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by evildari
Jan 20 2019
Forum: Modding Show & Tell
Topic: [UI-MOD] Large order list
Replies: 4
Views: 445

Re: [UI-MOD] Large order list

you mean something like that ?
(also tried to enlarge the build facilities list height last year - did not work)
MOD7_UNITS.jpg
MOD5_RESEARCH.jpg
by evildari
Jan 15 2019
Forum: Modding Issues & Support
Topic: everything concerning HAPX files
Replies: 8
Views: 1737

Re: everything concerning HAPX files

is it possible to add a LB type object (habob 19) into another LB ?
like displaying the unit order queue (status) in an army list ?
(everything i tried so far - resulted in a CTD - every other non-list stat worked)
by evildari
Jan 15 2019
Forum: General Discussion - SRUltimate
Topic: Peace mechanics?
Replies: 5
Views: 117

Re: Peace mechanics?

In my experience the computer player offers one time peace (given some arbitrary conditions) - then never.
Sure way to have peace is complete victory and police near 100%
by evildari
Jan 15 2019
Forum: Issues and Support
Topic: Unit Errata
Replies: 397
Views: 48368

Re: Unit Errata

in Islands scenario: no unit has a close air attack value - although close air attack range and both medium air values.
by evildari
Jan 07 2019
Forum: Suggestions - SRU
Topic: a couple organisation & unit tech UI improvements
Replies: 6
Views: 321

Re: a couple organisation & unit tech UI improvements

dax1 wrote:
Jan 07 2019
I would prefer something to compare the data of two units, so I can choose if develop unit A or unit B.
the best way to to this is to load the .unit file in a spreadsheet calculator program, and compare it there.
by evildari
Jan 05 2019
Forum: Suggestions - SRU
Topic: a couple organisation & unit tech UI improvements
Replies: 6
Views: 321

Re: a couple organisation & unit tech UI improvements

Maybe a technical readout like in the units screen. I tried to add it, since the list in POP_DIP_R.HAPX looks like the unit lists. But putting there the technical readout action was a total failure (well at least not a single CTD while i tried various possibilities) The next best solution that actua...
by evildari
Jan 02 2019
Forum: Modding Show & Tell
Topic: [UI-MOD] Large order list
Replies: 4
Views: 445

[UI-MOD] Large order list

[UI-mod]Large order list for SRU enlarges the order list for selected units: placed it at the alert bar location (main screen, left side), usable even for 768 resolutions! Without selected units, the alert bar is visible. (you can change the values in the 4th last line in the file GAM_ROOT to the co...
by evildari
Jan 02 2019
Forum: Suggestions - SRU
Topic: Serb unit addition request (Split from Changelog 9.1.114)
Replies: 8
Views: 627

Re: Serb unit addition request (Split from Changelog 9.1.114)

I will take a look, but "import" implies "purchased from someone else". ... just names - in that business field not many names itself like "evildari's WMD factory" It started as an arms trader but became more. - check that company profile - the important part is "system integrator" and here and the...
by evildari
Dec 31 2018
Forum: Modding Show & Tell
Topic: [UI-MOD] Buildinspector
Replies: 10
Views: 1192

Re: [UI-MOD] Buildinspector

that was another UI-mod from me, which did not survive the forum reorganization: just append this to \HAPS\LAN_S1.HAPX &&HAPOB 3, obName , obSysuse 99, obFlags 0x80000, obState 0x0, obStyle 72, obUdef 0, obUdefxc 5, 0, 0, 0, obAction 0, obData 112, obDatafmt 12, ToolTip , ToolTipSel , ToolTipGrid , ...
by evildari
Dec 30 2018
Forum: Modding Show & Tell
Topic: [UI-MOD] Buildinspector
Replies: 10
Views: 1192

Re: [UI-MOD] Buildinspector

Hi, would it be possible to get an update of this for the new SRU version ?(9.1.114) thanks. (tried it, unless I messed up, it didn't seem to work) works with current version 9.1.114 without change move both .HAPX files from the archive to the \HAPS folder maybe you unpacked it with all paths and t...
by evildari
Dec 27 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.114
Replies: 14
Views: 694

Re: Supreme Ruler Ultimate - Version Changelog 9.1.114

Added scrap all node facilities in hex, accessible through UI (Hotkey <Ctrl> + <Shift> + <Z>) Best feature of 2018! put this into autohotkey and press the "n" key: to see its full power (best effect in a large country) #IfWinActive ahk_class SRClass n:: send {vkDBsc00C} send ^+Z Return
by evildari
Dec 26 2018
Forum: Suggestions - SRU
Topic: next/previous facility button
Replies: 1
Views: 98

Re: next/previous facility button

weird - for me those buttons works as you written
just have issues with some hotkeys, but they can be changed in \INI\Hotkeys.csv
(SRU:the only game were redefining keys is harder than modding the game...)
by evildari
Dec 26 2018
Forum: Modding Show & Tell
Topic: [MOD] ColdWarNR - a map mod to reduce MM casualities
Replies: 0
Views: 294

[MOD] ColdWarNR - a map mod to reduce MM casualities

Hello, this map mod aims to reduce the merchant marine casualities in some infamous traps like leningrad, or piling up ships in the great north american lakes. In such locations Wide rivers were changed to narrow rivers, any naval fabrication that would become useless was moved down the river to hav...
by evildari
Dec 24 2018
Forum: General Discussion - SRUltimate
Topic: Question about migration
Replies: 1
Views: 102

Re: Question about migration

BillyBanzai wrote:
Dec 24 2018
...Do the migration rates of other countries influence your own numbers? If so, is the worldwide immigration-emigration ratio exactly 1 as well?
No , but today is the birthday of RNGesus.
Look here and give up any hope: viewtopic.php?f=72&t=28174
by evildari
Dec 24 2018
Forum: Issues and Support
Topic: Civilian Petroleum Use
Replies: 8
Views: 787

Re: Civilian Petroleum Use

Using the latest update 9.1.114 Civilians still use petrol although WMDATA entries are set to zero. Made a tech that reduces city power generation and population petrol use "up to -100%" according to research screen , researched it - no expected result. (I even tried something like -8 in the tech fi...

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