Search found 376 matches

by Sebastiaan
May 17 2007
Forum: Mods
Topic: Combat Noises
Replies: 6
Views: 5347

ould it be possible to replace the Fire and death sound files by versions that produce less sound? That would be much more effective and even allow it to be replaced by better sounds effects
by Sebastiaan
May 16 2007
Forum: SR2010 Support
Topic: Lost CD + Case
Replies: 1
Views: 1733

Lost CD + Case

I was becoming nostalgic and wanted to play Sr2010 again but although I found the Original box and manual, my CD and case are both missing :cry: On my Hard disk St2010 was still installed but after I tried to install the latest patch, the patch told me game wasn't found on my system. I guess it had ...
by Sebastiaan
May 16 2007
Forum: Balance
Topic: Submarines too easily detected by AI
Replies: 9
Views: 5418

Balthagor wrote: While it would be more realistic, it would not greatly impact gameplay.
How can you so sure about that? have you tied it? Could you give a short explaination why it will mot affect gameplay?
by Sebastiaan
May 16 2007
Forum: Balance
Topic: Submarines too easily detected by AI
Replies: 9
Views: 5418

One change that will greatly help this in Supreme Ruler 2020 is that we are introducing two spotting types per unit so that we can separate sonar from surface radar. This is still something we should watch for in the beta stages. Currently we're using another thread for most of the stealth discussi...
by Sebastiaan
May 15 2007
Forum: Balance
Topic: Submarines too easily detected by AI
Replies: 9
Views: 5418

Yes the stealth issue is a big problem, the only way to fix this inbalance is to heavily modify the Equipment file, unfortunaltly that will only work on scenarios. :cry:

I made an example how to do this in my Customised Realistic France map. which introduces much higher stealth effects :-)
by Sebastiaan
May 15 2007
Forum: Design Scenarios, Grouping Regions, Creating Missions
Topic: Customised Realistic France map.
Replies: 16
Views: 10774

I believe I still got it somewhere, Yes, I found it. If anyone intrested can send me an email.

Hey, that's nice, I made it to colonel :lol:
by Sebastiaan
Mar 01 2006
Forum: Military - Defense and Operations Departments
Topic: High Altitude Airship
Replies: 5
Views: 2051

I agree, this would be a very intresting and usefull unit to guard the borders
by Sebastiaan
Jan 06 2006
Forum: Diplomacy - State Department
Topic: Lump sums as gifts - does size matter?
Replies: 10
Views: 6088

Re: Lump sums as gifts - does size matter?

Hi, I read a while back that giving $1 to an AI would improve relations by the same amount as giving them $1000 so the best plan was to give a tiny amount of money to the AI every day to improve relations. Has this been adjusted in the latest patch? i.e. is it still best to give small amounts of mo...
by Sebastiaan
Dec 14 2005
Forum: Production - Commerce Department
Topic: sysnthetic fuel plants
Replies: 30
Views: 16809

tkobo wrote:I never did hear anything after the initial "hype" about that though.

http://www.kuro5hin.org/story/2003/4/24/02152/3927

We talked about it on the forum here a couple of years ago,but i cant find the post.
Exactly what is the name of this technology?
by Sebastiaan
Dec 14 2005
Forum: Production - Commerce Department
Topic: Yearly overview
Replies: 14
Views: 7637

Is't this just wrong? Immagine you are the new elected supreme ruler of a real country. You want to know how your country did financialy last year. You make an appointment with your financial Minister. When you meet, you ask if you can get an overview of the total income and expenses done last year....
by Sebastiaan
Dec 14 2005
Forum: Balance
Topic: stealth disadvantages for moving submarines
Replies: 42
Views: 20041

Diesels will always be less noicy when submered because Batteries, in contrast to Nuclear Reactors, do not produce any noice when operating.However, This big catch is diesels have limmited endurance and submerged speed. I think this could be reflected in game by making a diesel submarine loose effic...
by Sebastiaan
Dec 13 2005
Forum: Balance
Topic: stealth disadvantages for moving submarines
Replies: 42
Views: 20041

Well, what do you make of all of this?
by Sebastiaan
Dec 13 2005
Forum: Mods
Topic: Unit Limit
Replies: 12
Views: 4124

Since you haven't come with an answer yet, I'm guessing it cannot be done. It's probably hard coded.
by Sebastiaan
Dec 02 2005
Forum: Mods
Topic: Inrest in Modding / Downloading Mod
Replies: 5
Views: 2500

Inrest in Modding / Downloading Mod

I might be mistaken but it appears there is very little to no intrest in modding/dowload mods from the cummunity. Í'm kinda dissapointed in this lack of intrest from the community. What about giving it a new impuls like creating a competetion for best mod available.
by Sebastiaan
Nov 30 2005
Forum: Off Topic Comments
Topic: CIV4 looks good :-)
Replies: 3
Views: 1216

What about the knight kills Combat hellicopters problem?

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