Search found 601 matches

by evildari
Apr 14 2022
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 273
Views: 75181

Re: The Future of Supreme Ruler Development / SR Next Generation

Make it so that when troops use rails to move, a physical train appears on the map a bit like the Merchant Marines do at sea. They could then have lower defence stats which could make them easier to destroy if they "drive" straight into enemy forces. Train supply vehicles that could be physically b...
by evildari
Mar 16 2022
Forum: Issues and Support
Topic: Game will not start
Replies: 16
Views: 1048

Re: Game will not start

there seem to be some issues with 511.79
https://www.nvidia.com/en-us/geforce/fo ... opicPage=1
iam using the previous version and it works.
by evildari
Jan 29 2022
Forum: After Action Reports
Topic: The myth
Replies: 49
Views: 3453

Re: The myth

...This time is ai building, or rather ai NOT building... I am on topic. You claimed the AI doesn't build. I just proved that the AI does build. sorry Rosalis for hijacking, but i think it fits here: i claim that the program does not build the more useful items like: supply depot, airfield (without...
by evildari
Jan 27 2022
Forum: Issues and Support
Topic: Devs fable 1 "AI Building"
Replies: 7
Views: 658

Re: Devs fable 1 "AI Building"

It is true that AI builds research centers, unit fabrications (land, air and naval) and some agri and timber mills. The problem is AI overbuilds these things (especially research centers and unit fabrications. On the other hand - AI never builds airfields. Even if they are badly needed in wars. Als...
by evildari
Jan 06 2022
Forum: Suggestions - SRU
Topic: Req: Longer build sequences
Replies: 10
Views: 1395

Re: Req: Longer build sequences

This: "percentage target of forces" system is much needed! Would be nice if these sequence would rather be a goal for the unit types and thus just a mean to achieve the goals. And the game program (automatic minister control) would set the production lines to meet those stated goals. The usual probl...
by evildari
Dec 18 2021
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1476
Views: 546079

Re: 3D modelling

easy in-game scaling for previews:
(a line fromt the hotkey file)

Code: Select all

0x55,0,0,2917,,,,,Open mesh manipulation panel,<U>,,,U,,,,
ingame:
-select the unit
-hit the "U" key
-set a sensible value
-if you are satisfied - change it to same value in the file to make it permanent
by evildari
Dec 17 2021
Forum: General Discussion - SRUltimate
Topic: Performance survey.
Replies: 52
Views: 24472

Re: Performance survey.

i7-950@3.07GHz/16GB/GTX 1080 - 29sec first day, 4:25 to start of Sept 6th (26.5sec average) 3440x1440 Graphics Resolution HIGH, everything else rather off, including music / sounds previous test was on my old rig from early 2011 with WIN7. zoomed in the southern atlantic with no units in sight. Now...
by evildari
Dec 17 2021
Forum: General Discussion - SRUltimate
Topic: Game Update
Replies: 10
Views: 1193

Re: Game Update

...priceless
but you could be more evil and send him a special .exe and event file.. something like one week/month in game he gets nuked into oblivion
by evildari
Oct 13 2021
Forum: General Discussion - SRUltimate
Topic: Tips to counter Artillery?
Replies: 5
Views: 988

Re: Tips to counter Artillery?

i did not read about theater BMD , so here my favorite line:
"Nuke it from orbit to be sure"
by evildari
Oct 12 2021
Forum: Modding Show & Tell
Topic: [MOD] MARSX2
Replies: 8
Views: 56366

Re: [MOD] MARSX2

Updated download locations and uploaded improved colorized HD-Tiles imagery, see OP too: Main mod: https://www.mediafire.com/file/1zi6c20w53n24wr/SRMARSX2-2019JUL27.7z/file Pick one you like or try both (of course only one will work at same time) Colorized HD-Tiles (no screenshots - actual tiles): h...
by evildari
Oct 12 2021
Forum: General Discussion - SRUltimate
Topic: Why am I losing?
Replies: 6
Views: 845

Re: Why am I losing?

SOLVED: Minister decreased military salaries, thus decreasing my army's morale. I'm not sure why he decreased it to lower than 30% when I was on a positve budget tough. Never forget to turn your minister's spendings off. Thats the most important setting in this game ever: put both to max and never ...
by evildari
Oct 12 2021
Forum: Issues and Support
Topic: resource comsumption and production
Replies: 6
Views: 725

Re: resource comsumption and production

Not a bug, power is consumed by population, used to make finished goods and is fuel for units. Do you have any facilities generating power at the system level? We do plan to do more work on economy/commodity balancing. sounds like similar issue in SRU: fuel gets to the military last, after populati...
by evildari
Aug 05 2021
Forum: Modding Show & Tell
Topic: [MOD] Supreme Ruler Remastered - UPDATED and MODIFIED
Replies: 16
Views: 5294

Re: [MOD] Supreme Ruler Remastered - UPDATED and MODIFIED

since everyone is hijacking this: then me too! you can put most of the data tables into an spreadsheet (excel-type) file as a table and easily export it into the right folders (maybe have several open at same time) Added bonus of spreadsheets is that you can build in some checks, like does a tech id...
by evildari
Jul 14 2021
Forum: Suggestions - SRCW
Topic: Developer Stigma: Source Code
Replies: 17
Views: 4773

Re: Developer Stigma: Source Code

any chances to externalize some calculations - that can be changed by modders? ie. make a file that is read by the engine how to calculate a value in the game. so a modder can change a formula like in a spreadsheet program. well basically what stuguy909 wrote in his last sentences just expanded to c...
by evildari
Jul 14 2021
Forum: Modding Issues & Support
Topic: Map Editor Hex Distance Fix (also works on save games!)
Replies: 2
Views: 1005

Re: Map Editor Hex Distance Fix (also works on save games!)

nice find ImperiorIL, edited 3905 into it to see if that works: -displayed the right amount of KM in the ESC many -units were moving slower but not as slow as expected for the hexsize -ran the game at highest speed for an in-game week then i saw treasury going out of integer range - checked atlas - ...

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