Search found 459 matches

by dax1
Oct 19 2018
Forum: General Discussion - SRGW
Topic: Colony status
Replies: 8
Views: 666

Re: Colony status

GIJoe597 wrote:
Jul 30 2017
The reason I ask; In my play through of GW, when a parent falls the colony carries on, yet they retain the title "colony". I was not sure if that is intended. They cannot be a colony if the parent no longer exits, I would think.
Does this problem only happen to me or does it still exist?
by dax1
Oct 15 2018
Forum: General Discussion - SRUltimate
Topic: Impressions after playing 10 years in game
Replies: 11
Views: 260

Re: Impressions after playing 10 years in game

Buzzbrad wrote:
Oct 14 2018
[...] We did do an update to the AI building research centers over the summer.
yes...now it work!! also AI work in this way!!
now the problem is : when region annex other, the number of research centers increases a lot.
by dax1
Oct 09 2018
Forum: Issues and Support
Topic: Graphical glitch?
Replies: 7
Views: 104

Re: Graphical glitch?

BillyBanzai wrote:
Oct 09 2018
this happened to me too when I was making a new cache.
[/quote]
What did you do after that? Abandon the savegame? :| And what exactly do you mean with a new cache? English isn't my first language.
[/quote]

I mean I was modding my game....but I made some mistake...
by dax1
Oct 09 2018
Forum: Issues and Support
Topic: Graphical glitch?
Replies: 7
Views: 104

Re: Graphical glitch?

BillyBanzai wrote:
Oct 09 2018

What the screwed up campaign looks like:
https://imgur.com/BWsWrZO
this happened to me too when I was making a new cache.
by dax1
Oct 07 2018
Forum: General Discussion - SRUltimate
Topic: Suggestion: Player controlled defcon.
Replies: 2
Views: 113

Re: Suggestion: Player controlled defcon.

rlame wrote:
Oct 06 2018
[...]that you could keep domestic approval over 33%.
This leads to losing elections. [...]
in past I always won with about 26% :o
by dax1
Sep 12 2018
Forum: Suggestions - SRU
Topic: Sugg. Patrol/recon BZ
Replies: 2
Views: 211

Sugg. Patrol/recon BZ

I don't like (expecially for naval units) patrol point to point...I would like if my naval units go in a specific zone (BattleZone) to find enemy subs or other enemy units.
could be possible have a "Patrol Bz" or "Recon Bz" new order???
have random movement into a specific BZ could be a idea...
by dax1
Sep 04 2018
Forum: General Discussion - SRUltimate
Topic: Can I Release New Colony From My Current Territory?
Replies: 1
Views: 134

Re: Can I Release New Colony From My Current Territory?

Franc007She wrote:
Sep 04 2018
I as China want to realse inner Mongolia and Tibet as my colony. Is it possible in this game?
not yet! look this link http://www.bgforums.com/forums/viewtopi ... 70&t=23941
by dax1
Aug 16 2018
Forum: Suggestions - SRU
Topic: Tech Tree - Tech effects and progression.
Replies: 49
Views: 8915

Re: Tech Tree - Tech effects and progression.

- Flak Towers, 1940 - Needs a facility added but we don't have the mesh. If I don't have a solution soon, I'll just pull the tech. Hodizzed did some mesh some time ago. He posted it on somewhere on this forum - Just a few suggestions... Flak towers again with no mesh or some effect in SRGW.
by dax1
Aug 07 2018
Forum: Suggestions - SRU
Topic: Release unloyal region as a colony.
Replies: 13
Views: 2191

Re: Release unloyal region as a colony.

Balthagor wrote:
Aug 07 2018
Nothing yet. The Map Editor and AI building research centres got higher priority.
I understand....but I wish you don't lose this ticket...
by dax1
Aug 07 2018
Forum: Suggestions - SRU
Topic: Release unloyal region as a colony.
Replies: 13
Views: 2191

Re: Release unloyal region as a colony.

Balthagor wrote:
Sep 02 2017
No news, but I did find my ticket.
20722
news after 11 mounths???
by dax1
Jul 27 2018
Forum: Issues and Support
Topic: Infrastructure costs?
Replies: 8
Views: 252

Re: Infrastructure costs?

How large is your controlled land area? Infrastructure includes more than just the visible roads/rails on the map. There are all kinds of lesser infrastructure not accounted for with visual map displays which is what that infrastructure cost represents. The larger your territory, the more that cost...
by dax1
Jun 28 2018
Forum: General Discussion - SRUltimate
Topic: Strategic nuke test
Replies: 13
Views: 507

Re: Strategic nuke test

evildari wrote:
Jun 28 2018

maybe BG could add a new HOTSPOT action type "Strategic Target" (aka Nuke them) that is used / or can be selected as option instead of that standard strategic targeting selection in the strategic attack screen.
I like this !!!
by dax1
Jun 17 2018
Forum: Issues and Support
Topic: MAIN START MENU - minor wording error
Replies: 6
Views: 340

Re: MAIN START MENU - minor wording error

If the option is selected, the units physically travel from seller to buyer. If the option is not selected, than the units "magically" appear in buyers capital (or designated air base, port or barracks). I think he say a "text mistake"... 'TRADED UNITS MOVE FROM BUYER TO SELLER WHEN SELECTED' shoul...
by dax1
Jun 07 2018
Forum: Modding Issues & Support
Topic: Buildings with effects
Replies: 3
Views: 348

Re: Buildings with effects

The % can be adjusted im just asking if its possible. no...now is impossible So your saying just researching a tech should instantly grant you the effects? Also how many tech for that are there.. 2? You also think that a country like Gambia can produce goods or lets say tanks at the same rate as Ge...
by dax1
Jun 07 2018
Forum: Modding Issues & Support
Topic: Buildings with effects
Replies: 3
Views: 348

Re: Buildings with effects

so, if you build 10 of that the boost is 10*1%=10%???
anyway there are "techs" for that. (but not 10*1 :D)

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