Search found 482 matches

by dax1
Feb 13 2019
Forum: Issues and Support
Topic: Unit Errata
Replies: 400
Views: 49635

Re: Unit Errata

Hello! I play the game in sandbox scenario 1936 with Italy. I see a little bit error in the name of the italian naval unit (land and air units are perfect!): In Reserve Unit: - 4 Units: Palestro, Confienza, San Martino, Solferino The units are classified CAP, Konig class (Germany origin). In real, ...
by dax1
Feb 06 2019
Forum: Issues and Support
Topic: Some technologies and units not available when playing as some countries
Replies: 5
Views: 151

Re: Some technologies and units not available when playing as some countries

there is only 1 tech-tree in game, it's the same for every region in game.
by dax1
Jan 14 2019
Forum: Modding Show & Tell
Topic: question for expert modder...
Replies: 6
Views: 500

Re: question for expert modder...

update: I made some change... -I made a new file with events, so no more in bottom at scenario file. I told before that when I recache a new region that wasn't in regionincl file become alive couse guerrilla, well.. I made a new regionincl file adding that region ( I took id in CVP file). making tha...
by dax1
Jan 14 2019
Forum: Modding Show & Tell
Topic: question for expert modder...
Replies: 6
Views: 500

Re: question for expert modder...

this is my scenario file #ifset 0x01 #include "SR1914.CVP", "MAPS\" #include "SR1914.REGIONINCL", "MAPS\" #endifset #ifset 0x02 #include "AllSourceLoad.INI", "INI\" #endifset #ifset 0x02 &&MAP mapfile "SR1914" &&END #include "AllLoad.INI", "INI\" #endifset #ifset 0x04 &&SAV savfile "p1" &&END #endif...
by dax1
Jan 13 2019
Forum: Modding Show & Tell
Topic: question for expert modder...
Replies: 6
Views: 500

Re: question for expert modder...

YoMomma wrote:
Jan 13 2019
You also have event file with regions being loaded,
what file you mean exactly??
by dax1
Jan 13 2019
Forum: Modding Show & Tell
Topic: question for expert modder...
Replies: 6
Views: 500

Re: question for expert modder...

noted in save that a region is death but guerrilla take some city..
when I load game for override region is alive, but that region is not in regionincl file.
I think that broken my save... :(
by dax1
Jan 10 2019
Forum: Modding Show & Tell
Topic: question for expert modder...
Replies: 6
Views: 500

question for expert modder...

I was try to add new events to my old save game... so...I put save file in cache folder edit .scenario file and append new events.. when I load that scenario I choose X region....but when game load I play how other region and new events dont' work... if I try with standard cache file events work... ...
by dax1
Jan 07 2019
Forum: Suggestions - SRU
Topic: a couple organisation & unit tech UI improvements
Replies: 6
Views: 368

Re: a couple organisation & unit tech UI improvements

I would prefer something to compare the data of two units, so I can choose if develop unit A or unit B.
by dax1
Jan 05 2019
Forum: Suggestions - SRU
Topic: a couple organisation & unit tech UI improvements
Replies: 6
Views: 368

Re: a couple organisation & unit tech UI improvements

suggestion : in research and unit production panels -ability to see icons or text or highlighting for "obsolete/excluded/favorite" units I think you making confusion...if obsolete, there is a icon at unit side...about excluded/favourite, you can choose that but in production panel if you let your m...
by dax1
Dec 22 2018
Forum: Issues and Support
Topic: Empty Warfare related tech in Japan 36 Campaign
Replies: 5
Views: 184

Re: Empty Warfare related tech in Japan 36 Campaign

if no start, nothing change couse it was a useless tech
by dax1
Dec 21 2018
Forum: Issues and Support
Topic: Empty Warfare related tech in Japan 36 Campaign
Replies: 5
Views: 184

Re: Empty Warfare related tech in Japan 36 Campaign

Campaign: 1936 Japan Tech: <Blank>, 60 Days to research after "Improved AA Gun" Screenshot: https://previews.dropbox.com/p/thumb/AATGn5kusBwbzHoBFv-vRRdaMOskBmIuRfnSfU0cpr-TAED2Oiizs1n5AVZ8G5WxN0fLKAI2glJtKKg0UOUzGPl6BpwNPh0xsWhwz-Sl7sE8UUIhDgnngpqn5XqJkVDd7L7YAqQLEq-2MFQlMafFMOBNRfO6lhFHqk_dYWMZNs...
by dax1
Dec 21 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.114
Replies: 15
Views: 913

Re: Supreme Ruler Ultimate - Version Changelog 9.1.114

George Geczy wrote:
Dec 20 2018


  • UI fix for quality indicator on missile designs
what you mean?
by dax1
Nov 29 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.85
Replies: 36
Views: 3150

Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

for a moment I had hoped that there would be a way to rename the future units in advance :D
by dax1
Nov 28 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.85
Replies: 36
Views: 3150

Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

Balthagor wrote:
Nov 27 2018
milivoje02 wrote:
Nov 27 2018
Yes, if the plan is 1 or 2 units. But If I plan 200 units, that's a big deal for rename the unit when it is deployed :)
Then you could mod the orbat
but he say when buy new unit design from other...
by dax1
Nov 26 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.85
Replies: 36
Views: 3150

Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

in this case you can only rename the unit when it is deployed.

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