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by Nerei
Apr 07 2020
Forum: General Discussion - SRUltimate
Topic: Mig 21 Mesh/Texture, X region code (split from Changelog 9.1.303)
Replies: 15
Views: 135

Re: Mig 21 Mesh/Texture, X region code (split from Changelog 9.1.303)

Thought I would elaborate a bit about Article 9 of the Japanese constitution and why the JSDF exist despite apparently not being allowed under that article. TL;DR The ruling Liberal Democratic Party (LDP) is saddled with a part of the constitution it does not like but cannot change so it is working ...
by Nerei
Apr 05 2020
Forum: General Discussion - SRUltimate
Topic: Mig 21 Mesh/Texture, X region code (split from Changelog 9.1.303)
Replies: 15
Views: 135

Re: Mig 21 Mesh/Texture, X region code (split from Changelog 9.1.303)

The reasons I suggest removing the X regional texture for model 1855 is that the markings are one of the main differences between it and the default texture. The main other noticeable one is that they are in a different shade of grey. I am not sure how much that difference is worth. It is the same r...
by Nerei
Apr 02 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1260
Views: 219516

Re: 3D modelling

It is mainly a matter of the further along they are the easier/faster it is to finish them.
by Nerei
Apr 02 2020
Forum: General Discussion - SRUltimate
Topic: Mig 21 Mesh/Texture, X region code (split from Changelog 9.1.303)
Replies: 15
Views: 135

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

I made that model. The reason for the markings is that it was made around 2 years ago. That is to say back when region group X only contained Yugoslavia.

Also textures and meshes are not tied together. Removing UNIT1855X.dds will revert region group X nations to using the default texture.
by Nerei
Apr 01 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1260
Views: 219516

Re: 3D modelling

The Type 23 and 747 is the most obvious ones there simply due to them already being as far along as they are. The Type 22 is still in the modelling stage. Also I have long since gathered reference for the Type 26. It is not perfect but it is serviceable. Likewise I sourced all I needed for the L-ATV...
by Nerei
Mar 31 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1260
Views: 219516

Re: 3D modelling

So with the current package of models released it is time to plan for the next set. I have already decided to focus on asiatic surface combatants but I am open to suggestions for other models to make. This can be single models or a general idea (being specific is good though). As long as it is relev...
by Nerei
Mar 30 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1260
Views: 219516

Re: 3D modelling

Okay release time. As always I am on a mac and testing on it is "annoying". There might be bugs as I again as always have very limited ways to test it. Tanks are made to support revolving turrets but the picnums is set for the game to treat all elements as a single object. Basically turrets are fixe...
by Nerei
Mar 30 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1260
Views: 219516

Re: 3D modelling

It is around 40m long from what I remember. For comparison it is around 10m longer on a Shirane. However nearly a 3rd of the Shirane is helideck. Ships like the Type 071 really highlights part of the problem with the current aircraft system. It can carry helicopters and use them to deploy troops but...
by Nerei
Mar 30 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1260
Views: 219516

Re: 3D modelling

Typical complement is 1 helicopter if any which is probably a bit low for CarrierCapacity when helicopter units are typically 24 strong. These ships really just are floating storage facilities. They normally do not even carry helicopters and they only have provisions for mounting phalanx CIWS. I am ...
by Nerei
Mar 29 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 62
Views: 3768

Re: The Future of Supreme Ruler Development / SR Next Generation

I would assume the checks the game uses for regional textures could be expanded to also cover models. That would be great for say infantry or units like the MIM-104 Patriot. For selling models though I think there needs to be made some changes to how the engine handles models. Right now the picnums ...
by Nerei
Mar 29 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1260
Views: 219516

Re: 3D modelling

Mashu should be sorted well enough now.
Image
I will see how fast I can get the files converted.
by Nerei
Mar 28 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1260
Views: 219516

Re: 3D modelling

Okay the problem should be that I uploaded the name for the P2 Neptune not the P2J Neptune (yes I got both versions but only the J version have been released so far). The P2 Neptune is to use the texture P2_nep_tx.dds. The P2J uses P2J_tx.dds. Basically rename P2_nep_tx.dds to P2J_tx.dds and it shou...
by Nerei
Mar 28 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1260
Views: 219516

Re: 3D modelling

I will try and see what is wrong. It could be something as simple as me making an error with scale or texture names.
by Nerei
Mar 27 2020
Forum: General Discussion - SRGW
Topic: Supreme Ruler Great War - Version Changelog 10.1.250
Replies: 17
Views: 1390

Re: Supreme Ruler Great War - Version Changelog 10.1.250

The name change was early 2019. For 2020 you really just need to change the name of Macedonia to North Macedonia.
by Nerei
Mar 27 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1260
Views: 219516

Re: 3D modelling

PLAN Type 071 as it will likely be for this release. https://i.postimg.cc/7PKZCLwG/Type071-wip.png I might adjust the colouring of the crane a bit but largely it is what it will be. Also just for fun here is a Type 052D. So far I have not done any texturing work on it except for rendered shading. Al...

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