Search found 2206 matches
- Feb 16 2019
- Forum: Modding Show & Tell
- Topic: Zuikaku's mod
- Replies: 213
- Views: 66003
Re: Zuikaku's mod
Actually I'm planning to remove some of the files from my mod since many of the issues they correct are now solved in vanilla game. What file exactly do you have in mind?
- Feb 11 2019
- Forum: Modding Show & Tell
- Topic: Zuikaku's mod
- Replies: 213
- Views: 66003
Re: Zuikaku's mod
Hi, I am looking to start a new SRU game.. Do you have an estimate on when new version of your mod will be available (with the changes from christmas patch)? I'd like to wait until then :) Hi, Feel free to start a new game. A new version of the mod is still a few months away. There is just not enou...
- Jan 10 2019
- Forum: Modding Show & Tell
- Topic: Zuikaku's mod
- Replies: 213
- Views: 66003
Re: Zuikaku's mod
OK, thanks, I'll take this into consideration.
- Jan 08 2019
- Forum: Modding Show & Tell
- Topic: Zuikaku's mod
- Replies: 213
- Views: 66003
Re: Zuikaku's mod
Can you just post stats that you consider to be wrong with a short explanation on each one? I'm ready to reconsider stats that are found to be innacourate.
- Jan 05 2019
- Forum: Modding Show & Tell
- Topic: Zuikaku's mod
- Replies: 213
- Views: 66003
Re: Zuikaku's mod
Hello. I installed your mod and I have a problem — there are no models on the map, only flags are not moving units. Can you please tell me what to do? This mod shoul'd work fine with stock game, but might have problems if running together with other modded files. Also, some of the files in this mod...
- Dec 20 2018
- Forum: General Discussion - SRUltimate
- Topic: Supreme Ruler Ultimate - Version Changelog 9.1.114
- Replies: 15
- Views: 900
- Dec 20 2018
- Forum: General Discussion - SRUltimate
- Topic: Supreme Ruler Ultimate - Version Changelog 9.1.114
- Replies: 15
- Views: 900
Re: Supreme Ruler Ultimate - Version Changelog 9.1.114
At present this is still event-driven. I know that events were added but those may have all been in the summer update. There is work being done on allowing the AI to build roads arbitrarily, at least as a game option, although events are still the most realistic way (real-world based) to make this ...
- Dec 20 2018
- Forum: General Discussion - SRUltimate
- Topic: Supreme Ruler Ultimate - Version Changelog 9.1.114
- Replies: 15
- Views: 900
Re: Supreme Ruler Ultimate - Version Changelog 9.1.114
What about military goods production? Any tweaks in this area since lack of them grinded wars to a halt after a month or two?
And what about roads in early scenarios (AI can not build them). Any events related to spawning roads?
Anyway, great update!
And what about roads in early scenarios (AI can not build them). Any events related to spawning roads?
Anyway, great update!

- Nov 18 2018
- Forum: General Discussion - SRUltimate
- Topic: Impressions after playing 10 years in game
- Replies: 23
- Views: 2260
Re: Impressions after playing 10 years in game
Didn't cosen this because I wanted new war every day. What then happens on very high volatility?
- Nov 16 2018
- Forum: General Discussion - SRUltimate
- Topic: Impressions after playing 10 years in game
- Replies: 23
- Views: 2260
Re: Impressions after playing 10 years in game
On the high volatility wars AI is just to crazy over declaring wars. Yes, I know what "high volatility" shoul'd mean but maybe this needs to be toned down. It is just tiresome to see new war declaration every day or two. In month or two time, everybody is at war. And also, please reconsider possibil...
- Nov 13 2018
- Forum: General Discussion - SRUltimate
- Topic: T region group,East Europe Countries,Serbian teh tree.
- Replies: 149
- Views: 6864
Re: T region group,East Europe Countries,Serbian teh tree.
Ok i can understand what you mean. But if Serbia reunites Yugoslavia, it still would never produce ships? How can it reunite in the game? What about if it conquer the world, it would still not be able to come up with competetive designs? One of the main flaws of this game is that it is already far ...
- Nov 13 2018
- Forum: General Discussion - SRUltimate
- Topic: T region group,East Europe Countries,Serbian teh tree.
- Replies: 149
- Views: 6864
Re: T region group,East Europe Countries,Serbian teh tree.
... Shoul'd I continue with other designs that were never produced or were prototypes only but are in unit database anyway?? Sure, lets start with US for a change, what about aardvark.... no.. cant touch US. You can touch it. But I was talking about X region since this thread is all about X region....
- Nov 13 2018
- Forum: General Discussion - SRUltimate
- Topic: T region group,East Europe Countries,Serbian teh tree.
- Replies: 149
- Views: 6864
Re: T region group,East Europe Countries,Serbian teh tree.
If this is done and T group is removing from Bosnia, Croatia, Macedonia, Montenegro, Serbia, Kosovo + Slovenia,we'll get a huge emptiness in research invetory. Think about it if possible once again because of a player from the countries listed here. X group is very poor. X group is have no capital ...
- Nov 11 2018
- Forum: General Discussion - SRUltimate
- Topic: T region group,East Europe Countries,Serbian teh tree.
- Replies: 149
- Views: 6864
Re: T region group,East Europe Countries,Serbian teh tree.
[...] For AI regions we could make them request designs more often from other AIs if there is a belief that would improve gameplay. yes, pls...since SRCW I dont' see happen that in my game..it should happen only if allied. Only if allied and only if no apropriate modern domestic designs of unit cla...
- Nov 10 2018
- Forum: General Discussion - SRUltimate
- Topic: T region group,East Europe Countries,Serbian teh tree.
- Replies: 149
- Views: 6864
Re: T region group,East Europe Countries,Serbian teh tree.
It would be nice if Zuikaku could advise us on this, that's for sure. Seeing his mod, he's just for local designs i think, so yeah, with no sources available that they exist, or even potentially exist.. It is up to BG if they wanna add a worldwide solution or something. Poland could do with a futur...