Search found 515 matches

by Uriens
Apr 24 2020
Forum: Issues and Support
Topic: Garrisons error
Replies: 9
Views: 1079

Re: Garrisons error

I think i made that report but not SRU not GW.
viewtopic.php?f=72&t=31389
by Uriens
Mar 31 2020
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.2.3 and 9.2.4
Replies: 71
Views: 7984

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

Can you be more specific on event fixes please?
Also, what are ProgGen improvements?
Love the changes btw.
by Uriens
Mar 13 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1282
Views: 261115

Re: 3D modelling

You forgot to link 'Danger Zone' to go with this Tomcat. Here is the link to fix this. :)
by Uriens
Mar 11 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 181
Views: 22825

Re: The Future of Supreme Ruler Development / SR Next Generation

One feature i'd like to see in the future is implementing weapons development and manufacturing companies as a diplomatic entity. Those companies do a massive push worldwide in the vehicle and tank design and manufacturing and also have manufacturing capabilities so that regions/countries can both b...
by Uriens
Mar 09 2020
Forum: Modding Issues & Support
Topic: AllLoad.ini
Replies: 3
Views: 2906

Re: AllLoad.ini

Sorry that I didn't get a chance to look at this earlier. The answer is buried deep in the history of the engine, forgotten by all, but the engine does have an answer. I lit some incense and did some incantations, and here is the info: There is a setting in the &&GMC section of .scenario files call...
by Uriens
Mar 07 2020
Forum: Issues and Support
Topic: Bug with fortifications
Replies: 2
Views: 2150

Bug with fortifications

Currently there seems to be a bug with fortifications and garrisons. When you have a fortification in the city in non-loyal territory they will allow up to 7 garrisons, BUT if you then build another military facility like air base or barracks in the same city then maximum number of garrisons will dr...
by Uriens
Mar 07 2020
Forum: Suggestions - SRU
Topic: SRNG suggestion for unit handling improvements
Replies: 6
Views: 3080

SRNG suggestion for unit handling improvements

As mentioned in this thread improvements to unit handling would be good. Here are some of my ideas i got while playing SR titles since SR 2010. 1. Unit upgrading would really be nice. From player side it would work a lot like you do now, select unit(s), choose upgrade order, select what the units wo...
by Uriens
Mar 07 2020
Forum: Suggestions - SRU
Topic: SRNG suggestion for UI improvement
Replies: 0
Views: 3113

SRNG suggestion for UI improvement

As mentioned in another thread UI for next game can use a "central hub" kind of screen size of the current atlas screen with tabs for facilities, products, region info, finances, military production and organization tabs. - Facilities one would list all the central complex buildings (cities, industr...
by Uriens
Mar 07 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 181
Views: 22825

Re: The Future of Supreme Ruler Development / SR Next Generation

If I can ask, what are the possibilities for development of the new engined SR at this moment? Close to none, low, medium, high or certain? and in what timeframe (ETA)? At this stage now I can say that our plans our "certain". Player reception for the idea has been pretty positive, and so we're now...
by Uriens
Mar 07 2020
Forum: General Discussion - SRUltimate
Topic: Let's donate money for Suprem Ruler 2030
Replies: 10
Views: 2960

Re: Let's donate money for Suprem Ruler 2030

First I would like to compliment the work on the AI in recent patches so far, it has gone quite the distance from what it was when SRU was released. Unfortunately, since this is such complex grand strategy game it still has lots of issues. Aside from already mentioned AI (which is top pick for impro...
by Uriens
Mar 02 2020
Forum: Issues and Support
Topic: Unit Errata
Replies: 536
Views: 92308

Re: Unit Errata

I did a tons of research about Degman tank since it was needed for ex-yu regions. The links provided here actually prove Vihor to NOT a M-84 upgrade, its a whole new design which was intended to eventually replace M-84. The tank itself never entered production and only one prototype of m90 was creat...
by Uriens
Mar 01 2020
Forum: Modding Issues & Support
Topic: AllLoad.ini
Replies: 3
Views: 2906

AllLoad.ini

There seems to be a problem with the way game handles AllLoad.ini file. Game apparently INSISTS to use default AllLoad.ini file which means that you have to mod original files if you want to change, for example, picnums or aiparams files. I tried the method mentioned in the supremewiki by adding inc...
by Uriens
Feb 17 2020
Forum: General Discussion - SRUltimate
Topic: Which Ai Stance is the most realistic?
Replies: 26
Views: 3672

Re: Which Ai Stance is the most realistic?

Aggressive/Conquest = Lots of wars that AI declares randomly across the whole continent. Normal/Opportunistic = Less wars with preference to DoW-ing its neighbors. Both cases on medium volatility. Frankly, i prefer Normal(Default)/Opportunistic as it seems to produce regions that expand more logical...
by Uriens
Feb 16 2020
Forum: General Discussion - SRUltimate
Topic: Which Ai Stance is the most realistic?
Replies: 26
Views: 3672

Re: Which Ai Stance is the most realistic?

Do note that Aggressive AI will tend to declare wars anywhere in its region (mostly randomly) so if you are playing scenarios like shattered world you may end up with, for example, Texas AI that declares 10 wars, all of them on the other side of NA and all of those regions unreachable. Opportunistic...
by Uriens
Feb 12 2020
Forum: Modding Issues & Support
Topic: UNIT file problem and 2 suggestions
Replies: 1
Views: 1275

UNIT file problem and 2 suggestions

I ran into bug/issue while modding UNIT file. If you make unit upgrade into itself (yeah, its kindda funny sounding) then the game will start 'choking' - taking up all the system resources and eventually crashing. Most likely as soon as you open research tab. Ofc, having a same unit ID and UGTo is a...

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