Search found 2230 matches

by Zuikaku
Dec 11 2019
Forum: Suggestions - SRU
Topic: Improving Aircraft Carriers
Replies: 23
Views: 3479

Re: Improving Aircraft Carriers

Thought to create a new topic, but found this. 5 years have passed since the last post in this topic. AI never knows how to place their planes on aircraft carriers. Developers, how realistic is the opportunity to teach ai to deploy their aircraft on aircraft carriers? Or is it impossible? Sometimes...
by Zuikaku
Dec 11 2019
Forum: Suggestions - SRU
Topic: Serb unit addition request (Split from Changelog 9.1.114)
Replies: 46
Views: 2744

Re: Serb unit addition request (Split from Changelog 9.1.114)

Balthagor wrote:
Dec 11 2019
I'm not sure why it's not researchable, we'll have to investigate. Ticket 23919
From the memory - because Pantsyr S1 is prereq for S2-ADATS2 Pantsyr.

And the reason why Pantsyrs are available for X group is ?? Why not for V or Z group also then?
by Zuikaku
Dec 04 2019
Forum: Issues and Support
Topic: Unit Vision 2.1.245
Replies: 26
Views: 499

Re: Unit Vision 2.1.245

Have to say I don't have any issues with visibility. But I tend to attach recon units to my formations all the time.
by Zuikaku
Nov 24 2019
Forum: General Discussion - GR
Topic: Galactic Ruler development
Replies: 7
Views: 415

Re: Galactic Ruler development

In the name of Clarke, Weber, Abraham - will make 4X space game with true orbital mechanics, trajectory optimization assistant, gravity wells... and brainy computer opponents, of course! I'm so tired of these wormholes, hyper- and jumpdrives! I believe it should happen someday! Too big dreams, I kn...
by Zuikaku
Nov 14 2019
Forum: Issues and Support
Topic: Cruiser/battlecruiser Stats
Replies: 10
Views: 1371

Re: Cruiser/battlecruiser Stats

That's great to hear - many of his changes really improve the Cold War era (my favorite 8) ) and keeping the mod up-to-date is probably very time consuming, so it usually isn't done.. Since updating and merging mod is indeed very time consuming and BGs are very active in updating unit database, I h...
by Zuikaku
Nov 13 2019
Forum: Issues and Support
Topic: Cruiser/battlecruiser Stats
Replies: 10
Views: 1371

Re: Cruiser/battlecruiser Stats

We have taken some of his changes in the past. But it takes time to ensure merging didn't cause any conflicts/corruption/cascading impacts. That's great to hear - many of his changes really improve the Cold War era (my favorite 8) ) and keeping the mod up-to-date is probably very time consuming, so...
by Zuikaku
Oct 30 2019
Forum: Suggestions - SRU
Topic: sugg: AI research centers
Replies: 14
Views: 455

Re: sugg: AI research centers

Balthagor wrote:
Oct 30 2019
IIRC GDP/c affects rate of investment. If they do less than that, a human player could easily outpace them.
But human player (without house rules set) can easily otpace AIs anyway.
But having US (and soon UK) AI completed nuclear bomb test by 1930 seems just wrong to me.
by Zuikaku
Oct 30 2019
Forum: Suggestions - SRU
Topic: sugg: AI research centers
Replies: 14
Views: 455

Re: sugg: AI research centers

How many research centres do you think the AI should be trying to build? I think that once a region is over 800M population, it should be aiming to have 12-15 research centres. Around 150M+ 6-9 centres is a good number. In my game US have 11 in 1930 (1914 campaign). Think that is a bit too much (if...
by Zuikaku
Oct 30 2019
Forum: Suggestions - SRU
Topic: sugg: AI research centers
Replies: 14
Views: 455

sugg: AI research centers

Please consider to reduce number of research centers the AI builds. Although it is nice to see them build these, this needs to be toned down a bit. I suggest them to be able to build only 70-80% of research centers they are capable to build now. I also suggest that research centers can not be captur...
by Zuikaku
Oct 25 2019
Forum: General Discussion - GR
Topic: Ask the devs thread
Replies: 20
Views: 868

Re: Ask the devs thread

Space 4X game will work (and have replay value) without random galaxy generator only if it has vast (I mean million systems) pre-made galaxy with random starting points. Something like the galaxy from frontier first encounter.
by Zuikaku
Oct 18 2019
Forum: General Discussion - GR
Topic: Ask the devs thread
Replies: 20
Views: 868

Re: Good luck with Galactic Ruler

What is the maximum number of systems the engine supports?
by Zuikaku
Oct 18 2019
Forum: General Discussion - GR
Topic: Star system details
Replies: 6
Views: 403

Re: Star system details

Chtonian planets are cores of ex gas giant planets. Too bad about so few resources (what about precious metals, strategic alloys, industrial gases...), but i'll wait to see the other features before I decide. I just don't dare to ask about ships, techs, planet management or alien species (hope all a...
by Zuikaku
Oct 18 2019
Forum: General Discussion - GR
Topic: Star system details
Replies: 6
Views: 403

Re: Star system details

I have tried Distand Worlds and was not impressed at all. On one side it is very detailed while other aspect are oversimplified. Space is beautifull place full of diversity and I just want all of these details to simulate this. The problem with DW, MOO, Space Empires and most of the other space game...
by Zuikaku
Oct 18 2019
Forum: General Discussion - SRUltimate
Topic: Next Update ... in progress
Replies: 22
Views: 1566

Re: Next Update ... in progress

George Geczy wrote:
Oct 18 2019


We have some long awaited wish list items in store for the next update
Something like....??? :wink:
by Zuikaku
Oct 18 2019
Forum: General Discussion - GR
Topic: Star system details
Replies: 6
Views: 403

Star system details

Hi! I love space 4X games as much as historical strategies. And I also like details, micromanagement on all levels. That being said, i tend to rate these games based on few main features. One of the main features (for the space 4X game) I consider to be level of details implemented in simulating sta...

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