Search found 1023 matches

by Nerei
Jan 23 2020
Forum: Issues and Support
Topic: Unit Errata
Replies: 479
Views: 68150

Re: Unit Errata

HUS-1 Seahorse (ID 14236) This helicopter can only land on short deck carriers. It should be able to land on both. Yak-60 (ID 14765) This helicopter can only land on long deck carriers. It either should be able to do both or none. Really though it should be none of them as it is a monster. https://w...
by Nerei
Jan 23 2020
Forum: Issues and Support
Topic: helis not staying on heli carriers
Replies: 5
Views: 136

Re: helis not staying on heli carriers

The Yak-60 should really be fixed. Having a helicopter that is only capable of landing on a long deck carrier makes no sense. Long deck vs short deck is not really about the size of the carrier but its design (size can be a limitation but basic design is just as important). The Yak-60 is unique in t...
by Nerei
Jan 20 2020
Forum: Issues and Support
Topic: helis not staying on heli carriers
Replies: 5
Views: 136

Re: helis not staying on heli carriers

I assume you are also trying to land the Yak-60 on a short deck/helicopter carrier? The Yak-60 is set to have the LongDeckTakeOff flag but not ShortDeckTakeOff meaning it cannot be operated on helicopter carriers. I would consider this an oversight. It should be either or. The landing facilities is ...
by Nerei
Jan 19 2020
Forum: Issues and Support
Topic: Bug report - missing tech effects
Replies: 14
Views: 1093

Re: Bug report - missing tech effects

Naval Fuel Cells are tech level 106. If we are looking at what fuel cells could do 10-15 years ago, what they are used for now and ignore the future prospects the only real relevant place is the AIP element of a diesel-electric submarine. There are some submarine designs in-game that use fuel cells ...
by Nerei
Jan 18 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1177
Views: 197649

Re: 3D modelling

The question is if it applies the scale adjustment no matter what the scale is. If it does it no matter if it is 1 or 0.01286 I would expect the performance difference between the two options to be negligible. I can say that the engine loads the picnums file whenever you load a savegame but what it ...
by Nerei
Jan 18 2020
Forum: Issues and Support
Topic: Bug report - missing tech effects
Replies: 14
Views: 1093

Re: Bug report - missing tech effects

The Type 212 yes. Long term though fuel cells might have the potential to replace diesels as more than just submerged propulsion. Especially increasing oil prices might drive this. I read a study from around the time the US Navy planned the America class LHA that concluded that increasing oil prices...
by Nerei
Jan 17 2020
Forum: Issues and Support
Topic: Bug report - missing tech effects
Replies: 14
Views: 1093

Re: Bug report - missing tech effects

I would personally say fuel cells are more an alternative to diesel and gas turbines than nuclear reactors. Nuclear propulsion is something you go for if you need a power source with a very high energy density that is compact and have a high energy output. It is very likely to be more expensive than...
by Nerei
Jan 12 2020
Forum: Suggestions - SRU
Topic: Easy suggestions to make game better
Replies: 3
Views: 127

Re: Easy suggestions to make game better

For point 6 I recommend using the asset manager. Chances are it is better than any tool you will get in-game.
by Nerei
Jan 12 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1177
Views: 197649

Re: 3D modelling

Another model I have had in an incomplete state for I do not know how long. Not entirely done but it is getting there. For one it still need some dirt.
Image
The prop should be less visible in-game.
The main planned versions are USSR, PRC and DPRK
by Nerei
Jan 08 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1177
Views: 197649

Re: 3D modelling

At a glance I do not see anything particular wrong with that page. Other than the option to use 3D models instead of the UGBITS for unit icons the only noteworthy change I can remember happening with regards to 3D models predates that last update.
by Nerei
Jan 07 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1177
Views: 197649

Re: 3D modelling

Please let me know if you ever do something like this. I'd love to do more Middle-east, smaller European nations or African variant textures but right now they are in such broad region groups that it is not really feasible. Also the Su-25 textures are done. It includes the DPRK (L), Russia/USSR (R) ...
by Nerei
Jan 05 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1177
Views: 197649

Re: 3D modelling

Personally I would love if it was something like this Regionaltexture Z5,Z Basically the game looks for Z5 first. If that is not there it looks for Z. If neither are there it just uses the default texture(s). Question - What does the "5" represent in this? What system of match up are you envisionin...
by Nerei
Jan 05 2020
Forum: Issues and Support
Topic: Unit Errata
Replies: 479
Views: 68150

Re: Unit Errata

SR.45 Princess (ID 14164). TL;DR max cargo weight should probably not be higher than 25,000kg Also you might consider if you want to have this aircraft at all as I cannot find any references to it actually having internal landing gear. Beware calculations ahead. This aircraft is just plain silly. 64...
by Nerei
Jan 05 2020
Forum: General Discussion - SRUltimate
Topic: P51D Mustang Range
Replies: 2
Views: 177

Re: P51D Mustang Range

There is a lot of possibilities for why the range what it is. The problem is BG is not all that consistent with such numbers. Sometimes they use combat radius as moverange, sometimes they use combat range and sometimes they use ferry range. The difference can be quite extreme. Another problem is BG ...
by Nerei
Jan 05 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1177
Views: 197649

Re: 3D modelling

Personally I would love if it was something like this Regionaltexture Z5,Z Basically the game looks for Z5 first. If that is not there it looks for Z. If neither are there it just uses the default texture(s). That would allow for a whole lot of options. It would be possible to have proper markings f...

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