497

Re: SRU Internal - Feature suggestions

You are awesome!
Ready for another challenge? (you know: offer a hand - lost the arm):
Army gets fuel first instead of the civilians.
by evildari
Oct 15 2022
Forum: Modding Show & Tell
Topic: [MOD] SRU_Internal - The ultimate Trainer
Replies: 12
Views: 3340

Re: [MOD] SRU_Internal - The ultimate Trainer

Thank you very much,

it works as advertised, just had to disable internet connection attempt :lol:
Love the auto production adjustment disabler!
by evildari
Oct 15 2022
Forum: Modding Show & Tell
Topic: SRU Internal - Feature suggestions
Replies: 12
Views: 1497

Re: SRU Internal - Feature suggestions

Thank you very much, using mainly your automatic production adjustment disabler and it seems to work very well (tried the 1914 brinkmanship scenario). Map painting and unit placing in game is awesome too, i think this will enable more people to make some scenarios on the fly without the need to go t...
by evildari
Oct 13 2022
Forum: General Discussion - 2030
Topic: Region colours/Border colours
Replies: 6
Views: 1187

Re: Region colours/Border colours

Add option to dynamicaly change region colors by player in-game. Even if it needs a save&reload it would be very helpful. Imagine the fine dark black bordered country is liberating the evil very-dark-grey country. Starting neighbours dont stay that long the same (well at least not in the games (usua...
by evildari
Oct 12 2022
Forum: Suggestions - 2030
Topic: Modding improvements wishlist
Replies: 2
Views: 486

Re: Modding improvements wishlist

4. Variables.ini - It would seem that game can read this file only in the original location (SRUltimate\Localize\LOCALEN) and will ignore it in mod folder. That means that it will conflict with any other mod that changes same file and will get overwritten by any game update or steam file verificati...
by evildari
Oct 11 2022
Forum: General Discussion - 2030
Topic: Design clarification: Air to Air missiles
Replies: 9
Views: 1814

Re: Design clarification: Air to Air missiles

Not sure if you have seen George Geczys post in the combat tiers thread but it does to some extend address this. The optional tech modifers would allow older designs to get increased attack and defence strength as new technologies allow it. https://www.bgforums.com/forums/viewtopic.php?f=105&t=3275...
by evildari
Oct 09 2022
Forum: Modding Show & Tell
Topic: mod AIParams.csv
Replies: 8
Views: 2170

Re: mod AIParams.csv

Hello, just wanted to let you know that a couple of us have been using your AI mod, and really like it. We only had one complaint and that was if a country had nuclear missile technology, that country would only build nuclear missiles. All of the other countries that did not have nuclear missile te...
by evildari
Oct 09 2022
Forum: Suggestions - 2030
Topic: SR30: On Resources, Production, and Trade by AVP
Replies: 17
Views: 2416

Re: SR30: On Resources, Production, and Trade by AVP

Thank you AVP for your thoughts (i had to read it a few times) (todo: read time in minutes) dont know how to comment inline of your text so i wirte some short thoughts of mine. (0). the general idea from you is a whole own game in itself without the war part -> supreme anno 2030 ?+ 1. The economic g...
by evildari
Oct 09 2022
Forum: Suggestions - 2030
Topic: Train MM
Replies: 5
Views: 699

Re: Train MM

Something like the train / or merchant marine ledger in Imperialism (1) and (2) did: https://imperialism.fandom.com/wiki/Imperialism_Game_Wiki?file=Imperialism-trade.jpg https://www.mobygames.com/images/promo/original/1473951417-1996560487.jpg Using that bulk buy/sell slider combined in one, if not ...
by evildari
Oct 09 2022
Forum: General Discussion - 2030
Topic: Design clarification: Air to Air missiles
Replies: 9
Views: 1814

Re: Design clarification: Air to Air missiles

There is one major downside to it though - it makes fighters to have static performance when that really isn't the case - introduction of newer missiles often increased combat capabilities of same old aircraft significantly. Could we perhaps get something like a "loadout" for units, that would modi...
by evildari
Oct 09 2022
Forum: General Discussion - SRUltimate
Topic: I have 4 questions
Replies: 1
Views: 692

Re: I have 4 questions

not playing campaigns - therefore i can give only light tips for point no.4 0. do not declare war first! (if thats possible) 1. built large transport ships 2. fill up with your unit - dont forget to have several supply truck units preferably full with supplies. 3. have at least one ship without unit...
by evildari
Oct 09 2022
Forum: General Discussion - SRUltimate
Topic: Hotkey for garrison +/- and unit repair/entrench
Replies: 1
Views: 488

Re: Hotkey for garrison +/- and unit repair/entrench

Just looking at \INI\Hotkeys.csv 0x4E,0,4,1479,41,,,,Order - Entrench,<Ctrl> + <Shift> + <N>,,,N,U7CW,,, 0x52,0,4,1479,39,,,,Order - Repair,<Ctrl> + <Shift> + <R>,,,R,U7CW,,, 0x2D,0,,1479,39,,,,Order - Repair,,,VK_INSERT,,,,, no such luck for garrison - use theatre / battlezone controls to max or em...
by evildari
Oct 08 2022
Forum: Suggestions - 2030
Topic: Change ressources (especially money) data type to use higher precision.
Replies: 3
Views: 551

Re: Change ressources (especially money) data type to use higher precision.

Cannot talk for Galactic Ruler but SRU and previous titles already stored money and resources as 32bit floats, not integers. Since the Engine is now 64bit i think we can expect the resources to be 64 bit as well then those 32bit floats are not good enough: here the issue with an example: http://www...
by evildari
Oct 08 2022
Forum: Suggestions - 2030
Topic: Change ressources (especially money) data type to use higher precision.
Replies: 3
Views: 551

Change ressources (especially money) data type to use higher precision.

Change ressources (especially money) data type that is able to be calculated with higher precision than integer. I think the devs know it already, but i can provide the links to the heated discussions if needed (assuming they got not deleted by some *maintenance*) For the love of Srinivasa Ramanujan...

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