Search found 378 matches

by evildari
Dec 12 2019
Forum: Issues and Support
Topic: oil demand go crazy
Replies: 6
Views: 359

Re: oil demand go crazy

is the hardcoded petroleum-based city power-generation still in ?
by evildari
Dec 09 2019
Forum: Issues and Support
Topic: Oil demand increases 9-fold in one day
Replies: 5
Views: 378

Re: Oil demand increases 9-fold in one day

There was some tweaking made to the AI surrender code in V248 that could cause an accidental surrender in save games started in earlier versions. I'll take a look to see if I can easily hotfix this for old savegames. Tested .249 update with 2 old saves which had that accidental surrender issue in ....
by evildari
Dec 07 2019
Forum: Issues and Support
Topic: Oil demand increases 9-fold in one day
Replies: 5
Views: 378

Re: Oil demand increases 9-fold in one day

well i think i found the weird increase - afghanistan inherited the whole of japan.
Now only the other question remain:
why did the axis die without being even in small danger...
by evildari
Dec 07 2019
Forum: Issues and Support
Topic: Oil demand increases 9-fold in one day
Replies: 5
Views: 378

Oil demand increases 9-fold in one day

Using the 1936 Sandbox Started the game with insider build .245, now loaded my savegame and this happens everytime after i load it in .248 the Petroleum Demand goes skyhigh within one day (in my example almost a factor 9) (not to mention the weird issue that germany, italy, japan (and a few more) wo...
by evildari
Dec 06 2019
Forum: General Discussion - SRUltimate
Topic: Economy / GDP / Demand question
Replies: 6
Views: 509

Re: Economy / GDP / Demand question

@Georg Geczy 1. Turning "log on" in the cheat screen did not work for me. Only the -logon shortcut parameter worked. 2. You should mention that the production / demand numbers shown are the yearly estimates (dividing by 365 seemed to yield the daily value as shown in game...) and not the actual dail...
by evildari
Dec 01 2019
Forum: General Discussion - SRUltimate
Topic: Arena Maps Discussion/Suggestions
Replies: 2
Views: 287

Re: Arena Maps Discussion/Suggestions

Played Arena20A as singleplayer Turkey. small "map-painting" issues: -a weird spot in the border of turkey - there seem to be a neutral 7 hex spot in one of their isles -their big islands were not close -2 agricultural centers total evil major issue: early 1922 (maybe earlier, did not check evertime...
by evildari
Nov 29 2019
Forum: Suggestions - SRU
Topic: Graphs/Charts to track data points?
Replies: 4
Views: 148

Re: Graphs/Charts to track data points?

the game (at least some older version) can already write a big log with lots of game data per day. you may use the -logon parameter. then after playing some days , go to your save game folder and you will find LOG*.log files looks like this to get the idea: (make sure you have some space left on you...
by evildari
Nov 24 2019
Forum: General Discussion - SRUltimate
Topic: Most Interesting Modern-Day Countries
Replies: 3
Views: 391

Re: Most Interesting Modern-Day Countries

Started a playtest as Isreal for a small mod that increased military production capabilities for egypt. There was quite some discussion that egypt needs here and there more power - well it made egypt last several days longer - but i sticked to that game - conquered the world and played it way beyond...
by evildari
Nov 22 2019
Forum: Issues and Support
Topic: Cold War observations (Split from Transform ww2 to CW)
Replies: 9
Views: 1721

Re: Cold War observations (Split from Transform ww2 to CW)

My observations running a CW campaign from 1949 to 1952 as US - not a single allied ship went there.
by evildari
Nov 22 2019
Forum: Issues and Support
Topic: update 9.1.2.44 Tech problem
Replies: 7
Views: 330

Re: update 9.1.2.44 Tech problem

SGTscuba wrote:
Nov 22 2019
Chemical Weapons Production tech is also bugged
that issue is solved now.
by evildari
Nov 22 2019
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.249
Replies: 15
Views: 1187

Re: Supreme Ruler Ultimate - Version Changelog 9.1.245

played a quick coldwar campaign (1949) as a very passive USA (north korea captured south korea, china managed to launch a succesfull sneaky invasion on japan taking its capital and win the country, USSR went on a conquering spree to the south): "2560x1080 added to resolutions list choices" : would b...
by evildari
Nov 02 2019
Forum: General Discussion - SRUltimate
Topic: Next Update ... in progress
Replies: 22
Views: 1679

Re: Next Update ... in progress

any chance to have some of the following issues mitigated in the update(s) before the game is out of support ?
1. any way to disable automatic production adjustments
2. correct calculation of treasury and / or ressource production
by evildari
Nov 02 2019
Forum: Suggestions - SRU
Topic: sugg: AI research centers
Replies: 20
Views: 968

Re: sugg: AI research centers

the number of research centers should consider: population and level of education and available finances as efficiency costs go up with the number of centres, independent to the number of techs being researched at any one time. and especially weird as efficiency costs are usually extremely higher t...
by evildari
Sep 23 2019
Forum: General Discussion - SRUltimate
Topic: Help me fix my broken economy
Replies: 1
Views: 1283

Re: Help me fix my broken economy

Hi, too much education, very high taxes, very high healthcare (at least for current situation) if your trade income is somehow stable at those 150M$ then reducing education to zero should help you get even. High markups for any goods can also help (increase the ones first which have production costs...
by evildari
Aug 26 2019
Forum: Issues and Support
Topic: Surrender ridiculously easy
Replies: 4
Views: 1302

Re: Surrender ridiculously easy

You may try following:
new Sandbox game , Game setting (right icon), enable both:
-Limit domestic approval effects
-Limit military approval effects

i play most of the time with these enabled and iam getting used to Capital hunting :lol:
(but then i play quit a lot with mods)

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