Search found 225 matches

by evildari
Jun 22 2018
Forum: Issues and Support
Topic: Race for the Bomb UI issue
Replies: 1
Views: 33

Race for the Bomb UI issue

Hello, in the 1936 Sandbox the Race to the Bomb mark is not showing up. Also the current research like "nuclear weapon production" although not finished, gets a green light in that UI (did the same with nuclear weapon research" too, maybe more, did not notice until the last two techs. Not critical. ...
by evildari
Jun 22 2018
Forum: General Discussion - SRUltimate
Topic: New Insider Build - 1936 Economy Experiment
Replies: 7
Views: 166

Re: New Insider Build - 1936 Economy Experiment

nice - kill Rubber too and the computer player will own again!
by evildari
Jun 20 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.49 - Rail Transport!
Replies: 13
Views: 293

Re: Supreme Ruler Ultimate - Version Changelog 9.1.49 - Rail Transport!

6. any chance that this update contains a real treasury calculation ? (just in case it was needed to remove that negative trillions bug) ? The negative trillions ("divide by zero") issues have been resolved (that we know of). -- George. I just hoped you would implement a real (and even simple) trea...
by evildari
Jun 20 2018
Forum: Issues and Support
Topic: Some issue with market availability/demand/production
Replies: 7
Views: 113

Re: Some issue with market availability/demand/production

i got similar issue, which could be even easier calculated - since there was only one region alive (mine) and market price was nowhere near one would expect it.. -> http://www.bgforums.com/forums/viewtopic.php?f=72&t=28177 i wait for the devs response to this ... "You've won, you're the Supreme Rubb...
by evildari
Jun 19 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.49 - Rail Transport!
Replies: 13
Views: 293

Re: Supreme Ruler Ultimate - Version Changelog 9.1.49 - Rail Transport!

New features and changes in Version 9.1.49: RAIL TRANSPORT added - Units will use Rail Transport when available - Subject to Game Setting and Defense Dept ROE - Rail transport is constant speed, no fuel use, no eff/morale penalty ... Lots of thanks for the new update! 1. what is the "constant speed...
by evildari
Jun 13 2018
Forum: General Discussion - SRGW
Topic: World Events
Replies: 6
Views: 241

Re: World Events

...The relationships between countries are set up through the events system, there are no inherent values that establish relationships so this would prove difficult to manage in a situation with 0 events. you can remove / comment out that event&relationships file - the game will setup relationsship...
by evildari
Jun 10 2018
Forum: Modding SRUltimate
Topic: Theatre Transfer list
Replies: 1
Views: 128

Theatre Transfer list

Hello, is there any documentation about the Theatre Transfer list in \INI\AITheater.csv I read in some old changelog that its used for long range pathfinding, but no more detailed information. Do the entries show neighboring theaters or at some range (how far?), indicate that sea transport is needed...
by evildari
Jun 08 2018
Forum: Modding SRUltimate
Topic: changing hex size
Replies: 1
Views: 107

changing hex size

is there a way to change hex size/distance from 16km to another value - like 4KM or 1KM ?
by evildari
Jun 08 2018
Forum: Modding SRUltimate
Topic: Modern Nazi Germany
Replies: 7
Views: 302

Re: Modern Nazi Germany

its already in - just put a mustache to Merkel finished :lol:
by evildari
Jun 08 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)
Replies: 24
Views: 1031

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)

the 2nd column wont help much if treasury is still dictated by fuzzy math decision... Let's try to not create false impressions - the value of traded goods from the previous day shown in this tooltip will be the exact dollar value that was traded. We only need to abandon excessive levels of precisi...
by evildari
Jun 07 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)
Replies: 24
Views: 1031

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.43)

d-bassett wrote:
Jun 07 2018
Last day trades tooltip
Image
the 2nd column wont help much if treasury is still dictated by fuzzy math decision...
in other news: ISIL in 2020 sandboxes is "playable" but has no land - i guess that is the new observer mode :lol:
by evildari
Jun 02 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)
Replies: 84
Views: 2866

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

Hello, I better post this finding here as well, because on Steam it can be overlooked. in version 9.1.38 my research efficenty on 100% was 17mil. When new version 9.1.40 came, this cost was increased to 360mil. I cannot support any research now :) Its seems like bug, please, can you check it? Its p...
by evildari
May 31 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)
Replies: 84
Views: 2866

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

hehe bad autofill of 138 units *ouch* while you are at it - check those CloseDefense values of facilities (ClassNum 21) in Default.Unit that are total out of range: ID name closedefense 21300 "Matter-Energy Converter" 2240 21301 "Power - Antimatter Sm" 2240 21302 "Power - Antimatter" 2240 21303 "Pow...
by evildari
May 30 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)
Replies: 84
Views: 2866

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

since i can forget about having real basic math in treasury calculation in this game , how about the bug that rails, roads and trenches have an in-game recon value although the equipment file has no spotting entries. is that also a design decision ? I didn't say zero bugs, I said few bugs. And this...
by evildari
May 30 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)
Replies: 84
Views: 2866

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

We actually have very few bugs. Most of what remains are either design decisions or engine limitations. A bug is when something doesn't work the way we designed it to work. I know, semantics, but it's an important distinction. since i can forget about having real basic math in treasury calculation ...

Go to advanced search