Search found 601 matches
- Apr 14 2022
- Forum: General Discussion - SRUltimate
- Topic: The Future of Supreme Ruler Development / SR Next Generation
- Replies: 273
- Views: 75181
Re: The Future of Supreme Ruler Development / SR Next Generation
Make it so that when troops use rails to move, a physical train appears on the map a bit like the Merchant Marines do at sea. They could then have lower defence stats which could make them easier to destroy if they "drive" straight into enemy forces. Train supply vehicles that could be physically b...
- Mar 16 2022
- Forum: Issues and Support
- Topic: Game will not start
- Replies: 16
- Views: 1048
Re: Game will not start
there seem to be some issues with 511.79
https://www.nvidia.com/en-us/geforce/fo ... opicPage=1
iam using the previous version and it works.
https://www.nvidia.com/en-us/geforce/fo ... opicPage=1
iam using the previous version and it works.
- Jan 29 2022
- Forum: After Action Reports
- Topic: The myth
- Replies: 49
- Views: 3453
Re: The myth
...This time is ai building, or rather ai NOT building... I am on topic. You claimed the AI doesn't build. I just proved that the AI does build. sorry Rosalis for hijacking, but i think it fits here: i claim that the program does not build the more useful items like: supply depot, airfield (without...
- Jan 27 2022
- Forum: Issues and Support
- Topic: Devs fable 1 "AI Building"
- Replies: 7
- Views: 658
Re: Devs fable 1 "AI Building"
It is true that AI builds research centers, unit fabrications (land, air and naval) and some agri and timber mills. The problem is AI overbuilds these things (especially research centers and unit fabrications. On the other hand - AI never builds airfields. Even if they are badly needed in wars. Als...
- Jan 06 2022
- Forum: Suggestions - SRU
- Topic: Req: Longer build sequences
- Replies: 10
- Views: 1395
Re: Req: Longer build sequences
This: "percentage target of forces" system is much needed! Would be nice if these sequence would rather be a goal for the unit types and thus just a mean to achieve the goals. And the game program (automatic minister control) would set the production lines to meet those stated goals. The usual probl...
- Dec 18 2021
- Forum: Modding Show & Tell
- Topic: 3D modelling
- Replies: 1476
- Views: 546079
Re: 3D modelling
easy in-game scaling for previews:
(a line fromt the hotkey file)
ingame:
-select the unit
-hit the "U" key
-set a sensible value
-if you are satisfied - change it to same value in the file to make it permanent
(a line fromt the hotkey file)
Code: Select all
0x55,0,0,2917,,,,,Open mesh manipulation panel,<U>,,,U,,,,
-select the unit
-hit the "U" key
-set a sensible value
-if you are satisfied - change it to same value in the file to make it permanent
- Dec 17 2021
- Forum: General Discussion - SRUltimate
- Topic: Performance survey.
- Replies: 52
- Views: 24472
Re: Performance survey.
i7-950@3.07GHz/16GB/GTX 1080 - 29sec first day, 4:25 to start of Sept 6th (26.5sec average) 3440x1440 Graphics Resolution HIGH, everything else rather off, including music / sounds previous test was on my old rig from early 2011 with WIN7. zoomed in the southern atlantic with no units in sight. Now...
- Dec 17 2021
- Forum: General Discussion - SRUltimate
- Topic: Game Update
- Replies: 10
- Views: 1193
Re: Game Update
...priceless
but you could be more evil and send him a special .exe and event file.. something like one week/month in game he gets nuked into oblivion
but you could be more evil and send him a special .exe and event file.. something like one week/month in game he gets nuked into oblivion
- Oct 13 2021
- Forum: General Discussion - SRUltimate
- Topic: Tips to counter Artillery?
- Replies: 5
- Views: 988
Re: Tips to counter Artillery?
i did not read about theater BMD , so here my favorite line:
"Nuke it from orbit to be sure"
"Nuke it from orbit to be sure"
- Oct 12 2021
- Forum: Modding Show & Tell
- Topic: [MOD] MARSX2
- Replies: 8
- Views: 56366
Re: [MOD] MARSX2
Updated download locations and uploaded improved colorized HD-Tiles imagery, see OP too: Main mod: https://www.mediafire.com/file/1zi6c20w53n24wr/SRMARSX2-2019JUL27.7z/file Pick one you like or try both (of course only one will work at same time) Colorized HD-Tiles (no screenshots - actual tiles): h...
- Oct 12 2021
- Forum: General Discussion - SRUltimate
- Topic: Why am I losing?
- Replies: 6
- Views: 845
Re: Why am I losing?
SOLVED: Minister decreased military salaries, thus decreasing my army's morale. I'm not sure why he decreased it to lower than 30% when I was on a positve budget tough. Never forget to turn your minister's spendings off. Thats the most important setting in this game ever: put both to max and never ...
- Oct 12 2021
- Forum: Issues and Support
- Topic: resource comsumption and production
- Replies: 6
- Views: 725
Re: resource comsumption and production
Not a bug, power is consumed by population, used to make finished goods and is fuel for units. Do you have any facilities generating power at the system level? We do plan to do more work on economy/commodity balancing. sounds like similar issue in SRU: fuel gets to the military last, after populati...
- Aug 05 2021
- Forum: Modding Show & Tell
- Topic: [MOD] Supreme Ruler Remastered - UPDATED and MODIFIED
- Replies: 16
- Views: 5294
Re: [MOD] Supreme Ruler Remastered - UPDATED and MODIFIED
since everyone is hijacking this: then me too! you can put most of the data tables into an spreadsheet (excel-type) file as a table and easily export it into the right folders (maybe have several open at same time) Added bonus of spreadsheets is that you can build in some checks, like does a tech id...
- Jul 14 2021
- Forum: Suggestions - SRCW
- Topic: Developer Stigma: Source Code
- Replies: 17
- Views: 4773
Re: Developer Stigma: Source Code
any chances to externalize some calculations - that can be changed by modders? ie. make a file that is read by the engine how to calculate a value in the game. so a modder can change a formula like in a spreadsheet program. well basically what stuguy909 wrote in his last sentences just expanded to c...
- Jul 14 2021
- Forum: Modding Issues & Support
- Topic: Map Editor Hex Distance Fix (also works on save games!)
- Replies: 2
- Views: 1005
Re: Map Editor Hex Distance Fix (also works on save games!)
nice find ImperiorIL, edited 3905 into it to see if that works: -displayed the right amount of KM in the ESC many -units were moving slower but not as slow as expected for the hexsize -ran the game at highest speed for an in-game week then i saw treasury going out of integer range - checked atlas - ...