Search found 353 matches

by evildari
Jun 16 2019
Forum: General Discussion - SRUltimate
Topic: Wmdata Changeover
Replies: 5
Views: 68

Re: Wmdata Changeover

The target dates were set intentionally based on how we wanted things to progress. The WMData doesn't happen "instantly", the game values will "drift" towards the values in the file over time based on the number of days to the next file. This is actually new (at least for me) - how long is that "dr...
by evildari
Jun 15 2019
Forum: General Discussion - SRUltimate
Topic: Wmdata Changeover
Replies: 5
Views: 68

Re: Wmdata Changeover

it is an almost old feature and was also announced in some update logs: in wmdata (this example from SR1914.wmdata) near the top of the file it reads smt like this: &&WMDATA, 0 dayswmlevel, 5200 and at the bottom of the file you see: #include "SR1936.WMData" so in this example the 1936 wmdata file i...
by evildari
Jun 15 2019
Forum: Issues and Support
Topic: Insider Update on 15.JUN.2019 startup failur
Replies: 10
Views: 116

Re: Insider Update on 15.JUN.2019 startup failur

Balthagor wrote:
Jun 15 2019
It was not supposed to be "required" only an "optional enhancement"...

We'll fix that on Monday.
Your Monday starts fast - thx for the fast update - it is working again!
World volatility and game victory button in new sandbox game still missing.
by evildari
Jun 15 2019
Forum: Issues and Support
Topic: Insider Update on 15.JUN.2019 startup failur
Replies: 10
Views: 116

Re: Insider Update on 15.JUN.2019 startup failur

No discord here - why did you even add another requirement of a 3rd party service (which can even shutdown like that old gamespy) ?
by evildari
Jun 15 2019
Forum: Issues and Support
Topic: Insider Update on 15.JUN.2019 startup failur
Replies: 10
Views: 116

Re: Insider Update on 15.JUN.2019 startup failur

Balthagor wrote:
Jun 14 2019
What were you doing when it happened?

Can you reproduce it?
it happens everytime - no matter if i use the Play button in steam, start the game/mapeditor in the content creator, or run the executable.
by evildari
Jun 14 2019
Forum: Suggestions - SRU
Topic: PFU 2020 mod that fixes the broken power system.
Replies: 3
Views: 97

Re: PFU 2020 mod that fixes the broken power system.

download this file and check for yourself - first i thought that inside the archive was a link to an advertising host - but its just a shortcut that does nothing.
by evildari
Jun 14 2019
Forum: Issues and Support
Topic: Insider Update on 15.JUN.2019 startup failur
Replies: 10
Views: 116

Insider Update on 15.JUN.2019 startup failur

todays (or rather tonights) insider update produced this error:
after that game is not responding (white screen)
StartupError.jpg
StartupError.jpg (27.54 KiB) Viewed 116 times
by evildari
Jun 12 2019
Forum: Suggestions - SRU
Topic: PFU 2020 mod that fixes the broken power system.
Replies: 3
Views: 97

Re: PFU 2020 mod that fixes the broken power system.

just a nonworking shortcut there .. like the nonworking shortcut in the budgetary calculations :lol:
by evildari
Jun 11 2019
Forum: General Discussion - SRUltimate
Topic: building troll/exploit in multiplayer
Replies: 5
Views: 186

Re: building troll/exploit in multiplayer

"Added scrap all node facilities in hex, accessible through UI (Hotkey <Ctrl> + <Shift> + <Z>)" maybe remap that function to some easy accessible button like xbutton1 (4th / thumb / back button) nice that you could play multiplayer - i visitied the lobby several times and not a single game there :cry:
by evildari
Jun 02 2019
Forum: Suggestions - SRU
Topic: Power needs changing.
Replies: 4
Views: 126

Re: Power needs changing.

Would rather see the removal of the hardcoded Oil-based city-powergeneration.
Or make it customizable in wmdata file.
by evildari
May 06 2019
Forum: Modding Show & Tell
Topic: No Unit Start setting doesnt work with recache
Replies: 9
Views: 320

Re: No Unit Start setting doesnt work with recache

Seems i went a bit overboard, altho its all true. And if truth doesnt get told or censored, well how its gonna get fixed? If you want to delete all facilities of the map, just delete everything in the .OOF file of your scenario in /maps. Make the cache, job done. Deleting the techs, well i dont wan...
by evildari
Apr 30 2019
Forum: Issues and Support
Topic: Reserves bug?
Replies: 9
Views: 337

Re: Reserves bug?

well there were quit some heated discussions why the daily treasury calculation doesnt calculate as it should: here a few of those threads: http://www.bgforums.com/forums/viewtopic.php?f=72&t=28170 http://www.bgforums.com/forums/viewtopic.php?f=84&t=29249 http://www.bgforums.com/forums/viewtopic.php...
by evildari
Apr 30 2019
Forum: Issues and Support
Topic: Reserves bug?
Replies: 9
Views: 337

Re: Reserves bug?

If it uses same "math" like the daily treasury calculation - then its just gone. Iam sure its just a "design decision "in the calculation as one dev would say it. check the previous day amount - unpause to the next day , pauses again - make sure daily numbers are shown - check production and consump...
by evildari
Apr 29 2019
Forum: Modding Issues & Support
Topic: Invisible Tech Names
Replies: 21
Views: 282

Re: Invisible Tech Names

i guess iam late to the party - but it seems you still have issues: 1.RL-Leader Portrait not showing: to be more precise - after you (re)cached your modded files (iam assuming that you have all the filenames in the scenario files correct) you *start* a new game with your modded scenario / sandbox 2....
by evildari
Apr 27 2019
Forum: Issues and Support
Topic: New feature thought on Casus Belli, War likelyhood, alliances
Replies: 8
Views: 308

Re: New feature thought on Casus Belli, War likelyhood, alliances

There is something like this already working - but in another game (superpower 2) - and its working pretty hard even against a powerful aggressor.

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