Search found 28 matches

by BG
Oct 07 2005
Forum: Economics - Treasury Department
Topic: The economic changes seem HUGE
Replies: 16
Views: 1218070

Is the add money cheats somehow reflecting in the economy?After all it only adds money to the treasury without changing any other parameters so if something happens with it please tip us.Otherwise yes massive ind. expansion i have seen to create huge inflation not to mention drop in unemployment tha...
by BG
Oct 07 2005
Forum: SR2010 Support
Topic: don't see any unit. update3
Replies: 123
Views: 57229

I continue to have the non pictures bug even after the fresh install.What should i do.I dont have a problem sending mail but the computer i am playing it isnt mine. So whould it be possible to post as a sticky some general guidelines on what to do in order that players try themselfs something or it ...
by BG
Oct 05 2005
Forum: General Discussion
Topic: Update 3 Changes/Details
Replies: 53
Views: 12832

Congrats for the hard work,when is update 4 going to be done? :D :D Now a serious question.Are we supposed to install the update 3 upon a fresh from the cd game install or can be done above the update 2? BTW i did try to install it above update 2 game and when i started(new game not an old save)i ha...
by BG
Sep 27 2005
Forum: Military - Defense and Operations Departments
Topic: electronic warfare
Replies: 3
Views: 1462

electronic warfare

You know i must say this is a nice game.However i feel like playing a fantasy game of ww2 with modern units,nukes and missiles. Here is what i mean:There is not a single item which exclusively makes the difference of electronic warfare and C4I modern war and keep in mind that we are talking about a ...
by BG
Sep 14 2005
Forum: Military - Defense and Operations Departments
Topic: Military maint. cost,missiles and other.
Replies: 4
Views: 1253

Military maint. cost,missiles and other.

I whould like to ask: 1)What is included in the cost of maintenance each and every unit has?Are the personnel salaries in or not?If they are this means that each and every person in the military gets the same amount of money?After all a pilot takes much more than a tank driver.Also if the salaries a...
by BG
Sep 07 2005
Forum: General Discussion
Topic: campaign population
Replies: 2
Views: 783

campaign population

ok here is my question. I started a game as Greece and the 1st one to be destroyed towards the "path of glory" was Bulgaria.So i started an air war aimed at killing the civilian population and making their cities dust.I won by destroying all of them and since my population(even thought it should)nev...
by BG
Sep 07 2005
Forum: Military - Defense and Operations Departments
Topic: Engineers
Replies: 43
Views: 9587

How about making distinction beteween combat eng. and construction/bridge eng.? The 1st ones(combat type)should have excellent close attack stats(for fort and urban combat and demolition purposes but no construction ability)and good soft/hards(they are elite in reality after all)while the others exa...
by BG
Sep 07 2005
Forum: Balance
Topic: battle gun range and units questions
Replies: 16
Views: 11476

Thanks for the quick answer. However i have a couple of points i am interested to talk about. 1st about the range and capability of AD units like Patriot.I am glad that my mention is generally taken into concideration when strenght and range of all this AD systems are decided.Especially for Patriot ...
by BG
Sep 06 2005
Forum: Balance
Topic: battle gun range and units questions
Replies: 16
Views: 11476

battle gun range and units questions

Ok here it is:When i start a new game(campaign)i always check the options and make them so that no extended range is applied.But every time i go to the second senario of that campaign it seems that the extended range is reactivated.Any ideas? 2nd:how do i use the supply trucks for resupplying units?...
by BG
Aug 01 2005
Forum: Land and Terrain
Topic: How to increase suplly effectiveness?
Replies: 7
Views: 7034

What do you think is better for supply.Roads or rail?
by BG
Aug 01 2005
Forum: General Discussion
Topic: Engineers....
Replies: 15
Views: 2863

Is it possible that ordering eng. units to construct in a hex with an 100% active research center eventually makes the tech item been finished earlier?I think that this might be the case but i dont know for sure.Anybody with similar idea?
by BG
Aug 01 2005
Forum: Military - Defense and Operations Departments
Topic: units,missiles and experience
Replies: 1
Views: 1045

units,missiles and experience

I have several times seen units that use missiles to destroy the enemy not to get any exp. at all even if the unit they fired against was totally destroyed.Is this a WAD/BUG or what?
by BG
Jul 27 2005
Forum: Wish List
Topic: for update 3 New cheats please
Replies: 10
Views: 2809

A cheat for faster research whould be a very nice surprise.However i whould be glad if some bugs/uncomplete features are fixed and arrive earlier than wait for more cheats.
by BG
Jul 27 2005
Forum: Mods
Topic: New member asking for equipment files.
Replies: 11
Views: 2890

Anybody?
Something?
Someone who had same problems and found solution or knows how to mod succesfully the game?
I feel like been in a desert with nobody to help around. 8_ ???
by BG
Jul 26 2005
Forum: Wish List
Topic: common speed for all group units
Replies: 4
Views: 1926

I hope you do work on that since it will give us a feeling of command chain and allow me to name my units as subordinates of bigger ones with some meaning. However i think it whould be nice addition to add NATO sprites for combined groups like many games have instead of having only unit sprites.It r...

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