Search found 475 matches

by Uriens
Nov 19 2018
Forum: General Discussion - SRUltimate
Topic: Impressions after playing 10 years in game
Replies: 23
Views: 855

Re: Impressions after playing 10 years in game

I chose "high volatility" and got high volatility 8O :o 8_ Didn't cosen this because I wanted new war every day. What then happens on very high volatility? Insanity :D Anyway, if somone wants a quick game with lots of wars i guess thats a setting to go (also set AI globally to aggressive). I usuall...
by Uriens
Nov 17 2018
Forum: General Discussion - SRUltimate
Topic: Impressions after playing 10 years in game
Replies: 23
Views: 855

Re: Impressions after playing 10 years in game

Also I feel spies are overpowered now. Being attacked by spies every day or two. There is already reported bug that if you sabotage, everyone in return will sabotage you. Aha, so this is why i have no problem with sabotages. I usually just scrap all intelligence centers and never use spies myself. ...
by Uriens
Nov 07 2018
Forum: General Discussion - SRUltimate
Topic: T region group,East Europe Countries,Serbian teh tree.
Replies: 146
Views: 3151

Re: T region group,East Europe Countries,Serbian teh tree.

All we and BG can do is make it as realistic as possible, gameplay 1st. We are not watching a museum, most of us are playing a game. If you want to make it truly realistic that is impossible within any game. Not half the world are producing F35 following me (or SR2020). Sure it's prolly more then F...
by Uriens
Oct 11 2018
Forum: Suggestions - SRU
Topic: Sugg. Patrol/recon BZ
Replies: 2
Views: 272

Re: Sugg. Patrol/recon BZ

This would be awesome. Maybe go one step further - could be assign units to battle zones? Or to theaters? Ideally to both. And in those, AI would control them as normal. +1 In fact, biggest slowdowns i have experienced in my games are due to a pathfinding problems that happen later in games on larg...
by Uriens
Oct 11 2018
Forum: Suggestions - SRU
Topic: Improving late game performance by deleting units
Replies: 1
Views: 129

Re: Improving late game performance by deleting units

I suppose AI should have/maintain the army size that region can support with it's economy. Only exceptions should be when it's at war or preparing for one. Also, it should upgrade units it already has (scrap old, queue new version in factory). There already is a minister option for 'Arms race' which...
by Uriens
Oct 09 2018
Forum: Issues and Support
Topic: Graphical glitch?
Replies: 7
Views: 217

Re: Graphical glitch?

Did you try to verify file integrity via Steam? Usually any file corruptions get fixed that way. If that doesn't help you can try reinstalling game. Saves are located under Documents folder so they should be fine (make backup just in case).
by Uriens
Oct 01 2018
Forum: General Discussion - SRUltimate
Topic: Transportation
Replies: 5
Views: 303

Re: Transportation

What OP and me are suggesting is that player would simply select a group of units, choose air transport command and then pick destination, the rest would be done by AI. Right now AI has problems with air transport command. Usually, even in small numbers, those orders never get carried out, or just p...
by Uriens
Sep 30 2018
Forum: General Discussion - SRUltimate
Topic: Transportation
Replies: 5
Views: 303

Re: Transportation

I'm actually with original poster on this. If this could be achieved for the player then AI could use it too. Imagine AI that uses air transports to move troops or do airdrops. OFC, how difficult that is to implement is a whole different story...
by Uriens
Sep 27 2018
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 941
Views: 126517

Re: 3D modelling

Looks like i'll be playing Israel in the near future. :-)
by Uriens
Sep 15 2018
Forum: Issues and Support
Topic: Loyalty events not working on tombstoned regions
Replies: 3
Views: 181

Re: Loyalty events not working on tombstoned regions

I'll try that. I'll also 'chain' events to avoid any weirdness from making them alive again, even briefly.

However it does make sense for events 8 and 40 to work on dead regions if it's specified in the event. That's why i posted it in the bugs section.
by Uriens
Sep 15 2018
Forum: Issues and Support
Topic: Loyalty events not working on tombstoned regions
Replies: 3
Views: 181

Loyalty events not working on tombstoned regions

As the title says, regions that are killed off (tombstoned) can't be part of any loyalty change/merge events no matter the setting you choose. Making event permanent, fire always or include dead don't help. Tried all the possible settings, here is an example between Paris and Marseille: 11006, 0, 0,...
by Uriens
Sep 08 2018
Forum: General Discussion - SRUltimate
Topic: Tech Tree Mapping
Replies: 41
Views: 12589

Re: Tech Tree Mapping

Naval fuel cells seem to do nothing as well.
by Uriens
Sep 08 2018
Forum: Suggestions - SRU
Topic: Sound quality suggestion
Replies: 4
Views: 286

Re: Sound quality suggestion

Seems those settings work fine, thx. Only problem I'm having now is that sound numbers of 200 and more seem to be ignored. What is exact number range i can use for new sounds? 200 and higher seem to be ignored, 90 is where default sounds end.
by Uriens
Aug 31 2018
Forum: Issues and Support
Topic: Civilian Petroleum Use
Replies: 7
Views: 347

Re: Civilian Petroleum Use

Are you sure these are not units using petrol? If you move units your petrol usage will go up.
by Uriens
Aug 31 2018
Forum: Issues and Support
Topic: CW Scenario - Falklands War
Replies: 6
Views: 299

Re: CW Scenario - Falklands War

There seems to be a lots of problems with orbats in general. For example balkan nations in modern scenarios are very outdated - early 90's maybe even 80's info vs current situation. For some specific scenario its usually best to go to wiki pages or find some dedicated sites (if possible) for such ev...

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