Search found 68 matches

by xwerswoodx
Nov 14 2017
Forum: Modding SRUltimate
Topic: Is there any way to know what are the sections on Default.Unit
Replies: 8
Views: 1653

Re: Is there any way to know what are the sections on Default.Unit

Oh, thank you, seems like everything is explained here, I haven't known that page, I was still using supremewiki website for wiki. And http://www.supremewiki.com/node/312 this is the all information about unit files.
by xwerswoodx
Nov 13 2017
Forum: Modding SRUltimate
Topic: Is there any way to know what are the sections on Default.Unit
Replies: 8
Views: 1653

Re: Is there any way to know what are the sections on Default.Unit

Thank you very much for your answers, I thought maybe there is a topic about that. I am little disappointed about that but I can understand this. There are so many options for unit files. I can ask by one by, also thanks for your information and link :)
by xwerswoodx
Nov 11 2017
Forum: Modding SRUltimate
Topic: Is there any way to know what are the sections on Default.Unit
Replies: 8
Views: 1653

Is there any way to know what are the sections on Default.Unit

Hi, is there any way to learn what is each section on Default.unit mean. For example, market avaibility, what is 0 or what is the max amount of it. or what is TargetType, or any other sections. Some of them like Regions, MoveType has information on wiki but I haven't found anything about other things.
by xwerswoodx
Mar 14 2017
Forum: Suggestions - SRGW
Topic: SRGW wishlists, feature requests and suggestions
Replies: 78
Views: 16770

Re: SRGW wishlists, feature requests and suggestions

20. AI knows how to liberate and colonize instead of annexing only. This is what I want from SRU always. Also, we should be colonize (already annexed countries) For example Kurdistan in Turkey, When I would like to colonize it I should annex them and declare war and get it back and it's really sill...
by xwerswoodx
Jul 26 2016
Forum: General Discussion - SRUltimate
Topic: SRU Update and "Trump Rising" DLC
Replies: 29
Views: 7208

Re: SRU Update and "Trump Rising" DLC

Here is a bug;

You can see here, social icons not working.
Image
by xwerswoodx
Jul 26 2016
Forum: General Discussion - SRUltimate
Topic: SRU Update and "Trump Rising" DLC
Replies: 29
Views: 7208

Re: SRU Update and "Trump Rising" DLC

WhiteJP wrote:George, when will the sandbox show up? It downloaded, but, no Trump Rising in my sandbox list.

James.
I have same problem, I downloded it but nothing come to sandbox list, and I can't download it again because it said I have already had it.
by xwerswoodx
May 14 2016
Forum: Modding SRUltimate
Topic: Anybody know how to fix the impact of govtype?
Replies: 1
Views: 2170

Re: Anybody know how to fix the impact of govtype?

The Walking 59 wrote:I can't find which files can edit the influence of govtype.
.cvp files.
by xwerswoodx
May 14 2016
Forum: Modding SRUltimate
Topic: 1936 sandbox without any scripted events?
Replies: 3
Views: 2985

Re: 1936 sandbox without any scripted events?

You can remove scripted events and cache game.

I think you know how to do it, because you said "scripted events" so this means you know what you are talking about, but what is your question?
by xwerswoodx
Feb 14 2016
Forum: Modding SRUltimate
Topic: Scripted Events Creator & Editor
Replies: 18
Views: 7284

Re: Scripted Events Creator & Editor

I hadn't released any new versions after v0.3 and I think to format my computer and I want to share my source code maybe someone need it. v0.3 Source Code: http://www.mediafire.com/download/guc9ypcu7p8ayxf/SEventsCreator_v0.3.rar v0.4 Source Code (Has language support but not totally completed): htt...
by xwerswoodx
Nov 02 2015
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate Version 9.0.50 Beta on Steam
Replies: 13
Views: 3318

Re: Supreme Ruler Ultimate Version 9.0.50 Beta on Steam

is it compatible for saved games?

Because there is "Petrol, Electricity, and Finished goods production & use multipliers will gradually increase from SR1936 to SRCW/2020 values (10x and 20x) over 10 years" factor, so I am not sure, I am at 1958 and is it ticked or not.
by xwerswoodx
Oct 31 2015
Forum: Suggestions - SRU
Topic: Request: 1936 with 2020 resources map
Replies: 5
Views: 2371

Re: Request: 1936 with 2020 resources map

Ok I tried and from CSV file change mapfile and OOF files to GC2020:

Code: Select all

#ifset 0x02
&&MAP
mapfile "GC2020"
&&END

#include "GC2020.OOF", "MAPS\"
by xwerswoodx
Oct 31 2015
Forum: General Discussion - SRUltimate
Topic: Update 9.0.50 changes...
Replies: 57
Views: 15310

Re: Update 9.0.50 changes...

Did you add colonize button for annexed region? Did you add connecting colonized countries as an one region? Also there is a bug, when the computer losing war, they should give us money and peace treaty but they want money from us ??? :) Also if we war with france, and when colony release (after fra...
by xwerswoodx
Oct 29 2015
Forum: Modding Show & Tell
Topic: Supreme Ruler Ultimate Trainer
Replies: 200
Views: 144318

Re: Supreme Ruler Ultimate Trainer

it is not working. I have Steam version. because of the? please tell me how step by step? Please for dummies. It's little bit hard, there is a video but it not works like video, if you have alpemix (you can download it with typing to google alpemix download) I can come your pc and make your setting...
by xwerswoodx
Oct 29 2015
Forum: Modding Show & Tell
Topic: Supreme Ruler Ultimate Trainer
Replies: 200
Views: 144318

Re: Supreme Ruler Ultimate Trainer

No, this works for 9.0.42 version.
by xwerswoodx
Oct 29 2015
Forum: General Discussion - SRUltimate
Topic: 1956
Replies: 10
Views: 1568

Re: 1956

I ran into similar issues in my cold war game, and I'm thinking WW2 game would also have the same issue. The problem is rubber production or lack there of. Synthetic rubber production just doesn't make the cut until later in the game when techs can make it more efficient. I mean sure it can help pl...

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