Search found 588 matches

by evildari
Jul 14 2021
Forum: Suggestions - SRCW
Topic: Developer Stigma: Source Code
Replies: 17
Views: 2124

Re: Developer Stigma: Source Code

any chances to externalize some calculations - that can be changed by modders? ie. make a file that is read by the engine how to calculate a value in the game. so a modder can change a formula like in a spreadsheet program. well basically what stuguy909 wrote in his last sentences just expanded to c...
by evildari
Jul 14 2021
Forum: Modding Issues & Support
Topic: Map Editor Hex Distance Fix (also works on save games!)
Replies: 2
Views: 79

Re: Map Editor Hex Distance Fix (also works on save games!)

nice find ImperiorIL, edited 3905 into it to see if that works: -displayed the right amount of KM in the ESC many -units were moving slower but not as slow as expected for the hexsize -ran the game at highest speed for an in-game week then i saw treasury going out of integer range - checked atlas - ...
by evildari
Apr 17 2021
Forum: Issues and Support
Topic: Units being scrapped with high initiative
Replies: 14
Views: 922

Re: Units being scrapped with high initiative

-did not change any lobby options -changed cabinet priorities as Rosalis wrote -set unit initiative to highest levels -deployed all units -ran the game at fastest speed setting watched the deployed/reserves number did not found anything alarming - i guess i was expecting the abrams being scrapped - ...
by evildari
Apr 17 2021
Forum: Issues and Support
Topic: Units being scrapped with high initiative
Replies: 14
Views: 922

Re: Units being scrapped with high initiative

The only minister instuctions are, decrease social spending, increase revenues, inflation control, infrastucuture and law enforcement. I put my tanks on high intitative and minister descided to scrap my most modern tanks wwith lots of experience. Too bad i use those minister instructions for all re...
by evildari
Mar 20 2021
Forum: Modding Issues & Support
Topic: Map editing help
Replies: 6
Views: 944

Re: Map editing help

Used a new cache filename - but also tried it with manual deletion. Also same result or rather no results. In my experience force recache usually worked everytime! also commented the oob file out using // thats the quickest way (saves caching time) to test almost everything besides .oob changes. tot...
by evildari
Mar 20 2021
Forum: General Discussion - SRUltimate
Topic: Canadian GDP Higher than the USA??
Replies: 3
Views: 731

Re: Canadian GDP Higher than the USA??

must be those civ1-style government boni of democracy
by evildari
Mar 20 2021
Forum: Modding Issues & Support
Topic: Map editing help
Replies: 6
Views: 944

Re: Map editing help

I had issues, i think it needs both map files in your custom folder to save correctly. .mapx and .oof. After that i fixed it for my own mod (after copying them back). i cant explain the logic, but it should work. ... Thank you for your suggestion Rosalis, unfortunately this also did not work. Altho...
by evildari
Mar 19 2021
Forum: Modding Issues & Support
Topic: Map editing help
Replies: 6
Views: 944

Re: Map editing help

well i managed to have all the leaders, countries, and probably relations - for whatever reason my changes to resources were not visible - although loading the map in the editor worked. 1. copied Globalcrisis.scenario and folder in Sandbox to a new name 2. in the .scenario file added a letter to the...
by evildari
Mar 04 2021
Forum: Modding Issues & Support
Topic: Hex size didn't change (map edit)
Replies: 5
Views: 2428

Re: Hex size didn't change (map edit)

made some more tests: in the 9.1.140 version it works editing, saving, caching , in game display (that was the version i used to make that custom hexsize mars maps) caching the same map in the final version resets the hex size to 16km (not only in the ESC-menu display but also in the range calculati...
by evildari
Mar 03 2021
Forum: Modding Issues & Support
Topic: Hex size didn't change (map edit)
Replies: 5
Views: 2428

Re: Hex size didn't change (map edit)

Unfortunately i can confirm it - it always stays at 16km in game.
Also had most of the time a ctd after clicking "new" - only "apply" did not cause a ctd.
by evildari
Jan 31 2021
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 238
Views: 50389

Re: The Future of Supreme Ruler Development / SR Next Generation

This is a next gen sru so hopefully if they reduce the hex sizes they could rewrite some of the things your talking about so it doesnt have a massive perf impact. an easy "rewrite" would not help it - in current sru you can have an almost empty 2040x2040 map wich runs on a very good system just acc...
by evildari
Jan 21 2021
Forum: Issues and Support
Topic: Hotfix - Setting Unit Delivery Point
Replies: 10
Views: 2265

Re: Hotfix - Setting Unit Delivery Point

a more sensible fuel consumption priority - (or if thats too much to ask) at least remove the hardcoded petrol based city power generation. would be much more useful than another politicians picture... or my all time favorite: enough precision to get rid of those damn treasury and ressource calculat...
by evildari
Jan 21 2021
Forum: Suggestions - GR
Topic: transport aircraft cargo capacity is to small
Replies: 9
Views: 760

Re: transport aircraft cargo capacity is to small

but is there a way or are you going to make way for transport aircraft to carry units in atmo. it feels like it should be a thing we can carry them from system to system but not on the planet? so in GR every planet is supposed to have enough atmospheric pressure for airlift (and also not killing en...
by evildari
Jan 21 2021
Forum: Suggestions - GR
Topic: transport aircraft cargo capacity is to small
Replies: 9
Views: 760

Re: transport aircraft cargo capacity is to small

Which transport? Transport aircraft can also be used to deliver supplies. We might still run into the fact that 24 helicopters can't carry 54 Humvee-like objects... meanwhile on earth - current era: https://www.thinkdefence.co.uk/2012/02/vehicle-mobility-considerations/chinook-underslung-bv206/ (pi...
by evildari
Jan 16 2021
Forum: Modding Show & Tell
Topic: [MOD] DTMOD "source files"
Replies: 25
Views: 11582

Re: [MOD] DTMOD "source files"

the game has a complete nonsense issue with petrol priorities: before your green (as green as in fuel-economy) army gets it needed few barrels a day - your civilians get it first and your army gets whatever may be left. (in that screenshot the military consumption is just a puny 0.02% (yes thats 2pe...

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