Search found 498 matches

by dax1
Dec 14 2019
Forum: Suggestions - SRU
Topic: sugg: AI research centers
Replies: 20
Views: 1232

Re: sugg: AI research centers

looking here---> https://supremeruler.gamepedia.com/Social_Spending_Explained maybe you right..Education : These are your school and universities. Funding for this will effect your research efficiency and your literacy rate, the higher the funding the higher your literacy rate and the boost to your ...
by dax1
Dec 13 2019
Forum: Issues and Support
Topic: Unit Errata
Replies: 476
Views: 67738

Re: Unit Errata

The Centaur can carry 26 aircraft. that's about 1.4 Squadrons. Rounds down to 1... little OT, I would like in future use for limit, not squadron number on carrier, but the effective number of airplanes...so In that specific case I could be able to set 2 half squadron (1 interceptor and 1 tactical b...
by dax1
Dec 13 2019
Forum: Suggestions - SRU
Topic: sugg: AI research centers
Replies: 20
Views: 1232

Re: sugg: AI research centers

Education or literacy already give speed bonus on technologies being researched right? maybe I wrong, but I don't remember about that!! Anyway..You try to think to real life...if people don't go to school and don't study...how that people can develop new technologies?? in my opinion Level of Educat...
by dax1
Dec 12 2019
Forum: Suggestions - SRU
Topic: sugg: AI research centers
Replies: 20
Views: 1232

Re: sugg: AI research centers

don't forgot level of education....what a region want research if 800M people dont' go to school?
by dax1
Nov 26 2019
Forum: General Discussion - SRUltimate
Topic: New Feature - Return Land / Liberate
Replies: 58
Views: 10265

Re: New Feature - Return Land / Liberate

Balthagor wrote:
Nov 25 2019
dax1 wrote:
Jan 18 2018
...what about something in "BZ pop-up" for release/return land only a single BZ to a region??...
So this is now in version .245 (currently on insider). Feedback on the implementation? Issues or unexpected consequences?
thank u
by dax1
Oct 31 2019
Forum: Suggestions - SRU
Topic: sugg: AI research centers
Replies: 20
Views: 1232

Re: sugg: AI research centers

the number of research centers should consider: population and level of education
by dax1
Aug 09 2019
Forum: General Discussion - SRGW
Topic: Supreme Ruler Great War - Version Changelog 10.1.140
Replies: 4
Views: 2985

Re: Supreme Ruler Great War - Version Changelog 10.1.140

mrgenie wrote:
Jul 14 2019
Ability to create a colony from annexed territory if region is eliminated


Tried to find this but where is that option?
viewtopic.php?f=78&t=30386#p193246
by dax1
Jul 10 2019
Forum: General Discussion - SRUltimate
Topic: How to rename units?
Replies: 2
Views: 2341

Re: How to rename units?

the unit must be deployed
in "Defence"--->deployed unit---click on unit and the follow icon
renameunit.jpg
renameunit.jpg (1.19 KiB) Viewed 2308 times
by dax1
Jul 04 2019
Forum: Suggestions - SRU
Topic: Map editor?
Replies: 16
Views: 3714

Re: Map editor?

thank u anyway...
by dax1
Jul 04 2019
Forum: Suggestions - SRU
Topic: Map editor?
Replies: 16
Views: 3714

Re: Map editor?

now we have Map Editor, so now we can create a save for build a scenario. now I'm asking if in future will be possible from save to files ( reverse recache). :D bye and thank u devs for last summer update,I have been waiting for a long time for the function of releasing an occupied region as a colony.
by dax1
Jun 21 2019
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.140
Replies: 31
Views: 5573

Re: Supreme Ruler Ultimate - Version Changelog 9.1.138

Balthagor wrote:
Jun 20 2019
The same way you would liberate a region normally. Option in the state department for any dead region.

We do have an easier way to interact with those regions now, right click some of their original territory and click their flag.
ooh great!!
thank you...
by dax1
Jun 20 2019
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.140
Replies: 31
Views: 5573

Re: Supreme Ruler Ultimate - Version Changelog 9.1.138

Balthagor wrote:
Jun 15 2019
Version 9.1.138
  • Ability to create a colony from annexed territory if region is eliminated

how?
by dax1
Mar 13 2019
Forum: Modding Show & Tell
Topic: Renaming Unit
Replies: 6
Views: 725

Re: Renaming Unit

in localize\localXX folder, where XX= EN if you use english language in game
look into file LocalText-Game.csv
section &&UNITSTEXT, 0
if that unit id is in list maybe u can change name here..
let me know...
by dax1
Mar 12 2019
Forum: Modding Show & Tell
Topic: Renaming Unit
Replies: 6
Views: 725

Re: Renaming Unit

did you recache??

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