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by Zuikaku
Sep 02 2018
Forum: General Discussion - SRUltimate
Topic: Worldwide units need some loving
Replies: 22
Views: 365

Re: Worldwide units need some loving

evildari wrote:
Sep 02 2018

here are the worldwide available tanks: (even without disregarding the useless "Storm" Tanks with combat time 2 - there is nothing in between WW2 and near future)
Not even the Regal and Raptor tanks??
by Zuikaku
Aug 31 2018
Forum: General Discussion - SRUltimate
Topic: Worldwide units need some loving
Replies: 22
Views: 365

Re: Worldwide units need some loving

Tiny countries have a little problem. Either they are too poor to produce sophisticated weapons systems or their population and industrial base is too limited to do so. "Tiny countries" tend to buy weapons or licences to build them of their own. There are many designs in unit database that are exist...
by Zuikaku
Aug 31 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.85
Replies: 16
Views: 676

Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

Actually it all works pretty well, at least during the first month of the war. After initial stockpiles are depleted, then things gets freezed. I'm not talking about usuall shorthages that sometimes limit offensive operations. The problem here is much serious. It all just stops. There are not enough...
by Zuikaku
Aug 29 2018
Forum: Issues and Support
Topic: Unit Errata
Replies: 366
Views: 41342

Re: Unit Errata

Uriens wrote:
Aug 28 2018
Any chance we will get Leopard 2A7 added? It's already used by German army.
It is in my upcoming mod :oops:
But I have to merge it again with changes in unit database after the last update...
by Zuikaku
Aug 28 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.85
Replies: 16
Views: 676

Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

Military goods production is far too low in 1914 sandbox. All of major regions have something arround 10% of demand. As the result they are practically unable to produce any of new units and without units there is no combat at all. please consider adding more military goods factories.
by Zuikaku
Aug 23 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog 9.1.85
Replies: 16
Views: 676

Re: Supreme Ruler Ultimate - Version Changelog 9.1.85

russ1000 wrote:
Aug 23 2018
Tell me please, has the file DEFAULT.UNIT changed?
Hope not. I have just finished merging and updating the last one with my mod |O
by Zuikaku
Aug 11 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)
Replies: 33
Views: 1070

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)

OK, that is comforting. Maybe AI builds more in 1936 or GW sandboxes.
by Zuikaku
Aug 11 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)
Replies: 33
Views: 1070

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)

Maybe there is some trigger or conditions AI have to meet before it builds unit fabrications. Plese tell me it's not bug again |O
by Zuikaku
Aug 11 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)
Replies: 33
Views: 1070

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)

Is AI at war? Maybe they are burning military goods in combat so they can not afford to build new land/sea/air factories?
by Zuikaku
Aug 06 2018
Forum: General Discussion - SRGW
Topic: Feedback on Great War 10.1.76 patch
Replies: 7
Views: 606

Re: Feedback on Great War 10.1.76 patch

Havent tried the game yet, trying to synch the mod first. But if true, this was worth waiting for. Fantastic news indeed. Cheers to the BGs and let's hope they've got more surprises in the basket :-)
by Zuikaku
Aug 05 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)
Replies: 33
Views: 1070

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)

Can anyone describe how these events work in "Brinkmanship" scenario. Does all regions get roads or not? Can this (these events) be copy/pasted to other GW scenarios? And also, Palestine, Iraq and Syria are still loyal to Turkey in GW scenarios which is wrong on multiple levels.
by Zuikaku
Aug 05 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)
Replies: 33
Views: 1070

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)

Do we now have events for roads to appear in GW scenarios?? There are some in the Brinkmanship scenario, but not in the default GW sandbox, unless they've updated it since I last checked. Basically, it's not done through the basic engine but instead through events, which means it takes quite a bit ...
by Zuikaku
Aug 03 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)
Replies: 33
Views: 1070

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)

Do we now have events for roads to appear in GW scenarios??
by Zuikaku
Aug 03 2018
Forum: General Discussion - SRUltimate
Topic: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)
Replies: 33
Views: 1070

Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.76)

Does AI now also build missile fabrication facilities? Ummmm.... they don't do that? Then, no change on this. I've re-flagged it as a wishlist item. I believe it already does. I ask this since I have never seen AI building any. Especially in 1936 to Cold war games. Anyway, great thing that AI now b...

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