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by Zuikaku
Jul 06 2019
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.140
Replies: 16
Views: 1102

Re: Supreme Ruler Ultimate - Version Changelog 9.1.140

Since AI does not build any airfields I suggest that you port all the ones present on 1936 maps to the GW maps.
by Zuikaku
Jun 04 2019
Forum: Suggestions - SRU
Topic: M6A1 Heavy Tank needs a buff. WW2
Replies: 4
Views: 121

Re: M6A1 Heavy Tank needs a buff. WW2

More guns and armor does not necessery mean better stats. Size also matters and the ways crew can use these guns.
by Zuikaku
Jun 03 2019
Forum: Suggestions - SRU
Topic: M6A1 Heavy Tank needs a buff. WW2
Replies: 4
Views: 121

Re: M6A1 Heavy Tank needs a buff. WW2

Right now a M4A1 Sherman is better than the M6A1 heavy tank. This makes zero sense at all. The M6A1 has a 76mm gun, a 37mm gun, both capable of AP and HE shells and much more armor. It also has a .50 cal mounted machine gun and .30 cal coaxial machine gun like the Sherman. Please make the M6A1 to h...
by Zuikaku
May 08 2019
Forum: Issues and Support
Topic: Loyalty
Replies: 13
Views: 416

Re: Loyalty

The problem with this argument is that loyalty does not only change as the result of "atrocities".
by Zuikaku
Feb 21 2019
Forum: Modding Show & Tell
Topic: Zuikaku's mod
Replies: 215
Views: 71052

Re: Zuikaku's mod

arakan94 wrote:
Feb 21 2019
Zuikaku wrote:
Feb 16 2019
Actually I'm planning to remove some of the files from my mod since many of the issues they correct are now solved in vanilla game. What file exactly do you have in mind?
The file with localization - named LocalText-TTR.csv
This file is no longer needed for the mod. Vanilla file is enough.
by Zuikaku
Feb 16 2019
Forum: Modding Show & Tell
Topic: Zuikaku's mod
Replies: 215
Views: 71052

Re: Zuikaku's mod

Actually I'm planning to remove some of the files from my mod since many of the issues they correct are now solved in vanilla game. What file exactly do you have in mind?
by Zuikaku
Feb 11 2019
Forum: Modding Show & Tell
Topic: Zuikaku's mod
Replies: 215
Views: 71052

Re: Zuikaku's mod

Hi, I am looking to start a new SRU game.. Do you have an estimate on when new version of your mod will be available (with the changes from christmas patch)? I'd like to wait until then :) Hi, Feel free to start a new game. A new version of the mod is still a few months away. There is just not enou...
by Zuikaku
Jan 10 2019
Forum: Modding Show & Tell
Topic: Zuikaku's mod
Replies: 215
Views: 71052

Re: Zuikaku's mod

OK, thanks, I'll take this into consideration.
by Zuikaku
Jan 08 2019
Forum: Modding Show & Tell
Topic: Zuikaku's mod
Replies: 215
Views: 71052

Re: Zuikaku's mod

Can you just post stats that you consider to be wrong with a short explanation on each one? I'm ready to reconsider stats that are found to be innacourate.
by Zuikaku
Jan 05 2019
Forum: Modding Show & Tell
Topic: Zuikaku's mod
Replies: 215
Views: 71052

Re: Zuikaku's mod

Hello. I installed your mod and I have a problem — there are no models on the map, only flags are not moving units. Can you please tell me what to do? This mod shoul'd work fine with stock game, but might have problems if running together with other modded files. Also, some of the files in this mod...
by Zuikaku
Dec 20 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.114
Replies: 15
Views: 1874

Re: Supreme Ruler Ultimate - Version Changelog 9.1.114

Balthagor wrote:
Dec 20 2018
This update is very SRU-centric. There have been no new events for roads in the GW scenarios/campaigns.

IIRC Brinkmanship is the scenario that uses events to build roads.
OK, so no news in this area since the last update...
by Zuikaku
Dec 20 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.114
Replies: 15
Views: 1874

Re: Supreme Ruler Ultimate - Version Changelog 9.1.114

At present this is still event-driven. I know that events were added but those may have all been in the summer update. There is work being done on allowing the AI to build roads arbitrarily, at least as a game option, although events are still the most realistic way (real-world based) to make this ...
by Zuikaku
Dec 20 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.114
Replies: 15
Views: 1874

Re: Supreme Ruler Ultimate - Version Changelog 9.1.114

What about military goods production? Any tweaks in this area since lack of them grinded wars to a halt after a month or two?

And what about roads in early scenarios (AI can not build them). Any events related to spawning roads?

Anyway, great update! :D
by Zuikaku
Nov 18 2018
Forum: General Discussion - SRUltimate
Topic: Impressions after playing 10 years in game
Replies: 23
Views: 3127

Re: Impressions after playing 10 years in game

Kristijonas wrote:
Nov 16 2018
Zuikaku wrote:
Nov 16 2018
I chose "high volatility" and got high volatility 8O :o 8_
Didn't cosen this because I wanted new war every day. What then happens on very high volatility?
by Zuikaku
Nov 16 2018
Forum: General Discussion - SRUltimate
Topic: Impressions after playing 10 years in game
Replies: 23
Views: 3127

Re: Impressions after playing 10 years in game

On the high volatility wars AI is just to crazy over declaring wars. Yes, I know what "high volatility" shoul'd mean but maybe this needs to be toned down. It is just tiresome to see new war declaration every day or two. In month or two time, everybody is at war. And also, please reconsider possibil...

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